MineTest Texture Pack Overhaul

Should MineTest get a texture pack update?

Yes
49
84%
No
9
16%
 
Total votes : 58

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v-rob
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Re: MineTest Texture Pack Overhaul

by v-rob » Thu Jan 11, 2018 15:43

100Toby1 wrote:
v-rob wrote:I love this texture pack already. The stone and gravel are by far the best textures I've ever seen. But, I have a few suggestions that I think will make this texture pack even better.

1) White mortar instead of grey on the bricks.
2) Slightly greener aspen leaves.
3) More transparent leaves.
4) Silver sand tinted yellow, not blue. Fits better with stone when underground.
5) Mese ore more centered in stone, not all the way up to the edge of the block
6) Green bottom for junglegrass, not brown, or at least brown that matches rainforest litter better.
7) Brighter yellow savannah grass, this one looks wet.
8) More deviance in sand because sand looks almost like one color from a distance. Same for snow.
9) Slightly dryer looking dirt.
10) Bigger rose.

Those are the only suggestions I have because this texture pack is so good.


Thanks a ton! I love the suggestions, I agree with most of them.
I'm not sure what you mean about 3). The leaves can't have less alpha if that's what you mean. I can put more emptiness in the textures though.
6) I dont know if green would be good but I'll tint it and see how it looks.
9) I'll try and adjust the hue.

Thanks :)


More emptiness for the leaves is what I meant.
 

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Re: MineTest Texture Pack Overhaul

by Skulls » Tue Jan 16, 2018 19:40

Was it a stylistic decision to stick with 16x16 and not go up to say 64x64? Keep the blocks in the block game?
 

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Re: MineTest Texture Pack Overhaul

by GamingAssociation39 » Wed Jan 17, 2018 00:03

The 16x16 textures are because we wanted to stick to the original measurement and since 16x16 is the default size...
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Re: MineTest Texture Pack Overhaul

by Skulls » Wed Jan 17, 2018 15:28

Linuxdirk wrote:Plus: 16x16 is very good performance-wise.


Ah ha! Has this been measured? I know it sounds reasonable because there are fewer pixels but if the engine is scaling things up for some reason it may end up being a wash (greater disk IO, lesser GPU/CPU time).

I'm asking because I've tried 64x64 making textures and I didn't see any difference at all except the look of the game was quite different because all the pixels were a little smudged. The 16x16 textures always had nice clean edges but were almost impossible to do rendering layers with (bump maps, etc). No real performance difference on my box.
 

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Re: MineTest Texture Pack Overhaul

by TumeniNodes » Wed Jan 17, 2018 15:58

Skulls wrote:The 16x16 textures always had nice clean edges but were almost impossible to do rendering layers with (bump maps, etc).


When creating normalmaps for x16 textures, making the normals x32 gives very nice results, with good detail.
This, of course requires creating the TP at x32, create the normalmaps (but don't just use one standard setting for all the textures (this gives poor results, the normalmaps need to be tweaked per texture), then down-scaling the textures to x16, and cleaning them up.

I don't know why but, from what I have seen, most are stuck on the idea of using x512 for any size textures x512 and under.
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Re: MineTest Texture Pack Overhaul

by Linuxdirk » Wed Jan 17, 2018 17:19

Skulls wrote:
Linuxdirk wrote:Plus: 16x16 is very good performance-wise.

Ah ha! Has this been measured? I know it sounds reasonable because there are fewer pixels but if the engine is scaling things up for some reason it may end up being a wash (greater disk IO, lesser GPU/CPU time).

Set up a 512x512 texture pack and check FPS. Now set up a 16x16 texture pack and use identical settings. If you don't have a high-end gaming PC you will notice a difference.

Here is why: https://www.gamedev.net/forums/topic/61 ... nt=4878564
 

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Re: MineTest Texture Pack Overhaul

by Skulls » Wed Jan 17, 2018 17:27

Linuxdirk wrote:Set up a 512x512 texture pack and check FPS. Now set up a 16x16 texture pack and use identical settings. If you don't have a high-end gaming PC you will notice a difference.


Awesome info, thank you. I'll try on a basic level machine.

TumeniNodes wrote:When creating normalmaps for x16 textures, making the normals x32 gives very nice results, with good detail.


Huh! There we go then. I had it stuck in my head that the normals and the textures had to be the same size. I quite like the simplicity of the lower resolution textures because it allows for more imagination. I'll try it with some 32x32 and see how it goes.
 

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Re: MineTest Texture Pack Overhaul

by GamingAssociation39 » Sat May 05, 2018 16:58

I hope we can continue working on/making this texture pack more and more complete.
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Re: MineTest Texture Pack Overhaul

by Reedych » Mon May 07, 2018 12:15

Yes, but who will paint them?
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Re: MineTest Texture Pack Overhaul

by GamingAssociation39 » Tue Jul 10, 2018 02:04

Do people still want this texture pack to be completed and eventually added to MTG?
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Re: MineTest Texture Pack Overhaul

by Lone_Wolf » Tue Jul 10, 2018 02:56

GamingAssociation39 wrote:Do people still want this texture pack to be completed and eventually added to MTG?

I'd probably use it if it were finished
 

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Re: MineTest Texture Pack Overhaul

by GamingAssociation39 » Tue Jul 10, 2018 02:59

Yeah I'm gonna see if I can get some help with this because idk if Aurailus is gonna be working on this anymore.
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Re: MineTest Texture Pack Overhaul

by QwertyHi » Mon Aug 20, 2018 15:22

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