[512×-256×] Sphax TestBDcraft
Sorry to bother you when you're so busy but voice the quartz mode be supported ? Again so sorry
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- Evergreen
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- Evergreen
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- RealBadAngel
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Ive added normal maps for this texture pack, so:
without:
and with normal maps:
download:
https://github.com/RealBadAngel/sphax25 ... master.zip
without:
and with normal maps:
download:
https://github.com/RealBadAngel/sphax25 ... master.zip
You said OpenGL 2.x was needed. However, I get that on startup:
Have I OpenGL 1.2 or 2.1 ?
Code: Select all
Irrlicht Engine version 1.7.3
Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.35-2 x86_64
Using renderer: OpenGL 2.1
Gallium 0.4 on llvmpipe (LLVM 0x300): VMware, Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
- PilzAdam
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2.1, GLSL is for shaders.Nore wrote:You said OpenGL 2.x was needed. However, I get that on startup:Have I OpenGL 1.2 or 2.1 ?Code: Select all
Irrlicht Engine version 1.7.3 Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.35-2 x86_64 Using renderer: OpenGL 2.1 Gallium 0.4 on llvmpipe (LLVM 0x300): VMware, Inc. OpenGL driver version is 1.2 or better. GLSL version: 1.2
- RealBadAngel
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Galium drivers are the reason. Use propertiary drivers for your video card. You will notice that shaders will work and also a massive speedup.
EDIT: You run it in virtual machine?? That surely wont work
EDIT: You run it in virtual machine?? That surely wont work
Last edited by RealBadAngel on Sat May 25, 2013 04:22, edited 1 time in total.
No, I run it on my computer, without virtual machine. But propertiary drivers crash Xorg, so I can't use them...
I changed line 19 of opengl_fragment.glsl to, but now it seems like I get the normal maps instead of the textures...
I changed line 19 of opengl_fragment.glsl to
Code: Select all
float specularf = 0.2*specular * diffuse;
vec3 vSpecular = vec3(specularf, specularf, specularf);
ok so for me :
On windows 7 64x
downlaod this :
https://www.dropbox.com/sh/am3ddzfm8qxz ... -win32.zip
and i have my texture pack and my mod and i have this result :
http://www.youtube.com/watch?v=-ZfEJT8I ... e=youtu.be
u can see texture missing, but it's a good start to make minetest in Full HD very thanks
Thanks for this WIP
On windows 7 64x
downlaod this :
https://www.dropbox.com/sh/am3ddzfm8qxz ... -win32.zip
and i have my texture pack and my mod and i have this result :
http://www.youtube.com/watch?v=-ZfEJT8I ... e=youtu.be
u can see texture missing, but it's a good start to make minetest in Full HD very thanks
Thanks for this WIP
Last edited by issa on Sat May 25, 2013 13:23, edited 1 time in total.
- RealBadAngel
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Ive updated shaders branch with bugfixes, added support for animations and liquids.
Sources: https://github.com/RealBadAngel/minetes ... master.zip
Texture pack is also updated: https://github.com/RealBadAngel/sphax25 ... master.zip
some screenshots:
before:
and after:
Sources: https://github.com/RealBadAngel/minetes ... master.zip
Texture pack is also updated: https://github.com/RealBadAngel/sphax25 ... master.zip
some screenshots:
before:
and after:
Last edited by RealBadAngel on Sun May 26, 2013 12:00, edited 1 time in total.
-
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Made a Win32 build for this:
http://sfan.sf.funpic.de/minetest-build ... a-win32.7z
http://sfan.sf.funpic.de/minetest-build ... a-win32.7z
Last edited by sfan5 on Sun May 26, 2013 17:29, edited 1 time in total.
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