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Post your texture pack conversion requests here

Posted: Wed Jun 13, 2012 10:43
by LolManKuba
Kind've similar to the Texture Requests posted by Neko and I created this topic to stop people from posting for requests to convert Minecraft Texture Packs to MineTest, and if you have texture pack requests.
Okay kind've similar to the way Neko did the list to request.

Name of Texture Pack:
Link to Texture Pack:
Size of Texture Pack (If the texture pack has different sizes)

Note: posting a request here does not mean your pack will be converted, but if there is enough interest towards it, it might be converted by someone one day.

Posted: Tue Jul 03, 2012 19:09
by TheLoLMan
Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250

Please convert 0.31-win-32

Posted: Tue Jul 03, 2012 21:13
by Calinou
TheLoLMan wrote:Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250

Please convert 0.31-win-32
It's actually only available in 128x128, 64x64 and 32x32. ;)

Posted: Fri Jul 27, 2012 15:47
by TheLoLMan
64x64

Posted: Sun Jul 29, 2012 08:32
by RedWolf
hey can you cinvert this tp >? http://www.minecraftforum.net/topic/930 ... 13-i-hope/ please

Posted: Tue Sep 04, 2012 03:59
by InfinityProject

Posted: Tue Sep 04, 2012 07:59
by Jordach
InfinityProject wrote:Feathersong
Looks nice! I might convert this later.

Posted: Thu Sep 13, 2012 06:06
by cornernote
logocraft to legotest

Posted: Thu Sep 13, 2012 10:45
by tonyka
cornernote wrote:logocraft to legotest
I can do it, but this requires changing the data of default mods ...
This would be a Mod-Texturepack ...

I have a question regarding ...

you can replace the entire node putting ":" before the name ...

minetest.register_node("default:stone", {
description = "Stone",
...
})

to

minetest.register_node(":default:stone", {
description = "Stone",
...
})

but I just want to change a parameter of the node ...

tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},

this is possible without having to copy the entire node?

Posted: Thu Sep 13, 2012 13:41
by Sokomine
My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).

Posted: Thu Sep 13, 2012 13:46
by tonyka
Sokomine wrote:My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
the perfect solution would be:
http://minetest.net/forum/viewtopic.php ... 393#p42393

Posted: Thu Sep 13, 2012 15:32
by PilzAdam
tonyka wrote:you can replace the entire node putting ":" before the name ...

minetest.register_node("default:stone", {
description = "Stone",
...
})

to

minetest.register_node(":default:stone", {
description = "Stone",
...
})

but I just want to change a parameter of the node ...

tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},

this is possible without having to copy the entire node?
Try this (untested):

Code: Select all

local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)

Posted: Thu Sep 13, 2012 18:10
by TheLoLMan
Defaind

Posted: Thu Sep 13, 2012 23:50
by tonyka
PilzAdam wrote: Try this (untested):

Code: Select all

local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
thanks ... when I can I try it,,,

Posted: Mon Nov 05, 2012 11:47
by sky
can someone convert this one right here : http://www.minecraftforum.net/topic/842 ... k-edition/

Posted: Tue Nov 20, 2012 01:31
by MrArmyman3
How do I add a player texture?

Posted: Tue Nov 20, 2012 22:35
by InfinityProject
MrArmyman3 wrote:How do I add a player texture?
Put a valid player.png and player_back.png in your textures/all folder.
You can get some Player textures by clicking these pretty blue words.

Posted: Sun Dec 02, 2012 20:38
by jordan4ibanez
Faithful with more ores, technic, mesecons, doors, fire

Posted: Sat Dec 08, 2012 13:45
by Actev8

Posted: Wed Dec 19, 2012 04:31
by Spots
is there a way to either make a texture pack or a mod to give plants a slight glow at night and maybe make the trees look a bit alien with a glow i love what tonyka did in http://minetest.net/forum/viewtopic.php?id=2845 , i was wanting something a bit out of the norm to play

Posted: Mon Dec 24, 2012 15:38
by Ade96
Could this JohnSmith texture pack be converted to Minetest? http://www.minecraftforum.net/topic/267 ... 7-32x-142/

Posted: Wed May 01, 2013 15:20
by jojoa1997
can the traditional beauty be converted to minetest?
http://www.minecraftforum.net/topic/169 ... t-edition/

Posted: Thu May 02, 2013 13:01
by Likwid H-Craft
Sure thing jojo I just playing around with that few days ago I finish it up, and add it for you.

Posted: Thu May 02, 2013 15:26
by jojoa1997
Thanks. I have converted it but some of the textures need editing like leaves. They are just grey. You could use this. It reneames most of them needed. https://github.com/jojoa1997/Minecraft_ ... _converter

Posted: Thu May 02, 2013 15:36
by Likwid H-Craft
Oh, so you just like the Leaves done?