[128x] Haven Texture pack 24-09-2013

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RealBadAngel
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[128x] Haven Texture pack 24-09-2013

by RealBadAngel » Post

Download link:
http://realbadangel.pl/downloads/minete ... 240913.zip

Github repository:
https://github.com/RealBadAngel/HavenTP

128x realistic texture pack
Supported mods:
moreores
technic
moretrees (WIP)
and some others...

Image
Image
Image

22.05.2013
Uploaded some new textures together with normal maps for them. Haven TP is going to support bump mapping which is coming soon.

TP with shaders off:
Image

and shaders on:
Image

UPDATE: New normal maps for almost all nodes, textures now contain heightmaps in alpha channel.
Image
Last edited by RealBadAngel on Tue Sep 24, 2013 06:49, edited 1 time in total.

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cornernote
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by cornernote » Post

screenshots?

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Calinou
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by Calinou » Post

Looks good, yeah. It gives a nice "dark" ambience. :)

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vnnie
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by vnnie » Post

cornernote wrote:screenshots?
Here's a quick and dirty video I made of RealBadAngel's textures. I'm running Minetest 0.4.1.

http://youtu.be/H_iJ8_T91IY

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RealBadAngel
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by RealBadAngel » Post

Now the question is: shall i split files for default and every mod or keep them in one piece?

Jordach
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by Jordach » Post

Put all of the textures into

/minetest-version/textures/all

Then .zip the folder.

There you go, full texture pack ready for uploading.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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Calinou
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by Calinou » Post

Jordach wrote:Put all of the textures into

/minetest-version/textures/all

Then .zip the folder.

There you go, full texture pack ready for uploading.
Compress the "textures" folder, not the "all" folder. This allows for easier installation (basically, it's what I do with my texture packs).

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RealBadAngel
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by RealBadAngel » Post

@Jordach: you havent got my point
i am doing textures for various mods and default. question was to hold all the textures in one file or separate them into "default","moreores" etc zip files...
@Calinou: i used to distribute files such way. in many cases it ended like folks had folders like /textures/all/textures/all/...
in way too many cases sadly... like 8/10 had problems with simply unzip the files....
Last edited by RealBadAngel on Sun Jul 29, 2012 14:31, edited 1 time in total.

Jordach
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by Jordach » Post

Single mod texture piss people off, really it does:

So I have 40/50 mods.

I DON'T WANT TO EXTRACT 50/40 folders into /minetest/textures/all

That's pointless.

Put them into that way Calinou said:

ITS FASTER, LESS TIME CONSUMING AND LESS BULLSHIT.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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ray8888
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by ray8888 » Post

and i thing this is to your likeing RBA. ME looking at this theres some stuff that needs to be fixed.
fuck off

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RealBadAngel
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by RealBadAngel » Post

ray8888 wrote:and i thing this is to your likeing RBA. ME looking at this theres some stuff that needs to be fixed.
Of course i am the 1st one to like it. It is made for my pleasure.
What do you think should be fixed?
Last edited by RealBadAngel on Thu Aug 02, 2012 16:27, edited 1 time in total.

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ray8888
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by ray8888 » Post

the wood, torch, grass and cobble
fuck off

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RealBadAngel
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by RealBadAngel » Post

ray8888 wrote:the wood, torch, grass and cobble
what you dont like in those textures?

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sjts95
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by sjts95 » Post

i love the pack although the mese was different
How deep do i have to go to get silver diamond tin and mithril i mean where do i find it ive been deeper than 2k and havent found anything but iron and coal lumps
Last edited by sjts95 on Tue Aug 07, 2012 04:34, edited 1 time in total.

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sfan5
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by sfan5 » Post

Not bas!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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RealBadAngel
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by RealBadAngel » Post

Texture pack update. Lots of new textures for Technic mod.

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Zeg9
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by Zeg9 » Post

Great texture pack :-)
Could you update it for last technic version ?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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RealBadAngel
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by RealBadAngel » Post

Pack is updated with latest technic changes, some flowers and farming textures.

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RealBadAngel
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by RealBadAngel » Post

Updated texture pack with some moretrees textures.
Image

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RealBadAngel
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by RealBadAngel » Post

Bump mapping is comin soon, so:
Image
Image

Github updated with new textures.
If you want to test bumpmapping please compile my fork at https://github.com/RealBadAngel/minetest

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PilzAdam
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by PilzAdam » Post

jojoa1997 wrote:what is bump mapping
Cant you use a search engine / wikipedia?

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issa
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by issa » Post

Bump mapping that's cool !!

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RealBadAngel
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by RealBadAngel » Post

update for water (sources atm):

Image

and video:
http://youtu.be/n-pTkeMMdzQ

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Inocudom
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by Inocudom » Post

You are doing very well with the bump-mapping, RealBadAngel.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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LionsDen
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by LionsDen » Post

I thought I should mention this.

I just tried the texture pack and it is working nice, except for the life hearts. They are huge on the screen and go off the screen to the right. You may need to make them a smaller texture. That's just the first thing that I noticed so far. I'll let you know if I see anything else. Great Work. :)

EDIT: I just took your image into photoshop and reduced the size down to 32x32 and resaved it and the lifemeter can be seen now. I don't know if that's what you want to do or not but I thought I would let you know.

The following item use the original textures:
Zinc lump
Zinc ingot
Chromium lump
Chromium dust
default Snow
Bronze Sword
Diamond Sword
Mese Sword
Bronze Pickaxe
Diamond Pickaxe
Bronze, Diamond and Mese Axes
Bronze, Diamond and Mese Shovels
Sign
Mese Crystal and Fragment
Obsidian Shard
Dry Shrub
default:grass_1
Brass Dust and the Brass Ingot
Uranium
The 3 sized bags

The Rope Block looks exactly like the Wooden Planks.

The Zinc dust and scorched stuff may also use the original texture but I am not sure on that as it is hard for me to tell.

Those are the main items that I have found. Hope it helps.
Last edited by LionsDen on Wed Jun 12, 2013 21:43, edited 1 time in total.

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