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Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Sat Jan 28, 2017 12:11
by burli
The names for default grass are in the wrong order. default_grass_1 is the tallest, default_grass_5 is the smallest

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Tue Jan 31, 2017 22:53
by Semmett9
D00Med wrote:I love this texture pack, thanks for the update.
I'd also appreciate it if you could add support for nodebox_trees


Done, your mod has been added to the texture pack

+ Spoiler


Nodebox_trees Textures Only

Mod Support and Nodebox_trees Textures

(links above need to be placed inside of the main John Smith Texture Pack

if anyone else has any other mods just reply to this post

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 00:04
by D00Med
Awesome, thanks!

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 11:13
by TenPlus1
burli: default_grass_1 is typically the same image as grass_3 as this places a random grass 2-5... it ranges smallest to biggest grass_2 to grass_5

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 11:47
by burli
TenPlus1 wrote:burli: default_grass_1 is typically the same image as grass_3 as this places a random grass 2-5... it ranges smallest to biggest grass_2 to grass_5


really? Looks wrong for me. Just compare grass with dry grass. dry grass is correct from my point of view, although dry_grass_1 and dry_grass_2 should be swapped too. grass_1 should be the smallest, grass_5 the tallest

Image

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 12:27
by toby109tt
Thanks for making support for the nodebox tree mod

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 13:17
by TenPlus1
burli: look to the default textures for real sizes.

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 15:13
by burli
TenPlus1 wrote:burli: look to the default textures for real sizes.

Done. And now? Still grass_1 is smallest, grass_5 is tallest. The names in JSTP are in the wrong order

Image

Image

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 18:15
by TenPlus1
Seems that way... Maybe it was done for a little randomness :P

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Wed Feb 01, 2017 18:50
by burli
TenPlus1 wrote:Seems that way... Maybe it was done for a little randomness :P

And the grass is growing backwards ;-)

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Sun Feb 12, 2017 17:43
by burli
The mossy cobblestone texture is not seamless to the other cobblestones, but I'm not sure why


Image

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Sun Feb 12, 2017 19:24
by Fixer
burli, feels like mossy version is shifted 1 or 2 px to the side

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Mon Jun 05, 2017 22:58
by Semmett9
New Update to Minutest 0.4.16

what's new

> Added New Textures for nodes in 0.4.16
> Changed GUI to support the new TP
> New Texture for desert sand and stone (looks like default TP)
> Added new texture for keys - added in 0.4.15
> Added new texture for mese lamp
> More Changes

+ Spoiler


DOWNLOAD 0.4.17

Re: 32x John Smith Texture Pack - 0.4.15

PostPosted: Mon Jun 05, 2017 23:15
by Semmett9
burli wrote:
+ Spoiler



Yes I have the same problem. I might have to redraw this texture since the mossy cobble texture came from a very old version of john smith TP.

This will hopefully be fixed along with the grass textures.

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Tue Jun 06, 2017 20:48
by Fixer
Excellent texture pack

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Tue Jun 06, 2017 23:06
by MineYoshi
Very good texture pack. +1

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Wed Jun 07, 2017 08:54
by TenPlus1
ooh, 0.4.16 update :) thankies...

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Thu Jun 08, 2017 11:49
by texmex
Incredible work!

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Sat Jun 10, 2017 20:10
by Tom
My favorite!

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Mon Jun 12, 2017 03:21
by cHyper
nice 0.4.16 update, but what should i do to get the full package?

maybe i copy the old 0.4.15 to a new one and add the 0.4.16 texture elements to this one?

i wanna have the 0.4.16 with all elements of the 0.4.15! do you know what i mean?

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Tue Jun 13, 2017 18:53
by ThomasMonroe
thank you so much for this texture pack!
i own a server and one of my players has played MC for years
he had helped build a ship with this texture pack.
i think he will be very happy about this

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Fri Sep 01, 2017 13:09
by dharkael
We have a problem.
I've been looking for the license and I've found this: http://www.minecraftforum.net/forums/ma ... -32x-1-4-2

the author says:
If you want to use my textures in your pack:
You can use, edit and share my textures as long as I'm credited
You are not allowed to make money with my work
And you are not allowed to use my textures in a customizer or in any other games else than Minecraft.


We have to contact the original artist and ask if he agrees with using his textures in minetest.
Also note that in addition to the original pack, there are additions of the community ( http://js-legacy.net/jstr-vanilla/ ).

Someone should open an issue in their github and ask information about the aditional content and its licenses:
https://github.com/John-Smith-Modded

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Fri Sep 01, 2017 19:05
by TumeniNodes
buncha criminals, that's what we are... pixel thugs.

Re: 32x John Smith Texture Pack - 0.4.16

PostPosted: Sat Oct 07, 2017 18:22
by azekill_DIABLO
TumeniNodes wrote:buncha criminals, that's what we are... pixel thugs.

Image

Re:

PostPosted: Sun Jan 07, 2018 14:30
by kosmonautik
Semmett9 wrote:texture pack update
i have updated the texture pack for 0.4.6.

Also the links are fixed now.

enjoy

Menche wrote:

The mediafire link on this page works, but not the one on his google page.

I strongly prefer UbuntuOne to Mediafire, as it has direct links and no ads (you don't need Ubuntu to use it)."


The UbuntuOne looks good i may use it in the future.

You can also use github.