[64px & 256px] SharpNet Photo Realism

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Sharpik
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[64px & 256px] SharpNet Photo Realism

by Sharpik » Post

[64px & 256px] SharpNet Photo Realism

Last update: 2023.12.04
Licence: Free Licence / WTFPL (It's planed to be whole community work)
Partialy: CC-By-SA / GPL (Content from: "hdx-64-master" texture pack from "VanessaE" )

This texture pack support few popular mods.

Games support * Minetest Game (focused on) * MineClone 2 (partially) * Dreambuilder

Mods support: * Ethereal * Farming * More Trees * More Ores * Baked Clay * Flowers * Crops * Hardened Clay * Basic Materials and a lot more.. :)

Cooperative authors:
VanessaE
j0j0n4th4n

Download:
ContentDB:
https://content.minetest.net/packages/S ... _textures/

https://github.com/Sharpik/Minetest-Sha ... master.zip

GitHub:
https://github.com/Sharpik/Minetest-Sha ... turespack/

Experimental 256px version:
https://github.com/Sharpik/sharpnet_hd_256
Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB)
Screen with 256px textures: https://user-images.githubusercontent.c ... g?raw=true

Gellery:
http://mc.sharpnet.cz/minetest/gallery/ ... 2020.02.04

I'm not author of all containing textures, but I made a lot of them and edited and polished them to work together.

Feel free to fork or pull request on Github.

Image
http://mc.sharpnet.cz/minetest/gallery/ ... 214546.png

Image
http://mc.sharpnet.cz/minetest/gallery/ ... 214757.png

Image
http://mc.sharpnet.cz/minetest/gallery/ ... 214511.png

Image
http://mc.sharpnet.cz/minetest/gallery/ ... 214333.png
Last edited by Sharpik on Wed Dec 06, 2023 18:24, edited 42 times in total.

sfan5
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Re: [64px] SharpNet Photo Realism

by sfan5 » Post

Looks cool. Which license are these textures under?

Also, I don't think flowing water is supposed to look like this.
Image
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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

sfan5 wrote:Looks cool. Which license are these textures under?

Also, I don't think flowing water is supposed to look like this.
<img>
Wow.. that's was quick response :D
Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).

It's first step for me to migrate my Minecraft server to Minetest.

But thanks for feedback :)

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Re: [64px] SharpNet Photo Realism

by Bastrabun » Post

I like!

Are you planning on supporting more mods?
Whatever I say is CC0

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

Bastrabun wrote:I like!

Are you planning on supporting more mods?
Definitely Yes ! :)

I'm going to replace Minecraft mods: Industrial Craft mod, Buildcraft mod, Power Red mod etc..
Too mods with pretty similiar content available in Minetest. So I'm going to retexture these Minetest's mods to be like my old Minecraft's mods (I already have textures for it.. but it needs some adaptations).

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Re: [64px] SharpNet Photo Realism

by sfan5 » Post

Sharpik wrote:Do You think that this isn't right? I'm pretty new in Minetest.
The ripples in the still water are large, while ripples in the flowing water are small and stretched.
This struck me as odd, but it might be intentional.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sofar
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Re: [64px] SharpNet Photo Realism

by sofar » Post

Sharpik wrote: Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).
You need to make sure that you do not violate the license of the original texture pack. If you do not know what the texture pack license is, you cannot use it. I assume you understand basic copyright concepts - you can't just copy something from the internet and repost it without doing the necessary checks. (you need to do those, not me or anyone else).

So, go ahead and research this and update your post with an appropriate license statement, if you have questions, feel free to ask.

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

sofar wrote:
Sharpik wrote: Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).
You need to make sure that you do not violate the license of the original texture pack. If you do not know what the texture pack license is, you cannot use it. I assume you understand basic copyright concepts - you can't just copy something from the internet and repost it without doing the necessary checks. (you need to do those, not me or anyone else).

So, go ahead and research this and update your post with an appropriate license statement, if you have questions, feel free to ask.
It's my own texturepack. I made it few years ago for Minecraft.
There are few exceptions on concrete textures.. That I used from diferent texture pack with author permission (long time ago on Minecraft).

There is one exception and its the mentioned "hdx-64-master" texture pack from "VanessaE" (GFDL because of the original images' licenses (most are either CC-By-SA or GPL), or WTFPL if you don't care about licenses. ;-) ). I'm going to ask her for permission to temporarily use few of her textures (It's simply because my own are not ready yet and without covering few more mods than base one.. game looks wird (not usable) ).
So big thanks to VanessaE.

So license should be OK -> Legal ("hdx-64-master -> WTFPL", others Mine).

I'll distribute this texture pack as licence free (I wont that everyone can use, modify, edit, reuse without limits).

