[16px] Isabella II - Minetest Community Edition

zayuim
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[16px] Isabella II - Minetest Community Edition

by zayuim » Tue Dec 04, 2018 06:29

A very bleak, yet detailed 16px texture pack ported from Minecraft to Minetest. Original textures are by Bonemouse, although this version is based off SuikaCraft's continuation for MC 1.12.

Minetest related improvements are welcome please look at the GitHub page for more.

Image

To download, browse to the GitHub page, Click the green "Clone or download" button, Click "Download ZIP", Extract the zip into a new folder located in /.minetest/textures/.

DOWNLOAD/CONTRIBUTE:
https://github.com/zayuim/Isabella-II

LICENSE
CC-BY 3.0
https://creativecommons.org/licenses/by/3.0/
Last edited by zayuim on Wed Dec 05, 2018 11:15, edited 2 times in total.
 

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texmex
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Re: Bonemouse - Isabella II (converted with mcresconvert)

by texmex » Tue Dec 04, 2018 09:39

Love it. Saw it first on the Inside the Box server. How complete is it currently?
 

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Re: Bonemouse - Isabella II (converted with mcresconvert)

by twoelk » Tue Dec 04, 2018 12:07

nice project.
I actually like the generall atmosphere of the textures, although it is somewhat dreary or at least the way I use stone blocks for my buildings appears such.

I would suggest to have all the licence and info files within the texture folder as it gets installed in minetest so that it doesn't get lost and can easily be refered from within an at some point in the future then old minetest installation.
(I do have some old texture packs installed of which I have no further information except for the folder name.)

Below is a picture of the different stone types within Minetest Game.
Image
from left to right:
desert stone
sand stone
stone
desert sand stone
silver sand stone

and from top to bottom:
stone brick
stone block
stone

I would suggest to swap default_desert_stone_brick.png with default_desert_stone_block.png and likewise default_sandstone_brick.png with default_sandstone_block.png

The default_sandstone texture itself might be improved by a little more contrast as the texture merges to a very uniform grey from allready a short distance away.
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screenshot_20181204_123944.png
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zayuim
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Re: Bonemouse - Isabella II (converted with mcresconvert)

by zayuim » Tue Dec 04, 2018 12:16

texmex wrote:Love it. Saw it first on the Inside the Box server. How complete is it currently?


Minecraft textures that have a Minetest equivalent are complete.

I am slowly working on fixing the conversion, bringing in textures from the FeedTheBeast version. Once all MT objects have a texture, I will rebrand this post as being a unique fork.

In the meantime, check the commit log (https://github.com/zayuim/IsabellaTest/commits/master) for updates.
 

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texmex
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Re: Bonemouse - Isabella II (converted with mcresconvert)

by texmex » Tue Dec 04, 2018 16:46

That’s great. Good to hear there’s ambition of manual completion, which is always needed in the end. You’re welcome to host the repo at the Minetest Texture Packs Github organization (minetest-mods but for TPs) if you’d like.
 

zayuim
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Re: Bonemouse - Isabella II (converted with mcresconvert)

by zayuim » Wed Dec 05, 2018 08:12

texmex wrote:That’s great. Good to hear there’s ambition of manual completion, which is always needed in the end. You’re welcome to host the repo at the Minetest Texture Packs Github organization (minetest-mods but for TPs) if you’d like.


I noticed that organization it looks excellent! I like how it puts emphasis on complete packs. I think it could use more promotion to Minetest players, since i found the MT forums conversions (and even original packs) to be incomplete. Don't we have a repo on some sub domain to minetest.net? Will the next version of MT have integration with the repo?

But anyway, how do I join the org and move my repo?
 

zayuim
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Re: Bonemouse - Isabella II (converted with mcresconvert)

by zayuim » Wed Dec 05, 2018 10:49

twoelk wrote:nice project.
I actually like the generall atmosphere of the textures, although it is somewhat dreary or at least the way I use stone blocks for my buildings appears such.

I would suggest to have all the licence and info files within the texture folder as it gets installed in minetest so that it doesn't get lost and can easily be refered from within an at some point in the future then old minetest installation.
(I do have some old texture packs installed of which I have no further information except for the folder name.)

Below is a picture of the different stone types within Minetest Game.

from left to right:
desert stone
sand stone
stone
desert sand stone
silver sand stone

and from top to bottom:
stone brick
stone block
stone

I would suggest to swap default_desert_stone_brick.png with default_desert_stone_block.png and likewise default_sandstone_brick.png with default_sandstone_block.png

The default_sandstone texture itself might be improved by a little more contrast as the texture merges to a very uniform grey from allready a short distance away.


I took your advice, with the folder structure and have changed it. Changing sandstone is on my todo list, and I will take your advice into consideration.
 

Chem871
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Re: [16px] Isabella II - Minetest Community Edition

by Chem871 » Wed Dec 05, 2018 13:54

Would you add support for bronze and mese tools?
What is SCP-055 again? I forgot.
 

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texmex
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Re: [16px] Isabella II - Minetest Community Edition

by texmex » Thu Dec 06, 2018 10:16

Chem871 wrote:Would you add support for bronze and mese tools?

When doing them I suggest reusing the gold grade tools from MC since they have no use in MTG MT. :)

Also, I found a GUI template here that will come in handy for creating formspec backgrounds. :)

In general Isabella II has quite a large mod support which is excellent for when scavenging for textures. :)
 

zayuim
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Re: Bonemouse - Isabella II (converted with mcresconvert)

by zayuim » Fri Dec 14, 2018 07:05

twoelk wrote:nice project.
I would suggest to swap default_desert_stone_brick.png with default_desert_stone_block.png and likewise default_sandstone_brick.png with default_sandstone_block.png

The default_sandstone texture itself might be improved by a little more contrast as the texture merges to a very uniform grey from allready a short distance away.


Hey!

I just made the swap you suggested and I agree it's better. The converter must've mixed the bricks/blocks up.

However I don't really want to do your last suggestion, As I don't feel like modifying the original textures.
 

zayuim
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Re: [16px] Isabella II - Minetest Community Edition

by zayuim » Fri Dec 14, 2018 07:06

Chem871 wrote:Would you add support for bronze and mese tools?

When I get around to it, yes.
 


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