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PostPosted: Wed Oct 02, 2013 05:26
by Gambit
The Pixelbox Fun Pack has been Updated. Grass colors are a bit different now. The Side Grass has changed, as well as the hues of Papyrus, Bronze Ingot/Block, and the Dry Shrub is different looking.

Download the Updated Fun Pack on the first post.

PostPosted: Wed Dec 18, 2013 00:15
by VHMC
Please somebody can help me? I'm new here and I don't know where put the Luas files. thanks.

PostPosted: Wed Dec 18, 2013 07:06
by AMMOnym
best textures ever

PostPosted: Mon Apr 07, 2014 09:06
by bajanhgk
i want a list of mods pleas

PostPosted: Mon Apr 07, 2014 12:39
by Evergreen
bajanhgk wrote:i want a list of mods pleas
This supports zero mods, and it doesn't even cover all the minetest 0.4.9 textures. (in other words, it's outdated)

PostPosted: Mon Apr 07, 2014 16:24
by Casimir
But it also covers mods that do not exist yet. This way it is way ahead of it's time.

PostPosted: Thu Apr 10, 2014 16:05
by Gambit
Sorry to say there's going to be a small hiccup for a while since Ubuntu One is shutting down service. I'll either have to go with Dropbox, Google Drive, or some other alternative service to hold my texture packs. So stay tight, I'll shop around for something that fits. If anyone has any suggestions, please leave a comment.

To this day I'm still adding new textures to PixelBOX, I'm a little worried if MineToon will catch up to it.

Thanks for all your patience, as you all may notice I'm not the most prioritized person. I feel I need to clean up ad organize a lot more. Fixing my schedule will be a good start.

PostPosted: Thu Apr 10, 2014 16:40
by Casimir
Why not using the attachments the forum offers?

PostPosted: Thu Apr 10, 2014 17:31
by Inocudom
Gambit wrote:Sorry to say there's going to be a small hiccup for a while since Ubuntu One is shutting down service. I'll either have to go with Dropbox, Google Drive, or some other alternative service to hold my texture packs. So stay tight, I'll shop around for something that fits. If anyone has any suggestions, please leave a comment.

To this day I'm still adding new textures to PixelBOX, I'm a little worried if MineToon will catch up to it.

Thanks for all your patience, as you all may notice I'm not the most prioritized person. I feel I need to clean up ad organize a lot more. Fixing my schedule will be a good start.

Did you know that Freeminer uses this texture pack? It really does make that fork of Minetest stand out.

PostPosted: Sat Apr 12, 2014 04:15
by Gambit
Inocudom wrote:Did you know that Freeminer uses this texture pack? It really does make that fork of Minetest stand out.


Yes, I was asked months ago if I would allow it.

Casimir wrote:Why not using the attachments the forum offers?


Because I feel I should have a spare link elsewhere in case this forum went kabloowy. Also, I believe it only allowed one attachment per post.

PostPosted: Sat Apr 12, 2014 10:40
by Jordach
Gambit wrote:
Inocudom wrote:Did you know that Freeminer uses this texture pack? It really does make that fork of Minetest stand out.


Yes, I was asked months ago if I would allow it.

Casimir wrote:Why not using the attachments the forum offers?


Because I feel I should have a spare link elsewhere in case this forum went kabloowy. Also, I believe it only allowed one attachment per post.
It allows infinite attachments, up until someone tells the mods about abuse of said feature.

PostPosted: Tue Apr 15, 2014 21:35
by MinecraftGirl
I love the nyan cat :3

Re: [16x] PixelBOX

PostPosted: Wed May 07, 2014 19:49
by asie
What is the license of this texture pack? I am considering utilizing it in asietest_game.

Re: [16x] PixelBOX

PostPosted: Fri May 09, 2014 22:38
by Gambit
asie wrote:What is the license of this texture pack? I am considering utilizing it in asietest_game.


The license for PixelBOX is WTFPL.

Re: [16x] PixelBOX

PostPosted: Sat May 17, 2014 02:17
by Inocudom
Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.

Re: [16x] PixelBOX

PostPosted: Sat May 17, 2014 04:04
by Gambit
Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.


I have, but I tend to get side tracked.

Re: [16x] PixelBOX

PostPosted: Sat May 17, 2014 05:03
by Inocudom
Gambit wrote:
Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.


I have, but I tend to get side tracked.

I see. Well, considering your tastes, you might find making textures for the following mod to be enjoyable:
https://forum.minetest.net/viewtopic.php?p=140991#p140991
Many textures seem to be recolors of default Minetest textures, so these would be the ones where new textures would be the most useful.

Re: [16x] PixelBOX

PostPosted: Sun May 18, 2014 19:18
by Inocudom
I used your textures to make ones that support the grasses of the ethereal mod, and they are under the same license as the originals (WTFPL.) You can find them in the .zip file below. Please, do try them out. If you like them, you can include them in PixelBOX.

Re: [16x] PixelBOX

PostPosted: Mon May 19, 2014 07:02
by nman3600
Really nice texturepack Gambit :-)

Re: [16x] PixelBOX

PostPosted: Mon May 19, 2014 10:16
by bajanhgk
nman3600 wrote:Really nice mod Gambit :-)

Re: [16x] PixelBOX

PostPosted: Mon May 19, 2014 19:04
by Inocudom
Gambit noticed the .zip file that I previously uploaded and he intends to make improvements.

[16x] PixelBOX textures for Ethereal mod

PostPosted: Tue Aug 26, 2014 14:02
by TenPlus1
Inocudom: some of the texture names were changed in the latest 1.07 version of Ethereal so here's a new .zip file containing the renamed textures which I compressed for ya too :)

Re: [16x] PixelBOX

PostPosted: Tue Aug 26, 2014 14:52
by Inocudom
Thank you, TenPlus1. I hope Gambit will find them useful as well.

Re: [16x] PixelBOX

PostPosted: Mon Oct 06, 2014 20:58
by benedict424
Great! Now how do I install it? I'm using linux and have no idea where the texturepack folder is.

Re: [16x] PixelBOX

PostPosted: Tue Oct 07, 2014 08:21
by TenPlus1
Inside your home directory is .minetest which should contain a textures folder where the pixelbox folder will be placed... the ethereal additions will be unpacked into the pixelbox folder to join the other textures...