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Re: [64px] SharpNet Photo Realism

by TumeniNodes » Post

Edited, because I'm not even going to bother getting involved with this
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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

TumeniNodes wrote:Edited, because I'm not even going to bother getting involved with this
Sorry if I did something wrong. I'm just trying to make something for others that everyone can benefit.

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Re: [64px] SharpNet Photo Realism

by TumeniNodes » Post

I edited because sofar already said it
It did not seem fair to make you feel ganged up on, that's all.
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Re: [64px] SharpNet Photo Realism

by sofar » Post

I would encourage you to pick a CC* license (any CC-BY is OK, the best is probably CC-BY-4.0 or CC-BY-SA-4.0) instead of WTFPL. We are actively trying to get Minetest developers to stop using the WTFPL due to various issues with it (because it isn't a license).

Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.

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Re: [64px] SharpNet Photo Realism

by Linuxdirk » Post

sofar wrote:Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.
Content that is WTFPL can be relicensed to whatever license one wants. Because this so-called "license" states exactly that: do whatever the fuck you want.

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Re: [64px] SharpNet Photo Realism

by Getcorp » Post

Very good looking textures, though some mod-related ones are needed to be updated, in particular, bakedclay (missing some plants), castles (missing stuff from the "castle_gates" submod), homedecor (missing furniture), and farming (missing plants).

Also, the bugs, torch has flying pixels above it.
Torch
Torch
BR1.jpg (137.91 KiB) Viewed 4334 times
And the default stone block has a watermark on it.
Default_stone_block
Default_stone_block
BR2.jpg (71.55 KiB) Viewed 4334 times

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

Getcorp wrote:
Tue Jul 28, 2020 18:40
Very good looking textures, though some mod-related ones are needed to be updated, in particular, bakedclay (missing some plants), castles (missing stuff from the "castle_gates" submod), homedecor (missing furniture), and farming (missing plants).

Also, the bugs, torch has flying pixels above it.
BR1.jpg
And the default stone block has a watermark on it.
BR2.jpg
Hi, thanks for Your feedback.
I'm slowly work on bigger mod support.
The last relase improve that a lot. But a lot of work need to be done.

ad: farming, bakedclay and 3D Armors mods have priority now

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

Getcorp wrote:
Tue Jul 28, 2020 18:40
Very good looking textures, though some mod-related ones are needed to be updated, in particular, bakedclay (missing some plants), castles (missing stuff from the "castle_gates" submod), homedecor (missing furniture), and farming (missing plants).
...
Textures pack were hugely updated :)
I'll be glad if You'll try it again :)

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Re: [64px] SharpNet Photo Realism

by W3RQ01 » Post

Can you made new textures for the Advanced Trains mod please?
OneUnitedPower

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Re: [64px] SharpNet Photo Realism

by Ghost321 » Post

lol

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Re: [64px] SharpNet Photo Realism

by ywwv » Post

I think you should upscale it using an AI. this could make it even more relaistic. you could do 256px .

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Re: [64px] SharpNet Photo Realism

by j0j0n4th4n » Post

I made a few textures for the bones node if you wish to use it:
https://imgur.com/gallery/JfaFnmX
cdb_894a100ddd76

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Sharpik
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

j0j0n4th4n wrote:
Tue Aug 24, 2021 14:41
I made a few textures for the bones node if you wish to use it:
https://imgur.com/gallery/JfaFnmX
Hi, it looks awesome. I'd like to use it but I don't know name of the mod and name of the textures.
Could You please provide more info? :)
THX

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Re: [64px] SharpNet Photo Realism

by j0j0n4th4n » Post

Hi, it looks awesome. I'd like to use it but I don't know name of the mod and name of the textures.
Could You please provide more info? :)
THX
I used the gravel texture from SharpNet Photo Realism but darken since the bones block is dark in color and the bones itself is a combination of many bones images from pexel ( their license is pretty lax so I don't think it can be a problem: https://www.pexels.com/license ).
I 'm not sure what you are asking by mod, could you clarify that?
cdb_894a100ddd76

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Re: [64px] SharpNet Photo Realism

by Blockhead » Post

Sharpik wrote:
Wed Sep 01, 2021 22:10
Hi, it looks awesome. I'd like to use it but I don't know name of the mod and name of the textures.
Could You please provide more info? :)
THX
It's part of minetest_game:
mod: bones
node: bones:bones
textures:
bones_bottom.png
bones_front.png
bones_rear.png
bones_side.png
bones_top.png
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Re: [64px] SharpNet Photo Realism

by Sharpik » Post

Thanks both of You @j0j0n4th4n & @Blockhead

Textures are already added :)

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Re: [64px] SharpNet Photo Realism

by ronoaldo » Post

Hi! Have you checked licensing already? I would also like to know if you plan to add some ethereal mod support. The biggest issue I have is that I use ethereal almost everywhere lol and it dont' look good when it mixes up with more realistic textures like yours.
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