[16px] MysticTempest's REFI_Textures
Hi, I've been working on a 16px texture pack; initially for MineClone2. But, I also have support for Minetest Game.
*(And, now I have some partial support for much more.)
My goal was to recapture the Minecraft aesthetic; similar to the Faithful TP. However, I prefer TPs that are libre licensed, & 16px resolution.
So, I've used a lot of references to get the textures pretty close to that Minecraft aesthetic. But, everything's been drawn from scratch over the past couple years(Starting in Late July 2017).
I've also worked on "improving" the visibility of some nodes/items in an attempt to make them easily distinguishable; as well as aligning them with my personal preference.
This is still a WIP, and textures may be subject to lots of tweaks. However, it's currently up-to-date.
For now, I'm working on the occasional fix; or update as 5.* or MCL2 is developed and adds nodes. I will continue working on this TP at a leisurely pace, but it's currently usable.
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The 'textures' sub-folder now holds the supported textures for Minetest Game, and MineClone2.
Also included in this package is the following:
Also included in this package is the following:
- Partial support for the game, SkyFactory.
* bonemeal
* elepower
* farming(_redo)
* fromscratch
* melterns
* protector
- Partial support for the mods used by mcimport in converted worlds.
* basic_materials
* bedrock
* crops
* flowerpot
* hardenedclay
* lapis
* mesecons
* nether
* quartz
* signs_lib
* vines
* xdecor
- Some templates for character skin creation.
- Support for a few Minetest Game mods.
* 3d_armor
* bakedclay
* bees
* caverealms
* elevators
* hbhunger
* mobs_redo
* new_fireworks
* pipeworks
* shop
* simple_robots
* stamina
* thirsty
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All edits since original post:
Updated screenshots, and synced rolling release with master.
Mostly color corrections for gold, iron, and snow related items with a few other tweaks.
Some more retweaks of gold/iron ore, fix iron tools and add butterflies to the MinetestGame version.
Fix for swords, boats and door items mostly.
Tweak a few wool & clay colors in the RollingRelease edition.
Sync to master, and update screenshots.
Show off butterflies in updated MTG Texture Map; switch to steel tools in bar(as diamond hoe was removed from MTG in 5.0). Adjust a few more wools.
Update MTG/MCL2 screenshot; re-aligned a lot of colored items to be similar to wool.
Tweaks for the following- gold ore, hardened clays, aspen/birch, cooked meats, and other items, fix ore transparency overlay for MTG, etc.
Fixed flowing water animations, chests, shading on shovels, Sam character texture for MTG version; and added new textures for the glass stairs & blueberry bush related items recently added in v5.0
MCL2 - Tweaked mossy stone & stone nodes; coarse dirt looks less like cobblestone now, and touched up a lot of mob textures like rabbits, horses, and villagers.
MTGv5 - Fix bed and player texture; and add the corals.
Both: Tweak buckets and lava; fix dry_grass_side & characters; and add character skin creation templates.
MTG: Add cactus seedling
MCL2: Add weather particles, and a few extra tweaks for pumpkins/melons.
A new combined version of my texture packs thanks to Wuzzy; for adjusting some texture names in MineClone2 which removed some clashes with MTG textures.
Updated texture names to combine TPs, bed wood textures, and blueberries; and lastly I added some mob helmet textures I forgot about.
Add mcl_skins_*, and mooshroom textures for MCL2; plus color and shading tweaks to some others.
Update shading, and fix ugly spots in many textures.
Tweak and fix food, mese crystals, some stones, dry_grass, axes, sheep, female player_skin and add a better screenshot.
Add the new dry_dirt textures, fix chicken & coal textures, brighten snow textures; partial support for mcimport worldmods, & the SkyFactory subgame.
A few more skyfactory subgame textures, workaround for recently broken repeater/delayer textures, reduce tiling in lava_source, and a few tweaks to some other items.
Tweak coal ore, update piston wood textures, better prismarine textures; add MCL2 inventory textures, more textures for mcimport_mods and MTG5.x steel bar textues.
Update readme, and cleanup texture pack folder; new textures for skyfactory, and support of a few mods for minetest_game.
Add support for 3d_armor, caverealms, and mobs_redo.
Add support for simple_robots, partial support for farming_redo as part of SkyFactory; and lastly add textures for the new ocean nodes and param2 colored grass biomes in MCL2.
Color tweaks, add some baked_clay support, add a few new textures, and rename 3d_armor to mcl_armor.
-Add lightstones, Square minimap/player marker, & Sun/Moon textures; update MCL2 inventory textures, food textures, make lava darker, and update mobs to be shader-friendly.
-Organize MTG and MCL2 textures into sub-folders, delete a few duplicate textures, and add moon phases texture.
-Fix character templates, tweak mcl2 grass overlay & taiga palette, add round minimap, support for elevators, plus more farming_redo textures, and begin support of pipeworks.
-Update readme to better reflect what is supported in this txp, add new_fireworks support, finish up pipeworks, more farming_redo textures, tweak colors for a few classic items, and add some custom_edition files.
Latest edit:
[11-29-20]
Color & shading tweaks for some things, update mcl2 stoneITEs, add mcl_brewing, digilines, & experimental dark theme support.
Tweak mesecon_lightstone colors, add mesecons_receiver, some more brewing related textures, and lastly; add the option to switch between light, and dark mode GUI textures.
Color fixes/tweaks, add Protector, exp. bar, mese_posts, end_crystal, potion_effects; modify wheat, iron ore, & a few diamond things for increased visibility.
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License: CC BY-SA 4.0 - (
https://creativecommons.org/licenses/by-sa/4.0/)
Author: MysticTempest
Download:
REFI_Textures:
https://github.com/MysticTempest/REFI_T ... master.zip
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Preview screenshots for "REFI Textures"
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Minetest Game Preview:
MineClone2 Preview:
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Resources:
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QMAGNET's Test Map for Resource Packs and Map Makers(Slightly modified, but used to display the MineClone2 version of my textures):
https://www.minecraftforum.net/forums/m ... ks-and-map
Simple Texture-Pack Test Map(used to display the Minetest Game version of my textures):
viewtopic.php?f=12&t=19862
My fork of mcimport for use with MineClone2(what I used to convert QMAGNET's map):
https://github.com/MysticTempest/mcimpo ... l2_support
Wuzzy's MineClone2 game:
viewtopic.php?f=50&t=16407