[512×-256×] Sphax TestBDcraft

sfan5
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by sfan5 » Post

issa wrote:u don't had the texturee pack on the good directory
Fixed
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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by sfan5 » Post

Win32 build available again
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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KingSmarty
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by KingSmarty » Post

Is the texture pack out for 0.4.6 now?

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by Evergreen » Post

KingSmarty wrote:Is the texture pack out for 0.4.6 now?
Not yet. We are waiting on sphax.
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by Inocudom » Post

RealBadAngel wrote:Ive updated shaders branch with bugfixes, added support for animations and liquids.
Sources: https://github.com/RealBadAngel/minetes ... master.zip
Texture pack is also updated: https://github.com/RealBadAngel/sphax25 ... master.zip
Your bumpmaps are looking very good, RealBadAngel. They add a new sense of realism to this texture pack.

issa
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by issa » Post

where is the update ?

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by Jordach » Post

issa wrote:where is the update ?
When it's here.

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by issa » Post

Who need to make a petition

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by Evergreen » Post

issa wrote:Who need to make a petition
Listen, it's sphax who is working on it, and he is busy with other stuff.
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Mito551
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by Mito551 » Post

omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:

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by Evergreen » Post

Mito551 wrote:omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:
I just PM'd him on the BDcraft forums, and he said he is working on it.
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by Mito551 » Post

Evergreen wrote:
Mito551 wrote:omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:
I just PM'd him on the BDcraft forums, and he said he is working on it.
gosh. gambit does so too. he is 'working on it'. i understand that they must be busy people but gambit at least said so.

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by Evergreen » Post

Mito551 wrote:
Evergreen wrote:
Mito551 wrote:omg. 0.4.7 is out and sphax 0.4.6 is not here yet. wtf. i want to make a second episode D:
I just PM'd him on the BDcraft forums, and he said he is working on it.
gosh. gambit does so too. he is 'working on it'. i understand that they must be busy people but gambit at least said so.
Actually, Sphax did say he was busy working on the grunge version for minecraft atm.
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by ashenk69 » Post

Trust me Mito551 I have been talking with Sphax and it is being worked on. I have sent him the updated textures for 0.4.6 and 0.4.7 in 512x and 256x. He might tweak the textures a bit, but the pack is done for the most part.

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Mito551
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by Mito551 » Post

ashenk69 wrote:Trust me Mito551 I have been talking with Sphax and it is being worked on. I have sent him the updated textures for 0.4.6 and 0.4.7 in 512x and 256x. He might tweak the textures a bit, but the pack is done for the most part.
sounds great. i'm looking forward to it. how do we know it's out?
Last edited by Mito551 on Tue Jun 18, 2013 20:53, edited 1 time in total.

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by Evergreen » Post

ashenk69 wrote:Trust me Mito551 I have been talking with Sphax and it is being worked on. I have sent him the updated textures for 0.4.6 and 0.4.7 in 512x and 256x. He might tweak the textures a bit, but the pack is done for the most part.
Hey ashenk, would you mind if I resize the 256x texture pack to 128x and give it to you to be released? There is not much difference in the look of the texture pack, and it runs faster.
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by ashenk69 » Post

@Mito551 I can't guarantee a date or anything like that but when Sphax releases it he'll either send me a message letting me know or he has an account on here so he might post about it.

@Evergreen You can convert it for sure, but I can't guarantee it will get uploaded. I agree with you that 128x blocks with filtering on them don't look too different than 256x or 512x but the item textures do take a little bit of a quality hit. That's all preference and sometimes computer limits though.

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by Evergreen » Post

ashenk69 wrote:@Mito551 I can't guarantee a date or anything like that but when Sphax releases it he'll either send me a message letting me know or he has an account on here so he might post about it.

@Evergreen You can convert it for sure, but I can't guarantee it will get uploaded. I agree with you that 128x blocks with filtering on them don't look too different than 256x or 512x but the item textures do take a little bit of a quality hit. That's all preference and sometimes computer limits though.
Yes, textures that have any alpha transparency do take a hit.
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by ashenk69 » Post

Update: Signs and TNT mod supported

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by ashenk69 » Post

242 textures later and almost done with texturing Technic.

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by ashenk69 » Post

Update: Technic 0.4.6 mod supported

Some textures are not done yet but I am working on that. Currently I am trying to texture the UI part of the mod which is taking a while but it is going well.

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by Jordach » Post

ashenk69 wrote:Update: Technic 0.4.6 mod supported

Some textures are not done yet but I am working on that. Currently I am trying to texture the UI part of the mod which is taking a while but it is going well.
Hard luck, I just merged Ingot Blocks for Technic.

Each ore that is added in Technic has it's own block.
Last edited by Jordach on Thu Jun 27, 2013 07:44, edited 1 time in total.

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by ashenk69 » Post

Jordach wrote:Hard luck, I just merged Ingot Blocks for Technic.

Each ore that is added in Technic has it's own block.
Thanks for the heads up but it really isn't that huge of a change since its only like 5 blocks added that are pretty easy to texture.
Last edited by ashenk69 on Thu Jun 27, 2013 13:53, edited 1 time in total.

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by Jordach » Post

ashenk69 wrote:
Jordach wrote:Hard luck, I just merged Ingot Blocks for Technic.

Each ore that is added in Technic has it's own block.
Thanks for the heads up but it really isn't that huge of a change since its only like 5 blocks added that are pretty easy to texture.
You still forget how HQ the Sphax pack is right.

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by ashenk69 » Post

Not sure if I understand what you mean by that.

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