[512×-256×] Sphax TestBDcraft

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Chinchow
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by Chinchow » Post

Sorry to bother you when you're so busy but voice the quartz mode be supported ? Again so sorry
Sometimes, it's harder to think up a mod than it is to create it.
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Evergreen
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by Evergreen » Post

Chinchow wrote:Sorry to bother you when you're so busy but voice the quartz mode be supported ? Again so sorry
You want my mod to be supported? Thanks! I might do it myself right now, once I get an account on the BDcraft forums.
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issa
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by issa » Post

no one have a news of this exelent texture pack ?

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Evergreen
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by Evergreen » Post

issa wrote:no one have a news of this exelent texture pack ?
We are just waiting for Sphax to make a version for 0.4.6.
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RealBadAngel
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by RealBadAngel » Post

Ive added normal maps for this texture pack, so:
without:
Image

and with normal maps:
Image

download:
https://github.com/RealBadAngel/sphax25 ... master.zip

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jojoa1997
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by jojoa1997 » Post

The bump mapping doesn't work with me. I am using PulzAdams build. Do I need shaders on?
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PilzAdam
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by PilzAdam » Post

jojoa1997 wrote:The bump mapping doesn't work with me. I am using PulzAdams build. Do I need shaders on?
Of course you need shaders.

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jojoa1997
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by jojoa1997 » Post

How come when I use shaders on the Dev build they work but on the shaders build they are red?
Coding;
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PilzAdam
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by PilzAdam » Post

jojoa1997 wrote:How come when I use shaders on the Dev build they work but on the shaders build they are red?
Maybe RealBedAngel has screwed them up?

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jojoa1997
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by jojoa1997 » Post

Probably. Does it work for anyone else?
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Nore
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by Nore » Post

I have red images with bump mapping shaders whereas I have no problem with normal shaders too.

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jojoa1997
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by jojoa1997 » Post

Nore wrote:I have red images with bump mapping shaders whereas I have no problem with normal shaders too.
same
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by Jordach » Post

The shaders issue is basically you don't have OpenGL 2.x

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jojoa1997
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by jojoa1997 » Post

Jordach wrote:The shaders issue is basically you don't have OpenGL 2.x
How can i tell my version?
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by Jordach » Post

When you use video_driver = opengl, the window tells you your version. Only people with decent modern graphics cards will get bump mapping. So laptops will not get said things, nor will cheap Win 8 tablets.

Nore
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by Nore » Post

You said OpenGL 2.x was needed. However, I get that on startup:

Code: Select all

Irrlicht Engine version 1.7.3
Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.35-2 x86_64
Using renderer: OpenGL 2.1
Gallium 0.4 on llvmpipe (LLVM 0x300): VMware, Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Have I OpenGL 1.2 or 2.1 ?

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PilzAdam
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by PilzAdam » Post

Nore wrote:You said OpenGL 2.x was needed. However, I get that on startup:

Code: Select all

Irrlicht Engine version 1.7.3
Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.35-2 x86_64
Using renderer: OpenGL 2.1
Gallium 0.4 on llvmpipe (LLVM 0x300): VMware, Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Have I OpenGL 1.2 or 2.1 ?
2.1, GLSL is for shaders.

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RealBadAngel
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by RealBadAngel » Post

Galium drivers are the reason. Use propertiary drivers for your video card. You will notice that shaders will work and also a massive speedup.

EDIT: You run it in virtual machine?? That surely wont work :)
Last edited by RealBadAngel on Sat May 25, 2013 04:22, edited 1 time in total.

Nore
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by Nore » Post

No, I run it on my computer, without virtual machine. But propertiary drivers crash Xorg, so I can't use them...
I changed line 19 of opengl_fragment.glsl to

Code: Select all

float specularf = 0.2*specular * diffuse;
vec3 vSpecular = vec3(specularf, specularf, specularf);
, but now it seems like I get the normal maps instead of the textures...

issa
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by issa » Post

how active the shaders, i have installed the pack, but it's not activat on the game ?

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by Nore » Post

You need RealBadAngel's dev version

issa
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by issa » Post

ok so for me :

On windows 7 64x

downlaod this :

https://www.dropbox.com/sh/am3ddzfm8qxz ... -win32.zip


and i have my texture pack and my mod and i have this result :

http://www.youtube.com/watch?v=-ZfEJT8I ... e=youtu.be











u can see texture missing, but it's a good start to make minetest in Full HD very thanks

Thanks for this WIP
Last edited by issa on Sat May 25, 2013 13:23, edited 1 time in total.

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RealBadAngel
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by RealBadAngel » Post

Ive updated shaders branch with bugfixes, added support for animations and liquids.
Sources: https://github.com/RealBadAngel/minetes ... master.zip
Texture pack is also updated: https://github.com/RealBadAngel/sphax25 ... master.zip

some screenshots:
before:
Image
and after:
Image
Last edited by RealBadAngel on Sun May 26, 2013 12:00, edited 1 time in total.

sfan5
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by sfan5 » Post

Last edited by sfan5 on Sun May 26, 2013 17:29, edited 1 time in total.
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issa
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by issa » Post

u don't had the texturee pack on the good directory

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