[64px & 256px] SharpNet Photo Realism

ronoaldo
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Re: [64px] SharpNet Photo Realism

by ronoaldo » Post

OK, I'm in love with this pack now... amazing work :D

Would you be willing to add some other mod support?

Here are some of the items I have that don't fully match: https://imgur.com/a/toZ2oAk

- Crystal Armor from Ethereal
- Locked doors from protector_redo
- XDecor (probably a large mod to make textures to ... )
- Travenlet mod

Some suggestions, if you may be interested into:
- Mossy cobblestone could blend a bit with the cobblestone/stone textures? They are often mixed togheter and I felt they quite stand out as they are now.. not sure if this is possible but would be cool!
- Make the torches perhaps move? Not sure how this is done with the smaller resolution default pack tho.. but would be cool if they moved a bit :D

I'm not very good artist but I can help if you give me some instructions :)
Servers: Mercurio | Tools: ContentDB CLI | Mods: minenews

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

Hi Ronaldo, thanks for Your positive rating :)

Q: Would you be willing to add some other mod support?
A: I'm mainly focused to mods that are included in Dreambuilder modpack, but I'll be more than happy If someone will join to my team (actualy I'm only one in team :D ) and help me with this texture pack.
Q: Mossy cobblestone could blend a bit with the cobblestone/stone textures?
A: Im aware of that and Ill push it forward in my ToDo list (This texture was made for Minecraft and Minecraft can't use overlay textures.. I'll try to find source of the moss texture somewhere in my backup and use it as overlay over stone / cobble)
Q: Make the torches perhaps move?
A: That will be a lot of work.. It's not on the top of the ToDo (But if someone else will do the animations I'll be really happy and I'll gladly include it in texturepack)
Q: XDecor support
A: Partly is already there, but its long road run.

Anyone who is able / willing to use GitHub, can make Pull requests to this texture pack.
I'm looking forward to anyone who will help to expand this texture pack.

For textures I'm using only free software for Windows (PhotoFiltre 7 - It supports layers, PaintDot.net).
So You can use the same tools :)

You can send me messages on Minetest Discord channel.

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j0j0n4th4n
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Re: [64px] SharpNet Photo Realism

by j0j0n4th4n » Post

Q: Make the torches perhaps move?
A: That will be a lot of work.. It's not on the top of the ToDo (But if someone else will do the animations I'll be really happy and I'll gladly include it in texturepack)
I'm working on it, I have a animated torch already but the fire isn't flowing as natural as I would look it did.
[here is the model so far: https://imgur.com/gallery/a6gAHYb ]
cdb_894a100ddd76

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

Thats nice :) I'm looking forward to it.
Btw I updated the texture pack and made new mosse texture :)
I hope that You would like it :)

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Sharpik
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Re: [64px & 256px] SharpNet Photo Realism

by Sharpik » Post

I made experimental 256px version of this texture pack:
https://github.com/Sharpik/sharpnet_hd_256

Edit: Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB).
Last edited by Sharpik on Wed Dec 06, 2023 18:08, edited 1 time in total.

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mtvisitor
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Re: [64px & 256px] SharpNet Photo Realism

by mtvisitor » Post

Sharpik wrote:
Sat Dec 02, 2023 00:23
I made experimental 256px version of this texture pack:
https://github.com/Sharpik/sharpnet_hd_256
hi,

I downloaded this texture pack.
It is about 1.1GB size.

thank you very much for your help. 🤝

best regards,

mtvisitor on tuesday afternoon.
Crane Zhou | My mt. world, my mt. dream | No money, no happy.

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