[Rel] PixelTexturePack v0.1 for Minetest [Rel]

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PixelBoy
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[Rel] PixelTexturePack v0.1 for Minetest [Rel]

by PixelBoy » Fri Apr 22, 2011 13:24

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Download:
- Megaupload
- Rapidshare
- Mediafire


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Info:

Name: PixelTexturePack v0.1
Codename: Chocolate
Date started: 21-4-2011 12:25
Developer: PixelBoy

More information ask PixelBoy.

I also have moving water, but I'm going to make a mod or something. ;)

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Note: I'm still editing some stuff. And everytime the game update I'll try to make the new blocks ;)
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Installing:

1. Unzip the PixelTexturePack v0.1.zip
2. Put everything in the data map.
3. There you are ;)

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Screenshots:

Image
Image
Image
Image

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Bugs:

There is something with the inventory. I have an updated working version but I'll release it another day.
This version still has the bug.

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Copyright © 2011 PixelBoy
Last edited by PixelBoy on Fri Apr 22, 2011 18:16, edited 1 time in total.
"I've got nothing to declare except my genius."
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Now trying to make: PixelMod v0.1
 

Fisherman
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by Fisherman » Fri Apr 22, 2011 14:14

You should use a seperate folder and edit the configuration file[1] instead of overwriting the existing textures.

Also, what is this bug?

I'm looking forward to the screenshots :)

[1]: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=configuration_file#textures
 

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PixelBoy
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by PixelBoy » Fri Apr 22, 2011 14:23

Fisherman wrote:You should use a seperate folder and edit the configuration file[1] instead of overwriting the existing textures.

Also, what is this bug?

I'm looking forward to the screenshots :)

[1]: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=configuration_file#textures


Oh I see, I'll update it :D
And I'm placing some more screenshots.

Edit: I will place the bug screenshot.
Last edited by PixelBoy on Fri Apr 22, 2011 14:29, edited 1 time in total.
"I've got nothing to declare except my genius."
✄ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now trying to make: PixelMod v0.1
 

Fisherman
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by Fisherman » Fri Apr 22, 2011 14:45

I like your torches and your player (though the player texture didnt load @ my computer for some reason). Some of your textures look a little 'bland', I think. For example it's hard to tell the difference between planks and sand. Wood could also use some additional markup. I like your cobble stone, though. The original cobble stone has too much mark up, I think. Also, your textures are generally brighter than the original.

Also your signs don't look like they have text on them!

Here's a pic of my toilet. Walls are made of sand and cobblestone, floor is iron blocks and stone. The toilet is made of iron blocks with a sign on it.
[img=A toilet]http://i53.tinypic.com/dorllu.png[/img]
Original tiles:
Image

This is my garden. Materials are planks, sand, wood, dirt w/ grass...
[img=My garden]http://i56.tinypic.com/29c2zuu.png[/img]
Original tiles:
Image
Last edited by Fisherman on Fri Apr 22, 2011 14:51, edited 1 time in total.
 

James
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by James » Fri Apr 22, 2011 14:51

The white background bug also appears when viewing trees with the old (non-transparent) graphics mode. They appear to be covered in snow.
 

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PixelBoy
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by PixelBoy » Fri Apr 22, 2011 14:57

Yeah, I know, I'll update it soon, but I gotta go now :p
Thank you guys for information :D I'll make it better :)

Edit: There will come a new release :)
Last edited by PixelBoy on Fri Apr 22, 2011 15:00, edited 1 time in total.
"I've got nothing to declare except my genius."
✄ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now trying to make: PixelMod v0.1
 

celeron55
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by celeron55 » Fri Apr 22, 2011 15:56

Currently the inventory exploits the ability to store colors in transparent parts of the images; images are stored so that there is the image without transparency, and then the transparency layer which speficies which pixels actually are transparent and not shown.

You should be somehow able to edit the colors of the actual pixels in the transparent regions. (I do it on Linux with mtpaint)
 

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PixelBoy
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by PixelBoy » Fri Apr 22, 2011 17:16

celeron55 wrote:Currently the inventory exploits the ability to store colors in transparent parts of the images; images are stored so that there is the image without transparency, and then the transparency layer which speficies which pixels actually are transparent and not shown.

You should be somehow able to edit the colors of the actual pixels in the transparent regions. (I do it on Linux with mtpaint)

Hi,

I did it thanks for helping :D
I'll release it another day ;)

Greets Pixel,
Last edited by PixelBoy on Fri Apr 22, 2011 18:14, edited 1 time in total.
"I've got nothing to declare except my genius."
✄ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now trying to make: PixelMod v0.1
 

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cisoun
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GitHub: cisoun
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In-game: cisoun

by cisoun » Fri Apr 22, 2011 18:25

Hehe, it seems nice!!
I particulary like the furnace!
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
 

Milkboat
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by Milkboat » Fri Apr 22, 2011 22:10

I love the brighter theme you got going, you did a nice job. I like everything but the item icons :p
 

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PixelBoy
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by PixelBoy » Sat Apr 23, 2011 09:44

Thank you guys, I'll post the new version.
I'll also post some screenshots.
"I've got nothing to declare except my genius."
✄ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now trying to make: PixelMod v0.1
 


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