Hi
Just discovered Minetest, and my whole family loves it
I have a problem loading texture packs tho.. I hope some of you might help;
I got Minetest 0.4.dev-20120606 running on Ubuntu Server and everything seems to be working just fine.
I downloaded 3 separate texture packs that I think should be compatible, but no joy so far, one of them MineToon 0.4.
I extracted all of the .png's to the textures/all dir.
My minetest.conf contains this parameter:
texture_path = /home/ivar/minetest/serv/textures/all
Any ideas?
The other texture packs I've tried is misa-minetest-pack-04-120617 and Minetest HD.
Best regards
Ivar
Texture pack problems
- Calinou
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texture_path should be a relative path, not an absolute path. Also, very old texture packs will not work with the latest Minetest version (all my packs do, as long as you downloaded the "for 0.4" version).
The default texture_path is ../textures/all - example structure so that it works:
The default texture_path is ../textures/all - example structure so that it works:
Code: Select all
bin/
builtin/
...
textures/
- all/
-- default_stone.png
-- ...
-- default_water.png
-- default_wood.png
Last edited by Calinou on Mon Jul 09, 2012 14:16, edited 1 time in total.
Hi CalinouCalinou wrote:texture_path should be a relative path, not an absolute path. Also, very old texture packs will not work with the latest Minetest version (all my packs do, as long as you downloaded the "for 0.4" version).
The default texture_path is ../textures/all - example structure so that it works:Code: Select all
bin/ builtin/ ... textures/ - all/ -- default_stone.png -- ... -- default_water.png -- default_wood.png
Thank you for the suggestion.
Okay.. changed the path to:
texture_path = ../textures/all
Still not working I'm afraid.
I even did recompile the server ensuring the "-DRUN_IN_PLACE=1" flag is set.
I also set the map_dir to relative path.
map-dir = ../custom/world
I followed the guide on Github to install:
https://github.com/celeron55/minetest/#readme
//Ivar
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
You could just comment it (add a # before texture_path)... and it should work.Ivar wrote:Okay.. changed the path to:
texture_path = ../textures/all
The map-dir parameter is deprecated. Use the --worldname argument when starting a server.
Also recompile the client with this... Are you talking about server side texture packs?Ivar wrote:I even did recompile the server ensuring the "-DRUN_IN_PLACE=1" flag is set.
On a packaged installation (without run in place setting) on Linux, the user data path is ~/.minetest.
Server-side texture packs are harder to install; you have to replace the original mods' textures. Note that clients may still use client-side texture packs.
Okay.. will do.Calinou wrote:You could just comment it (add a # before texture_path)... and it should work.Ivar wrote:Okay.. changed the path to:
texture_path = ../textures/all
The map-dir parameter is deprecated. Use the --worldname argument when starting a server.
Yes. We are running 4 client computers (Win/Linux mix) connecting to one server (Ubuntu Server). I thought adding the texture map to the server would make the experience the same for all users. I realize now that this is not the case then, and that texture packs are client side.Calinou wrote:Also recompile the client with this... Are you talking about server side texture packs?Ivar wrote:I even did recompile the server ensuring the "-DRUN_IN_PLACE=1" flag is set.
Okay.. I'll try this and report back.Calinou wrote:
On a packaged installation (without run in place setting) on Linux, the user data path is ~/.minetest.
Server-side texture packs are harder to install; you have to replace the original mods' textures. Note that clients may still use client-side texture packs.
Thanks again for your time Calinou
//Ivar
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