[48px]Voxel Pack by Kenney [W.I.P.]

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[48px]Voxel Pack by Kenney [W.I.P.]

by TumeniNodes » Mon May 22, 2017 17:42

OK, I lied... here is yet another WIP pack :P
brought about by this post viewtopic.php?f=4&t=17590 (thanks Wuzzy) for reminding us

Image
normals off

Image
normals on

License: CC0
browse the code: https://github.com/TumeniNodes/voxelpack-bykenney

downlaod: https://github.com/TumeniNodes/voxelpac ... master.zip

Install: http://wiki.minetest.net/Installing_Texture_Packs
Attachments
snippit-03.png
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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by TumeniNodes » Mon May 22, 2017 21:15

All of the normalmaps will be thoroughly tweaked, one by one, once the entire set is finished.
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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by texmex » Tue May 23, 2017 13:32

Is this by just compiling the image resources Kenney has made available? If so, achieving 47% Minetest Game texture coverage by those alone is great!
 

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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by TumeniNodes » Tue May 23, 2017 16:11

Just a matter of going through, resizing most and setting the names.
Others require rearranging/manipulating images for missing textures.

at the end, I will add which textures were put together by myself in the license, but using as much as I can from the original work, trying to keep with the style.

It's definitely a fun set. Kenney's work is beautifully done.
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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by TumeniNodes » Fri May 26, 2017 14:21

azekill_DIABLO wrote:normals are very visible. is it normal? :D

The normals I have done need to be tweaked later. For some of them I just did one for, say stone_brick, then simply duplicated and renamed for the other brick types. (this is the wrong way to create normalmaps) Each individual texture should have a normalmap made specifically for it, as the results will always look different with each color, shade, etc.
Most of the ones created so far, were just to do it, as well as to keep some textures from being shadowed out while the shaders are on.

Sergey wrote:Damn.
Tumeni, are you a fan of acid colors?

I'm not sure what you mean? I am attempting to keep true to the original colors of the artwork in the pack.
There are some I felt a need to tone down the contrast a bit, (the grass for instance)
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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by Piezo_ » Sat Dec 01, 2018 08:06

I like this texture pack, I'm definitely going to use it, but, just for personal preference, I desaturated all of the stone-based textures because I didn't like the bluish color.
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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by TumeniNodes » Sat Dec 01, 2018 14:56

the pack is far from finished, and I am not sure when I will get to working on it further. Just so you are aware.
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Re: [48px]Voxel Pack by Kenney [W.I.P.]

by Piezo_ » Sat Dec 01, 2018 17:14

TumeniNodes wrote:the pack is far from finished, and I am not sure when I will get to working on it further. Just so you are aware.


If you like, I can upload my changes and submit a pull request (The main thing that's changed is a couple color adjustments and texture additions)
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