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[128x] Haven Texture pack 24-09-2013

Posted: Wed Jul 18, 2012 16:38
by RealBadAngel
Download link:
http://realbadangel.pl/downloads/minete ... 240913.zip

Github repository:
https://github.com/RealBadAngel/HavenTP

128x realistic texture pack
Supported mods:
moreores
technic
moretrees (WIP)
and some others...

Image
Image
Image

22.05.2013
Uploaded some new textures together with normal maps for them. Haven TP is going to support bump mapping which is coming soon.

TP with shaders off:
Image

and shaders on:
Image

UPDATE: New normal maps for almost all nodes, textures now contain heightmaps in alpha channel.
Image

Posted: Thu Jul 19, 2012 01:37
by cornernote
screenshots?

Posted: Thu Jul 19, 2012 11:12
by Calinou
Looks good, yeah. It gives a nice "dark" ambience. :)

Posted: Mon Jul 23, 2012 17:41
by vnnie
cornernote wrote:screenshots?
Here's a quick and dirty video I made of RealBadAngel's textures. I'm running Minetest 0.4.1.

http://youtu.be/H_iJ8_T91IY

Posted: Tue Jul 24, 2012 00:15
by RealBadAngel
Now the question is: shall i split files for default and every mod or keep them in one piece?

Posted: Sun Jul 29, 2012 12:57
by Jordach
Put all of the textures into

/minetest-version/textures/all

Then .zip the folder.

There you go, full texture pack ready for uploading.

Posted: Sun Jul 29, 2012 13:28
by Calinou
Jordach wrote:Put all of the textures into

/minetest-version/textures/all

Then .zip the folder.

There you go, full texture pack ready for uploading.
Compress the "textures" folder, not the "all" folder. This allows for easier installation (basically, it's what I do with my texture packs).

Posted: Sun Jul 29, 2012 14:04
by RealBadAngel
@Jordach: you havent got my point
i am doing textures for various mods and default. question was to hold all the textures in one file or separate them into "default","moreores" etc zip files...
@Calinou: i used to distribute files such way. in many cases it ended like folks had folders like /textures/all/textures/all/...
in way too many cases sadly... like 8/10 had problems with simply unzip the files....

Posted: Sun Jul 29, 2012 14:52
by Jordach
Single mod texture piss people off, really it does:

So I have 40/50 mods.

I DON'T WANT TO EXTRACT 50/40 folders into /minetest/textures/all

That's pointless.

Put them into that way Calinou said:

ITS FASTER, LESS TIME CONSUMING AND LESS BULLSHIT.

Posted: Thu Aug 02, 2012 13:50
by ray8888
and i thing this is to your likeing RBA. ME looking at this theres some stuff that needs to be fixed.

Posted: Thu Aug 02, 2012 16:26
by RealBadAngel
ray8888 wrote:and i thing this is to your likeing RBA. ME looking at this theres some stuff that needs to be fixed.
Of course i am the 1st one to like it. It is made for my pleasure.
What do you think should be fixed?

Posted: Thu Aug 02, 2012 17:42
by ray8888
the wood, torch, grass and cobble

Posted: Thu Aug 02, 2012 17:57
by RealBadAngel
ray8888 wrote:the wood, torch, grass and cobble
what you dont like in those textures?

Posted: Mon Aug 06, 2012 18:28
by sjts95
i love the pack although the mese was different
How deep do i have to go to get silver diamond tin and mithril i mean where do i find it ive been deeper than 2k and havent found anything but iron and coal lumps

Posted: Mon Aug 06, 2012 18:36
by sfan5
Not bas!

Posted: Sun Sep 02, 2012 04:29
by RealBadAngel
Texture pack update. Lots of new textures for Technic mod.

Posted: Mon Oct 29, 2012 11:27
by Zeg9
Great texture pack :-)
Could you update it for last technic version ?

Posted: Fri Nov 02, 2012 02:00
by RealBadAngel
Pack is updated with latest technic changes, some flowers and farming textures.

Posted: Sat Feb 02, 2013 10:02
by RealBadAngel
Updated texture pack with some moretrees textures.
Image

Posted: Wed May 22, 2013 21:54
by RealBadAngel
Bump mapping is comin soon, so:
Image
Image

Github updated with new textures.
If you want to test bumpmapping please compile my fork at https://github.com/RealBadAngel/minetest

Posted: Wed May 22, 2013 22:45
by PilzAdam
jojoa1997 wrote:what is bump mapping
Cant you use a search engine / wikipedia?

Posted: Thu May 23, 2013 11:18
by issa
Bump mapping that's cool !!

Posted: Mon May 27, 2013 01:05
by RealBadAngel
update for water (sources atm):

Image

and video:
http://youtu.be/n-pTkeMMdzQ

Posted: Mon May 27, 2013 04:08
by Inocudom
You are doing very well with the bump-mapping, RealBadAngel.

Posted: Wed Jun 12, 2013 20:39
by LionsDen
I thought I should mention this.

I just tried the texture pack and it is working nice, except for the life hearts. They are huge on the screen and go off the screen to the right. You may need to make them a smaller texture. That's just the first thing that I noticed so far. I'll let you know if I see anything else. Great Work. :)

EDIT: I just took your image into photoshop and reduced the size down to 32x32 and resaved it and the lifemeter can be seen now. I don't know if that's what you want to do or not but I thought I would let you know.

The following item use the original textures:
Zinc lump
Zinc ingot
Chromium lump
Chromium dust
default Snow
Bronze Sword
Diamond Sword
Mese Sword
Bronze Pickaxe
Diamond Pickaxe
Bronze, Diamond and Mese Axes
Bronze, Diamond and Mese Shovels
Sign
Mese Crystal and Fragment
Obsidian Shard
Dry Shrub
default:grass_1
Brass Dust and the Brass Ingot
Uranium
The 3 sized bags

The Rope Block looks exactly like the Wooden Planks.

The Zinc dust and scorched stuff may also use the original texture but I am not sure on that as it is hard for me to tell.

Those are the main items that I have found. Hope it helps.