[256x]Bumped
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
[256x]Bumped
256px tp that uses upscaled and bumped default textures.
Please turn on shaders and bumpmapping in config:
enable_shaders = true
enable_bumpmapping = true
Also enabling filtering is highly recommended.
Enjoy!
Download:
http://realbadangel.pl/minetest/Bumped/Bumped_256x.zip
Please turn on shaders and bumpmapping in config:
enable_shaders = true
enable_bumpmapping = true
Also enabling filtering is highly recommended.
Enjoy!
Download:
http://realbadangel.pl/minetest/Bumped/Bumped_256x.zip
Thank you for posting this it is amazing.
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- CraigyDavi
- Member
- Posts: 582
- Joined: Sat Aug 10, 2013 13:08
- GitHub: davisonio
- IRC: davisonio
- In-game: CraigyDavi
- Location: Hampshire, UK
- Contact:
-
- Member
- Posts: 160
- Joined: Tue Sep 18, 2012 22:11
i think it would be better if the normalmaps would have the same resolution as the actual textures and if bumpmaps would be used where sufficient (using normalmaps does not really make sense for just elevating some surface)
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
Ofc the textures are same sized as their normalmaps.Iqualfragile wrote:i think it would be better if the normalmaps would have the same resolution as the actual textures and if bumpmaps would be used where sufficient (using normalmaps does not really make sense for just elevating some surface)
It doesnt work any other way.
I just said i had to upscale textures to make it look nice.
All the lighting, shadows and geometry transformations require high res textures to get smooth transitions and good look.
For anything lower than 128x using bumpmapping or oclussion doesnt make any sense. Higher the texture resolution effect is better.
Thats why i decided to make HavenNG and Bumped in 256x.
And yes, using bumpmaps to elevate surfaces makes sense. Its all about it, makin flat things look 3d.
This looks like something that could become a community project, as all modders would have to do is upscale their textures to 256px and create normal maps for them. There are many different mods with many different textures, so if those mods are to have such versions of their textures, the creators of those mods will need to get involved.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- MirceaKitsune
- Member
- Posts: 941
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
Last edited by RealBadAngel on Sat Nov 23, 2013 16:13, edited 1 time in total.
Is there a way that this can be tested?RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- MirceaKitsune
- Member
- Posts: 941
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
Yeah, normally they don't need to be the same resolution (diffuse texture and normal texture). Still, even just scaled normal maps would likely not be accepted by default. Is there no way to get the 16x norm-maps looking good too?RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
Just delete from texture pack's folder anything that doesnt end with _normal.pngInocudom wrote:Is there a way that this can be tested?RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
It works, RealBadAngel. This method is very efficient.RealBadAngel wrote:Just delete from texture pack's folder anything that doesnt end with _normal.pngInocudom wrote:Is there a way that this can be tested?RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
How are the normal maps generated for the textures?
Last edited by Inocudom on Sat Nov 23, 2013 23:49, edited 1 time in total.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
Use gimp and normal map plugin (windows/linux) or Crazybump for windows.Inocudom wrote:It works, RealBadAngel. This method is very efficient.RealBadAngel wrote:Just delete from texture pack's folder anything that doesnt end with _normal.pngInocudom wrote:
Is there a way that this can be tested?
How are the normal maps generated for the textures?
I got the normal map plugin for Gimp, but I can't seem to get normal maps to turn out like yours do.
In this texture pack, ladders and papyrus appear to be invisible and the shading of the ice is a little too dark (should probably be like what diamond blocks have.)
In this texture pack, ladders and papyrus appear to be invisible and the shading of the ice is a little too dark (should probably be like what diamond blocks have.)
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
It's obsolete now. To be replaced with an in-engine feature that generates bumpmaps on-the-fly, if that feature ever makes it in that is.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [256x]Bumped
The link is broken:
This site can’t be reached
realbadangel.pl’s server DNS address could not be found.
Search Google for real bad angel pl minetest Bumped 256x
ERR_NAME_NOT_RESOLVED
This site can’t be reached
realbadangel.pl’s server DNS address could not be found.
Search Google for real bad angel pl minetest Bumped 256x
ERR_NAME_NOT_RESOLVED
Who is online
Users browsing this forum: No registered users and 12 guests