[16x/32x] Voxelands' Style [0.1.2] [voxel_and_style]

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Hamlet
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[16x/32x] Voxelands' Style [0.1.2] [voxel_and_style]

by Hamlet » Post

Image

Image

Changes the default Minetest Game's look to Voxelands' look.
NOTE: some items aren't present in Voxelands, thus they keep the default look; e.g. hoes, jungletrees, etc.
v.0.1.2 - textures have been optimized (with optipng)

License: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
To satisfy the attribution clause, any project using Voxelands' assets
must provide a prominent notice as part of each of said project's
credits notices (such as in documentation, on a website, and/or any
other credits screen associated with the project) showing both the
CC-BY-SA licensing, the ownership by Voxelands of the asset, and a link
to the Voxelands' project at http://www.voxelands.com/.
Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
juskiddink
With special thanks to http://www.opengameart.org/

Archive:
voxel_and_style_v0.1.2.zip
(141.71 KiB) Downloaded 79 times

Installation

Unzip the archive, place the folder in
../minetest/textures/

GNU+Linux: If you use a system-wide installation place it in
~/.minetest/textures/
Attachments
voxelandstyle3.png
voxelandstyle3.png (380.12 KiB) Viewed 539 times
voxelandstyle1.png
voxelandstyle1.png (409.04 KiB) Viewed 539 times
Last edited by Hamlet on Mon May 11, 2020 19:17, edited 6 times in total.
My repositories: Codeberg.org | My ContentDB's page

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azekill_DIABLO
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Re: [16x/32x] Voxelands' Style [0.1.0] [voxel_and_style]

by azekill_DIABLO » Post

quite nice for building, but to be honest this trunk on first screenshot is ugly (the bottom texture should be a square).
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Hamlet
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Re: [16x/32x] Voxelands' Style [0.1.0] [voxel_and_style]

by Hamlet » Post

azekill_DIABLO wrote:quite nice for building, but to be honest this trunk on first screenshot is ugly (the bottom texture should be a square).
Voxelands' trunks are rounded, this is why.
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azekill_DIABLO
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Re: [16x/32x] Voxelands' Style [0.1.0] [voxel_and_style]

by azekill_DIABLO » Post

okay nvm
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Re: [16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by voxelproof » Post

I started my voxel adventures with Voxelands and making my own tp for this game was a great experience that gave me a lot of joy. It's a pity that the project apparently came to a halt, it was one of the nicest games I ever played.

Your tp is very good, it retains the character of the original textures, however what makes Voxelands so unique in terms of the landscape - non-voxel crowns of trees - sadly is not portable to Minetest.
To miss the joy is to miss all. Robert Louis Stevenson

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Hamlet
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Re: [16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by Hamlet » Post

voxelproof wrote:[...]Your tp is very good, it retains the character of the original textures, however what makes Voxelands so unique in terms of the landscape - non-voxel crowns of trees - sadly is not portable to Minetest.
I'm glad that you like it, I've just copy-pasted and renamed the original textures for most of the times; I've also "pngcrushed" all of them, if they weren't already. What it wasn't already available (e.g. dry grass, wooden tools, diamond ore, etc.), I've made it using GIMP; my graphic skills are very low but I'm quite happy with the result. :)

About the trees' shape, I am not sure that it wouldn't be possible to port them: recently I've tried "Epic Node", a game for Minetest that features quite complex trees and leaves, so I guess that at least in theory it could be possible. But that is something for someone that knows how to use Blender, which is not my case. :/
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Re: [16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by voxelproof » Post

Hamlet wrote:
voxelproof wrote:About the trees' shape, I am not sure that it wouldn't be possible to port them: recently I've tried "Epic Node", a game for Minetest that features quite complex trees and leaves, so I guess that at least in theory it could be possible.
I'll check this game, creating and exploring beautiful landscapes is my primary joy in voxel play.
But that is something for someone that knows how to use Blender, which is not my case. :/
Yup, once I played around with Blender and I can say that this is not a child's toy ;)

Here is a sample of my old textures for Voxelands. Not very elaborate or refined, I must admit, but sufficient. I like oranges, so apples had to recede :)

Image
Attachments
orange_grove.jpg
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Re: [16x/32x] Voxelands' Style [0.1.2] [voxel_and_style]

by Hamlet » Post

Released v0.1.2

Changed:
- Textures have been optimized with optipng (optipng -o7 -strip all *png)
My repositories: Codeberg.org | My ContentDB's page

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