At the mean time, I'm expanding on my imagination for a while, hoping to sparks some motivation for mod developers to make new blocks. Such as this fossil block.


Your nature mod doesn't wanna work with me, so I'll pass for now. Sorry.neko259 wrote:You can't try bushes mod that needs textures. I can't release it because it needs texturesI haven't tried that mod yet. I'll have a look through after some cleaning up.
But you can try other mods from nature pack. Thanks.
I forgot why, I'll check later. What I remember was it wouldn't load the map. Something about the mod itself.neko259 wrote:Can you tell me what exactly doesn't work? If it has a bug, I have to fix it.
Why thanks, it's comments like this that keep me motivated.MirceaKitsune wrote:Wonderful! One of the most artistic texture packs I've seen. Will certainly try it out
That sound pretty cool, but my only concern is that it looks like a lot of mod dependency (which I'm not a big fan of).IPushButton2653 wrote:I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones
Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
Yes, I'm thinking of changing the water too. Some more darker blue with a different pattern of such. But I also planned a fresh water, salt water, etc to help add to the world. The swirl is swirly.robert wrote:VERY nice work.
If you are willing to keep working on it I have some suggestions:
- the water looks bad because the big swirl is too dominant
- please consider changing the MESE texture to something which... well, which doesn´t have "MESE" written on it.
- personally I´d prefer the iron ore to be reddish, but I guess that´s only me
Of course, just make sure it's different than what I have, otherwise people might jump on you. They can get pretty mean when they see are copies, even with permission.shelbyingram wrote:Can I use ur texture pack and change it up a bit for the new texture pack that I am making?
I can put it all in one mod. When you kill a dungeon master, you have a 1/10 chance of getting skin. Then you craft it:Gambit wrote:That sound pretty cool, but my only concern is that it looks like a lot of mod dependency (which I'm not a big fan of).IPushButton2653 wrote:I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones
Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
Gambit wrote:Not sure if dirt and water could be labeled a potion, maybe a MESE block and water could. Everything else sounds great. I like the idea of using DM skin, that could encourage people to hunt them rather than avoid them.
You might have to make a texture for the fossil to fit with the default texture, since my fossil is for the minetoon pack.
Potion:IPushButton2653 wrote:Then craft a potion from dirt and water in a bucket:
x x=dirt
o o=bucket of water
Users browsing this forum: No registered users and 1 guest