MineToon

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Gambit
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by Gambit » Fri Feb 03, 2012 01:49

Just to let you guys know, I am making textures for the More Blocks mod right now. I'll get to the Ores some time later. Other mods I'm planning on making texture for is the Flower mod.

At the mean time, I'm expanding on my imagination for a while, hoping to sparks some motivation for mod developers to make new blocks. Such as this fossil block. :D

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neko259
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by neko259 » Fri Feb 03, 2012 09:48

Can you make textures for my nature mod? I lack bushes and berries, see the forum thread :)
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
 

bg_devil
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by bg_devil » Fri Feb 03, 2012 14:17

how can i install it ?
 

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sfan5
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by sfan5 » Fri Feb 03, 2012 14:19

0.4dev or 0.3.1?
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Gambit
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by Gambit » Sat Feb 04, 2012 01:09

Some more for the More Blocks mod.
Image Image

And of course it's Mr.Dino here.
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Gambit
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by Gambit » Sat Feb 04, 2012 01:11

neko259 wrote:Can you make textures for my nature mod? I lack bushes and berries, see the forum thread :)


I haven't tried that mod yet. I'll have a look through after some cleaning up.
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neko259
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by neko259 » Sat Feb 04, 2012 10:59

I haven't tried that mod yet. I'll have a look through after some cleaning up.

You can't try bushes mod that needs textures. I can't release it because it needs textures :)
But you can try other mods from nature pack. Thanks.
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Gambit
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by Gambit » Mon Feb 06, 2012 01:18

neko259 wrote:
I haven't tried that mod yet. I'll have a look through after some cleaning up.

You can't try bushes mod that needs textures. I can't release it because it needs textures :)
But you can try other mods from nature pack. Thanks.


Your nature mod doesn't wanna work with me, so I'll pass for now. Sorry. :(
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neko259
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by neko259 » Mon Feb 06, 2012 05:45

Can you tell me what exactly doesn't work? If it has a bug, I have to fix it.
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MirceaKitsune
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by MirceaKitsune » Mon Feb 13, 2012 17:01

Wonderful! One of the most artistic texture packs I've seen. Will certainly try it out
 

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IPushButton2653
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by IPushButton2653 » Mon Feb 13, 2012 23:37

I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones

Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
 

robert
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by robert » Wed Feb 15, 2012 20:03

VERY nice work.

If you are willing to keep working on it I have some suggestions:
- the water looks bad because the big swirl is too dominant
- please consider changing the MESE texture to something which... well, which doesn´t have "MESE" written on it.
- personally I´d prefer the iron ore to be reddish, but I guess that´s only me
Last edited by robert on Wed Feb 15, 2012 22:05, edited 1 time in total.
 

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shelbyingram
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by shelbyingram » Wed Feb 15, 2012 21:36

Can I use ur texture pack and change it up a bit for the new texture pack that I am making?
Minetest is it's own thing, keep it that way!
 

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Gambit
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by Gambit » Fri Feb 17, 2012 06:13

neko259 wrote:Can you tell me what exactly doesn't work? If it has a bug, I have to fix it.


I forgot why, I'll check later. What I remember was it wouldn't load the map. Something about the mod itself.

MirceaKitsune wrote:Wonderful! One of the most artistic texture packs I've seen. Will certainly try it out


Why thanks, it's comments like this that keep me motivated. :)

IPushButton2653 wrote:I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones

Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!


That sound pretty cool, but my only concern is that it looks like a lot of mod dependency (which I'm not a big fan of).

robert wrote:VERY nice work.

If you are willing to keep working on it I have some suggestions:
- the water looks bad because the big swirl is too dominant
- please consider changing the MESE texture to something which... well, which doesn´t have "MESE" written on it.
- personally I´d prefer the iron ore to be reddish, but I guess that´s only me


Yes, I'm thinking of changing the water too. Some more darker blue with a different pattern of such. But I also planned a fresh water, salt water, etc to help add to the world. The swirl is swirly.

The MESE was a touchy one really. I originally wanted to leave the MESE writing out, but that was pretty early in 0.2 and I didn't want to interfere with the way things were going. So I left it. However, now that more are being added with mods and such, it might be time to really edit it.

The iron wasn't reddish at first because I couldn't get the color right for some reason, but I've gotten better at it. Eventually the iron ore will be reddish again and the old iron texture will be used for the silver ore later on... but we need an official silver.

shelbyingram wrote:Can I use ur texture pack and change it up a bit for the new texture pack that I am making?


