One of the top texture packs for MT for sure...
Beautiful, and functional...
My only criticizms would be that the fire in the furnace should be animated, and that the colour for the empty hand shouldn' t be this mustard-ish...
Other than that, this TP makes the environments very pleasing and reduces visual confusion as to "what block is what", all while looking amazing...
Plus, it's rather light on the resources, for a guy like me with and older computer...
Beautiful job!
[16px] MysticTempest's REFI_Textures
- the_lisp_nationalist
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- Location: Perpignan, FRANCE
- MysticTempest
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- Posts: 41
- Joined: Sun Jul 16, 2017 01:20
- GitHub: MysticTempest
Re: [16px] MysticTempest's REFI_Textures
Thanks!the_lisp_nationalist wrote: ↑Sun Dec 12, 2021 05:54One of the top texture packs for MT for sure...
Beautiful, and functional...
My only criticizms would be that the fire in the furnace should be animated, and that the colour for the empty hand shouldn' t be this mustard-ish...
Other than that, this TP makes the environments very pleasing and reduces visual confusion as to "what block is what", all while looking amazing...
Plus, it's rather light on the resources, for a guy like me with and older computer...
Beautiful job!
I'm currently taking a little break from my Minetest projects; while I work on some other things.
But, in the meantime. You can give this mini-patch a try. Just extract, add to my TXP, & overwrite:
Notes:
Added an animation to the default furnace from Minetest game(it seems to be unsupported in MCL2; hence the override file patch).
And, updated the MTG "wieldhand" to one of the skin templates from inside the "character_player_skin_templates" folder.
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 up to v0.80, MTG, and more.
- the_lisp_nationalist
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- Joined: Tue Oct 26, 2021 08:06
- Location: Perpignan, FRANCE
Re: [16px] MysticTempest's REFI_Textures
Excellent thanks! I'll give it a try on my next run! :)MysticTempest wrote: ↑Thu Dec 16, 2021 10:52Thanks!the_lisp_nationalist wrote: ↑Sun Dec 12, 2021 05:54One of the top texture packs for MT for sure...
Beautiful, and functional...
My only criticizms would be that the fire in the furnace should be animated, and that the colour for the empty hand shouldn' t be this mustard-ish...
Other than that, this TP makes the environments very pleasing and reduces visual confusion as to "what block is what", all while looking amazing...
Plus, it's rather light on the resources, for a guy like me with and older computer...
Beautiful job!
I'm currently taking a little break from my Minetest projects; while I work on some other things.
But, in the meantime. You can give this mini-patch a try. Just extract, add to my TXP, & overwrite:
new_textures.zip
Notes:
Added an animation to the default furnace from Minetest game(it seems to be unsupported in MCL2; hence the override file patch).
And, updated the MTG "wieldhand" to one of the skin templates from inside the "character_player_skin_templates" folder.
Re: [16px] MysticTempest's REFI_Textures
Pretty cool pack.
But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked.
How can I solve this, so I can see my fishes again ? :)
But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked.
How can I solve this, so I can see my fishes again ? :)
My server : 188.165.239.63:30000 - My website : http://minetest.amelieonline.net
- MysticTempest
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- GitHub: MysticTempest
Re: [16px] MysticTempest's REFI_Textures
Sorry for the late reply, and thanks!amelaye wrote: ↑Sun Dec 04, 2022 14:20Pretty cool pack.
But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked.
How can I solve this, so I can see my fishes again ? :)
I'm not too sure why it'd be different between the two.
I'd reverify the server settings, and recheck the texture pack is fully intact. The 'override.txt' file inside the texture pack has my custom opacity settings for water.
So, if that file is missing or corrupt; that could be another cause for the issue.
Also, the settings in my override is for water from the "default" mod or Mcl, So, if there's some other custom water that also uses the default texture; it'd be quite opaque.
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 up to v0.80, MTG, and more.
Re: [16px] MysticTempest's REFI_Textures
Well ... I really don't understand too.
My settings are okay, with the default texture it's perfect. Is there something I have to add ?
It's really a shame, I would love to use this pack.
The file is there, il cloned the repo twice ...
My settings are okay, with the default texture it's perfect. Is there something I have to add ?
It's really a shame, I would love to use this pack.
The file is there, il cloned the repo twice ...
My server : 188.165.239.63:30000 - My website : http://minetest.amelieonline.net
- MysticTempest
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- Joined: Sun Jul 16, 2017 01:20
- GitHub: MysticTempest
Re: [16px] MysticTempest's REFI_Textures
I haven't been able to reproduce this on v5.5 or newer. But, I remembered I have an old copy of an in-dev version of 5.4.
On there; I do see the opaque water. As the engine didn't support the lack of "alpha" value in the node code.
I don't recall it being broke; as I believe the newer MTG was released when the engine supported it. But, if there's an overlap where someone has a custom setup. Like having a newer MTG, but an older Minetest; it can cause issues.
You might want to try, re-adding an "alpha" value to the water node definitions.
MTG commit where the 'alpha' values for water was removed:
https://github.com/minetest/minetest_ga ... 5536aaebe8
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 up to v0.80, MTG, and more.
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