Post your texture pack conversion requests here
- LolManKuba
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Post your texture pack conversion requests here
Kind've similar to the Texture Requests posted by Neko and I created this topic to stop people from posting for requests to convert Minecraft Texture Packs to MineTest, and if you have texture pack requests.
Okay kind've similar to the way Neko did the list to request.
Name of Texture Pack:
Link to Texture Pack:
Size of Texture Pack (If the texture pack has different sizes)
Note: posting a request here does not mean your pack will be converted, but if there is enough interest towards it, it might be converted by someone one day.
Okay kind've similar to the way Neko did the list to request.
Name of Texture Pack:
Link to Texture Pack:
Size of Texture Pack (If the texture pack has different sizes)
Note: posting a request here does not mean your pack will be converted, but if there is enough interest towards it, it might be converted by someone one day.
Last edited by LolManKuba on Sun Jul 29, 2012 08:12, edited 1 time in total.
Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250
Please convert 0.31-win-32
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250
Please convert 0.31-win-32
- Calinou
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It's actually only available in 128x128, 64x64 and 32x32.TheLoLMan wrote:Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250
Please convert 0.31-win-32
hey can you cinvert this tp >? http://www.minecraftforum.net/topic/930 ... 13-i-hope/ please
- InfinityProject
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Looks nice! I might convert this later.InfinityProject wrote:Feathersong
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I can do it, but this requires changing the data of default mods ...cornernote wrote:logocraft to legotest
This would be a Mod-Texturepack ...
I have a question regarding ...
you can replace the entire node putting ":" before the name ...
minetest.register_node("default:stone", {
description = "Stone",
...
})
to
minetest.register_node(":default:stone", {
description = "Stone",
...
})
but I just want to change a parameter of the node ...
tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},
this is possible without having to copy the entire node?
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
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My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
A list of my mods can be found here.
the perfect solution would be:Sokomine wrote:My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
http://minetest.net/forum/viewtopic.php ... 393#p42393
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
- PilzAdam
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Try this (untested):tonyka wrote:you can replace the entire node putting ":" before the name ...
minetest.register_node("default:stone", {
description = "Stone",
...
})
to
minetest.register_node(":default:stone", {
description = "Stone",
...
})
but I just want to change a parameter of the node ...
tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},
this is possible without having to copy the entire node?
Code: Select all
local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
thanks ... when I can I try it,,,PilzAdam wrote: Try this (untested):Code: Select all
local table = minetest.registered_nodes["nodename"] table.param = value minetest.register_node(":nodename", table)
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
can someone convert this one right here : http://www.minecraftforum.net/topic/842 ... k-edition/
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- InfinityProject
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Put a valid player.png and player_back.png in your textures/all folder.MrArmyman3 wrote:How do I add a player texture?
You can get some Player textures by clicking these pretty blue words.
- jordan4ibanez
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http://www.minecraftforum.net/topic/376 ... %20bdcraft
Please I Will Love You 4ever
Please I Will Love You 4ever
is there a way to either make a texture pack or a mod to give plants a slight glow at night and maybe make the trees look a bit alien with a glow i love what tonyka did in http://minetest.net/forum/viewtopic.php?id=2845 , i was wanting something a bit out of the norm to play
Could this JohnSmith texture pack be converted to Minetest? http://www.minecraftforum.net/topic/267 ... 7-32x-142/
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
can the traditional beauty be converted to minetest?
http://www.minecraftforum.net/topic/169 ... t-edition/
http://www.minecraftforum.net/topic/169 ... t-edition/
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- Likwid H-Craft
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- Location: Lost in Crypt
Sure thing jojo I just playing around with that few days ago I finish it up, and add it for you.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
Thanks. I have converted it but some of the textures need editing like leaves. They are just grey. You could use this. It reneames most of them needed. https://github.com/jojoa1997/Minecraft_ ... _converter
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
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