32x John Smith Texture Pack - 0.4.17

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burli
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Re: 32x John Smith Texture Pack - 0.4.15

by burli » Post

The names for default grass are in the wrong order. default_grass_1 is the tallest, default_grass_5 is the smallest

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Semmett9
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Re: 32x John Smith Texture Pack - 0.4.15

by Semmett9 » Post

D00Med wrote:I love this texture pack, thanks for the update.
I'd also appreciate it if you could add support for nodebox_trees
Done, your mod has been added to the texture pack
Spoiler
Image

Image

Image
Nodebox_trees Textures Only

Mod Support and Nodebox_trees Textures

(links above need to be placed inside of the main John Smith Texture Pack

if anyone else has any other mods just reply to this post

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D00Med
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Re: 32x John Smith Texture Pack - 0.4.15

by D00Med » Post

Awesome, thanks!
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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TenPlus1
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Re: 32x John Smith Texture Pack - 0.4.15

by TenPlus1 » Post

burli: default_grass_1 is typically the same image as grass_3 as this places a random grass 2-5... it ranges smallest to biggest grass_2 to grass_5

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burli
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Re: 32x John Smith Texture Pack - 0.4.15

by burli » Post

TenPlus1 wrote:burli: default_grass_1 is typically the same image as grass_3 as this places a random grass 2-5... it ranges smallest to biggest grass_2 to grass_5
really? Looks wrong for me. Just compare grass with dry grass. dry grass is correct from my point of view, although dry_grass_1 and dry_grass_2 should be swapped too. grass_1 should be the smallest, grass_5 the tallest

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u19503

Re: 32x John Smith Texture Pack - 0.4.15

by u19503 » Post

Thanks for making support for the nodebox tree mod

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Re: 32x John Smith Texture Pack - 0.4.15

by TenPlus1 » Post

burli: look to the default textures for real sizes.

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burli
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Re: 32x John Smith Texture Pack - 0.4.15

by burli » Post

TenPlus1 wrote:burli: look to the default textures for real sizes.
Done. And now? Still grass_1 is smallest, grass_5 is tallest. The names in JSTP are in the wrong order

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TenPlus1
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Re: 32x John Smith Texture Pack - 0.4.15

by TenPlus1 » Post

Seems that way... Maybe it was done for a little randomness :P

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burli
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Re: 32x John Smith Texture Pack - 0.4.15

by burli » Post

TenPlus1 wrote:Seems that way... Maybe it was done for a little randomness :P
And the grass is growing backwards ;-)

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burli
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Re: 32x John Smith Texture Pack - 0.4.15

by burli » Post

The mossy cobblestone texture is not seamless to the other cobblestones, but I'm not sure why


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Re: 32x John Smith Texture Pack - 0.4.15

by Fixer » Post

burli, feels like mossy version is shifted 1 or 2 px to the side

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Re: 32x John Smith Texture Pack - 0.4.16

by Semmett9 » Post

New Update to Minutest 0.4.16

what's new

> Added New Textures for nodes in 0.4.16
> Changed GUI to support the new TP
> New Texture for desert sand and stone (looks like default TP)
> Added new texture for keys - added in 0.4.15
> Added new texture for mese lamp
> More Changes
Spoiler
New Nodes
Image
New Texture for desert sand and stone
Image
Jungle
Image
New Chest
Image
DOWNLOAD 0.4.17

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Semmett9
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Re: 32x John Smith Texture Pack - 0.4.15

by Semmett9 » Post

burli wrote:
Spoiler
The mossy cobblestone texture is not seamless to the other cobblestones, but I'm not sure why

Image
Yes I have the same problem. I might have to redraw this texture since the mossy cobble texture came from a very old version of john smith TP.

This will hopefully be fixed along with the grass textures.

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Re: 32x John Smith Texture Pack - 0.4.16

by Fixer » Post

Excellent texture pack

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Re: 32x John Smith Texture Pack - 0.4.16

by MineYoshi » Post

Very good texture pack. +1
Have a nice day! :D

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TenPlus1
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Re: 32x John Smith Texture Pack - 0.4.16

by TenPlus1 » Post

ooh, 0.4.16 update :) thankies...

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texmex
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Re: 32x John Smith Texture Pack - 0.4.16

by texmex » Post

Incredible work!

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Tom
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Re: 32x John Smith Texture Pack - 0.4.16

by Tom » Post

My favorite!

u34

Re: 32x John Smith Texture Pack - 0.4.16

by u34 » Post

nice 0.4.16 update, but what should i do to get the full package?

maybe i copy the old 0.4.15 to a new one and add the 0.4.16 texture elements to this one?

i wanna have the 0.4.16 with all elements of the 0.4.15! do you know what i mean?

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Re: 32x John Smith Texture Pack - 0.4.16

by ThomasMonroe » Post

thank you so much for this texture pack!
i own a server and one of my players has played MC for years
he had helped build a ship with this texture pack.
i think he will be very happy about this
I don't make messes, I just, er...disturb the local entropy!

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dharkael
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Re: 32x John Smith Texture Pack - 0.4.16

by dharkael » Post

We have a problem.
I've been looking for the license and I've found this: http://www.minecraftforum.net/forums/ma ... -32x-1-4-2

the author says:
If you want to use my textures in your pack:
You can use, edit and share my textures as long as I'm credited
You are not allowed to make money with my work
And you are not allowed to use my textures in a customizer or in any other games else than Minecraft.
We have to contact the original artist and ask if he agrees with using his textures in minetest.
Also note that in addition to the original pack, there are additions of the community ( http://js-legacy.net/jstr-vanilla/ ).

Someone should open an issue in their github and ask information about the aditional content and its licenses:
https://github.com/John-Smith-Modded

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Re: 32x John Smith Texture Pack - 0.4.16

by TumeniNodes » Post

buncha criminals, that's what we are... pixel thugs.
A Wonderful World

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Re: 32x John Smith Texture Pack - 0.4.16

by azekill_DIABLO » Post

TumeniNodes wrote:buncha criminals, that's what we are... pixel thugs.
Image
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Re:

by kosmonautik » Post

Semmett9 wrote:texture pack update
i have updated the texture pack for 0.4.6.

Also the links are fixed now.

enjoy
Menche wrote:

The mediafire link on this page works, but not the one on his google page.

I strongly prefer UbuntuOne to Mediafire, as it has direct links and no ads (you don't need Ubuntu to use it)."
The UbuntuOne looks good i may use it in the future.
You can also use github.

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