Is it possible to get textures into default?

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PilzAdam
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by PilzAdam » Post

The problem with moving away from plantlike drawtype is that you remove the ability to change the shape from texture packs. Toon-ish TPs will most likely not like the "realistic" shape of the nodebox.

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Neuromancer
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by Neuromancer » Post

Casimir wrote:The problem I have with all the papyrus textures is that they look like sugarcane or bamboos but not like papyrus. I tried something to look like actual papyrus, but it did not turned out well. Also real papyrus is mostly growing in water, not having their roots in the ground.
http://screenshot.ru/images/2013/09/28/Avtp.png
https://raw.github.com/CasimirKaPazi/no ... apyrus.png https://raw.github.com/CasimirKaPazi/no ... _roots.png
You have to do bamboo, because the top of real papyrus looks so different from the rest, and it would really be hard/impossible to do as a 16x texture as the top has such fine tendrills going out in every direction. Do bamboo.

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Neuromancer
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by Neuromancer » Post

philipbenr wrote:silly, Why create textures for a 2d plant?

http://i.imgur.com/0n5GGC9.png

Edit:
http://i.imgur.com/Rvdtmm5.png

There is my texture 64 by 64 that I use, not to be implemented, although I would be happy if the nodebox that I made would...
I was actually quite impressed by tonyka's papyrus from his 3d forniture mod. I think VanessaE carried it forward along with his round tree trunks. Then if you wrap it with the dark green dye'd wood texture from Misa's texture pack it looks awesome. But as PilzAdam said, I'm trying to make the out of the box textures look awesome, not specialty mod textures.
Last edited by Neuromancer on Sun Sep 29, 2013 01:34, edited 1 time in total.

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VanessaE
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by VanessaE » Post

Actually I did not keep the rounded trunks, as they were part of 3dforniture and I didn't feel that was an appropriate place for them. Besides, they cause a lot of lag when they're first being drawn onto the scene.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Neuromancer
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by Neuromancer » Post

Papyrus perfection:

Image

Image

@PilzAdam: I'll admit my other textures were real clunkers. This one would look real nice in the default game.
;)
Last edited by Neuromancer on Sun Sep 29, 2013 12:25, edited 1 time in total.

Sokomine
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by Sokomine » Post

I love the texture of papyrus in the default game - especially in combination with a torch. It might not have anything to do with real papyrus (except beeing a plant), but it does look nice. Perhaps new textures could become new plants? New plants are always welcomed!
A list of my mods can be found here.

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Neuromancer
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by Neuromancer » Post

Sokomine wrote:I love the texture of papyrus in the default game - especially in combination with a torch. It might not have anything to do with real papyrus (except beeing a plant), but it does look nice. Perhaps new textures could become new plants? New plants are always welcomed!
How do you mean papyrus in combination with a torch? Do you mean when lighting comes from a torch rather than daylight?

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by Sokomine » Post

Papyurs looks fine in daylight as well. But at night, if there's a light source behind it (a torch is just the cheapest), it offers a color combination and a bit of light i just love. Most of my houses have papyrus somewhere.
A list of my mods can be found here.

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Mossmanikin
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by Mossmanikin » Post

Neuromancer wrote:Papyrus perfection:

https://dl.dropboxusercontent.com/s/k3m ... rus16b.png

https://dl.dropboxusercontent.com/s/i6p ... ection.jpg

@PilzAdam: I'll admit my other textures were real clunkers. This one would look real nice in the default game.
;)
Looks great. Let's add it to the grasses mod.

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Neuromancer
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by Neuromancer » Post

Original:
Image

New:
Image

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susidio
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by susidio » Post

yes

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Gambit
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by Gambit » Post

PilzAdam wrote:The problem with moving away from plantlike drawtype is that you remove the ability to change the shape from texture packs. Toon-ish TPs will most likely not like the "realistic" shape of the nodebox.
This is true.
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