[32x32] Old
[32x32] Old
This is no longer worked on but a port for Qub³d (minecore) will be made
I am currently making a minecraft port
If you still own a copy of this pack I will request you to not share it with anyone
I own these textures they are not openSource please do NOT share or reupload the pack
Thank you in advance
I am currently making a minecraft port
If you still own a copy of this pack I will request you to not share it with anyone
I own these textures they are not openSource please do NOT share or reupload the pack
Thank you in advance
Last edited by u19503 on Tue Apr 11, 2023 05:23, edited 5 times in total.
Re: [32x32] epic adventures
Thanks ( ͡° ͜ʖ ͡°)MineYoshi wrote:Looks good ( ͡° ͜ʖ ͡°)
+1
Re: [32x32] epic adventures
If Only I could make Random textures like in mc :/
- azekill_DIABLO
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Re: [32x32] epic adventures
stop it toby
Last edited by azekill_DIABLO on Sat Nov 03, 2018 17:17, edited 1 time in total.
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Re: [32x32] epic adventures
Where do I get it?azekill_DIABLO wrote:you could, with the texture changer mod
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Re: [32x32] epic adventures
toby109tt wrote:If Only I could make Random textures like in mc :/
Code: Select all
minetest.register_node("a1:brick4", {
description = "Brick4",
tiles = {"brick4.png"},
groups = {cracky = 3, stone = 1},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
-- place a random node
local stack = ItemStack("a1:brick4_" .. math.random(1,6))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("a1:brick4 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 1, 6 do
minetest.register_node("a1:brick4_" .. i, {
description = "Brick4",
tiles = {"brick4_" .. i .. ".png"},
groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults()
})
end
Not even sure if he will grant it.
I basically made his work a mod
This is just simply using the code for the default_grass 1-5 in MT
I plan to also add a function to turn the random textures off and on via settings in the mod. If off it will just use the first texture.
But your TP would need to be created as a mode and used to override default textures
A Wonderful World
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Re: [32x32] epic adventures
that was that, thanks tumeni
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Re: [32x32] epic adventures
That Sounds very problematic and inefficient :/
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Re: [32x32] epic adventures
It works fine. I have had zero problems with it, and it seems fairly efficient to me.
Maybe someone else would know how to reduce the code
You can also set the number of textures to what you need. I have 2 which use 1-13 and 1-20 (just cuz I could) and was to experiment.
This code will not work with textures for map generation though. Meaning you can't use it to use random textures for stone in mountains etc. It will only read the first texture.
It's just a suggestion if you wanted to use it, I don't know of other ways to do it.
Maybe someone else would know how to reduce the code
You can also set the number of textures to what you need. I have 2 which use 1-13 and 1-20 (just cuz I could) and was to experiment.
This code will not work with textures for map generation though. Meaning you can't use it to use random textures for stone in mountains etc. It will only read the first texture.
It's just a suggestion if you wanted to use it, I don't know of other ways to do it.
A Wonderful World
Re: [32x32] epic adventures
Underground is not like place full of stone. It is like office with grey wallpapers.
Re: [32x32] epic adventures
I don't really understand what you mean :/Sergey wrote:Underground is not like place full of stone. It is like office with grey wallpapers.
Re: [32x32] epic adventures
I am talking about my feelings of your TP.toby109tt wrote:I don't really understand what you mean :/Sergey wrote:Underground is not like place full of stone. It is like office with grey wallpapers.
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Re: [32x32] epic adventures
aw... he is true, just misses a lil' floodlight :)
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Re: [32x32] epic adventures
No it needs random textures XDazekill_DIABLO wrote:aw... he is true, just misses a lil' floodlight :)
I may make a mod for it :/
- D00Med
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Re: [32x32] epic adventures
This looks really really nice(especially considering the resolution)
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [32x32] epic adventures
Thanks :)D00Med wrote:This looks really really nice(especially considering the resolution)
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Re: [32x32] epic adventures
This set does look very nice.
I love the tree bark.
If you are going to attempt a mod which will use texture variants for mapgen, I can inform you before you rack your brain, that it will not work.
mapgen will recognize only one texture (like for stone), adding more will require changes in the engine code.
I already tried numerous ways before paramat told me basically, it aint gonna work. :P
I love the tree bark.
If you are going to attempt a mod which will use texture variants for mapgen, I can inform you before you rack your brain, that it will not work.
mapgen will recognize only one texture (like for stone), adding more will require changes in the engine code.
I already tried numerous ways before paramat told me basically, it aint gonna work. :P
A Wonderful World
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Re: [32x32] epic adventures
LBMs?
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Re: [32x32] epic adventures
yup, your right.
EDIT:
EDIT:
wtf, is that license? are you even allowed to it? (idk me i noob license)(License) You are not allowed to modify any of the assets in this pack you are also not allowed to use for your own pack/subgame :)
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Re: [32x32] epic adventures
I'm planning to make this a community project and the licence will change if that happens :)
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Re: [32x32] epic adventures
i prefer this, i was about to sya you were capitalist :D
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Re: [32x32] epic adventures
epic adventures is canceled, well for minetest that is,
i'm now focusing on minecraft and minecore :D
i'm now focusing on minecraft and minecore :D
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Re: [32x32] epic adventures
You're leaving minetest, or just only making this tx pk for MC?
What is SCP-055?
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