Of course, just make sure it's different than what I have, otherwise people might jump on you. They can get pretty mean when they see are copies, even with permission.
Last edited by Gambit on Fri Feb 17, 2012 06:36, edited 1 time in total.
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newvega
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by newvega » Sat Feb 18, 2012 17:23

Hey i just recently found minetest and your texture pack. Your pack makes this game amazing! Thanks so much for making this. Only request is that you could make a lantern texture for the torch for me and my friends? the ceiling torch looks kinda messed up. Thanks again!
 

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IPushButton2653
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by IPushButton2653 » Sat Feb 18, 2012 20:32

Gambit wrote:
IPushButton2653 wrote:I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones

Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!


That sound pretty cool, but my only concern is that it looks like a lot of mod dependency (which I'm not a big fan of).


I can put it all in one mod. When you kill a dungeon master, you have a 1/10 chance of getting skin. Then you craft it:
xoo x=skin
xxx o=nothing
xox

Then craft bones to get a skeleton:
xoo x=bones
xxx o=nothing
xox

Then craft bones and skin to get a dinosaur:
x x=skin
o o=bones

Then craft a potion from dirt and water in a bucket:
x x=dirt
o o=bucket of water

Then craft the dinosaur with the potion:
x x=dinosaur
o o=potion

Then place it and let it roam free :D
 

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IPushButton2653
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by IPushButton2653 » Sat Feb 18, 2012 20:34

Now my textures are gonna suck. But I can get the mod. I don't do high-res textures
 

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Gambit
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by Gambit » Sun Feb 19, 2012 00:19

Not sure if dirt and water could be labeled a potion, maybe a MESE block and water could. Everything else sounds great. I like the idea of using DM skin, that could encourage people to hunt them rather than avoid them.

You might have to make a texture for the fossil to fit with the default texture, since my fossil is for the minetoon pack.
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Gatharoth
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by Gatharoth » Sun Feb 19, 2012 01:23

Gambit wrote:Not sure if dirt and water could be labeled a potion, maybe a MESE block and water could. Everything else sounds great. I like the idea of using DM skin, that could encourage people to hunt them rather than avoid them.

You might have to make a texture for the fossil to fit with the default texture, since my fossil is for the minetoon pack.


IPushButton2653 wrote:Then craft a potion from dirt and water in a bucket:
x x=dirt
o o=bucket of water


Potion:
oMo
MLM
oWo

Finalizing potion
P
B

o = nothing
M = Mese
L = Bucket of lava
W = Bucket of water
P = Potion
B = Bottle (from bottle mod) Or bucket :D

Just thought I would put my idea for the potion crafting :3
 

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by Gambit » Sun Feb 19, 2012 02:59

I'm so messed up today, I accidentally post this on some other thread. LOL I think I need a break.

So yeah, a dinosaur egg and a feather.
ImageImage
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IPushButton2653
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by IPushButton2653 » Sun Feb 19, 2012 03:24

Dino egg. Maybe when you breed them you get it? And smelt it for a baby dino ^^ (since the egg would be rather hard)
And these are my official crafting recipes

Skin:
xoo x=dungeon master skin
xxx o=nothing
xox

Then craft bones to get a skeleton:
xoo x=bones
xxx o=nothing
xox

Then craft bones and skin to get a dinosaur:
x x=skin
o o=bones

Then craft a potion:
u u=oerkki dust (from killing an oerkki)
x x=mese
o o=bucket of water

Then craft the dinosaur with the potion:
x x=dinosaur
o o=potion

To make an egg, you would craft the dinosaur body (before crafting it with a potion) surrounded by something:
xxx x=something
xox o=egg
xxx

This is going to be amazing
 

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IPushButton2653
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by IPushButton2653 » Sun Feb 19, 2012 04:00

I'm a mad man on a mission. A mission for dinosawrz
 

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by Lippis » Sun Feb 19, 2012 14:56

Nice job Gambit! This is like cartoon :D
Started LUA coding again :P
 

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by INemanjaNedic » Sun Feb 19, 2012 22:45

Awesome Texture Pack Dude! ;)


----------------------------------------------------------------------------------------
My Youtube Channel:[url=://www.youtube.com/user/INemanjaNedic]HERE[/url]
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My Texture Pack:HERE
 

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by RabbiBob » Wed Feb 22, 2012 13:07

Just put it in place this morning on my 0.4.x system and showed it to my kids: they love it!

I have an odd issue where grass_side.png isn't a full file and the system falls back to the default image. Could you verify that grass_side.png isn't truncated in the current pack? I re-downloaded the pack a couple of times with the same result (see screenshot):

Image

If someone has a full png for that and could upload so I can save it locally, that would be great.

Thanks,
Bob
 

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