Post your texture pack conversion requests here

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LolManKuba
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Post your texture pack conversion requests here

by LolManKuba » Post

Kind've similar to the Texture Requests posted by Neko and I created this topic to stop people from posting for requests to convert Minecraft Texture Packs to MineTest, and if you have texture pack requests.
Okay kind've similar to the way Neko did the list to request.

Name of Texture Pack:
Link to Texture Pack:
Size of Texture Pack (If the texture pack has different sizes)

Note: posting a request here does not mean your pack will be converted, but if there is enough interest towards it, it might be converted by someone one day.
Last edited by LolManKuba on Sun Jul 29, 2012 08:12, edited 1 time in total.

TheLoLMan
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by TheLoLMan » Post

Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250

Please convert 0.31-win-32

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Calinou
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by Calinou » Post

TheLoLMan wrote:Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133 ... aft-ver18/
Size:250x250

Please convert 0.31-win-32
It's actually only available in 128x128, 64x64 and 32x32. ;)

TheLoLMan
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by TheLoLMan » Post

64x64

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RedWolf
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by RedWolf » Post

hey can you cinvert this tp >? http://www.minecraftforum.net/topic/930 ... 13-i-hope/ please

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InfinityProject
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by InfinityProject » Post


Jordach
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by Jordach » Post

InfinityProject wrote:Feathersong
Looks nice! I might convert this later.

cornernote
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by cornernote » Post

logocraft to legotest

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tonyka
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by tonyka » Post

cornernote wrote:logocraft to legotest
I can do it, but this requires changing the data of default mods ...
This would be a Mod-Texturepack ...

I have a question regarding ...

you can replace the entire node putting ":" before the name ...

minetest.register_node("default:stone", {
description = "Stone",
...
})

to

minetest.register_node(":default:stone", {
description = "Stone",
...
})

but I just want to change a parameter of the node ...

tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},

this is possible without having to copy the entire node?
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

Sokomine
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by Sokomine » Post

My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
A list of my mods can be found here.

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tonyka
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by tonyka » Post

Sokomine wrote:My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
the perfect solution would be:
http://minetest.net/forum/viewtopic.php ... 393#p42393
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

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PilzAdam
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by PilzAdam » Post

tonyka wrote:you can replace the entire node putting ":" before the name ...

minetest.register_node("default:stone", {
description = "Stone",
...
})

to

minetest.register_node(":default:stone", {
description = "Stone",
...
})

but I just want to change a parameter of the node ...

tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},

this is possible without having to copy the entire node?
Try this (untested):

Code: Select all

local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)

TheLoLMan
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by TheLoLMan » Post

Defaind

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tonyka
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by tonyka » Post

PilzAdam wrote: Try this (untested):

Code: Select all

local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
thanks ... when I can I try it,,,
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

sky
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by sky » Post

can someone convert this one right here : http://www.minecraftforum.net/topic/842 ... k-edition/

MrArmyman3
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by MrArmyman3 » Post

How do I add a player texture?

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InfinityProject
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by InfinityProject » Post

MrArmyman3 wrote:How do I add a player texture?
Put a valid player.png and player_back.png in your textures/all folder.
You can get some Player textures by clicking these pretty blue words.

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by jordan4ibanez » Post

Faithful with more ores, technic, mesecons, doors, fire
hello, am program. do language in rust. make computer do. okay i go now.

Actev8
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by Actev8 » Post


Spots
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by Spots » Post

is there a way to either make a texture pack or a mod to give plants a slight glow at night and maybe make the trees look a bit alien with a glow i love what tonyka did in http://minetest.net/forum/viewtopic.php?id=2845 , i was wanting something a bit out of the norm to play

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Ade96
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by Ade96 » Post

Could this JohnSmith texture pack be converted to Minetest? http://www.minecraftforum.net/topic/267 ... 7-32x-142/
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)

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jojoa1997
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by jojoa1997 » Post

can the traditional beauty be converted to minetest?
http://www.minecraftforum.net/topic/169 ... t-edition/
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Likwid H-Craft
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by Likwid H-Craft » Post

Sure thing jojo I just playing around with that few days ago I finish it up, and add it for you.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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jojoa1997
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by jojoa1997 » Post

Thanks. I have converted it but some of the textures need editing like leaves. They are just grey. You could use this. It reneames most of them needed. https://github.com/jojoa1997/Minecraft_ ... _converter
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Likwid H-Craft
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by Likwid H-Craft » Post

Oh, so you just like the Leaves done?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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