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[256x]Bumped

Posted: Sun Nov 17, 2013 17:27
by RealBadAngel
256px tp that uses upscaled and bumped default textures.
Please turn on shaders and bumpmapping in config:

enable_shaders = true
enable_bumpmapping = true

Also enabling filtering is highly recommended.

Enjoy!

Download:
http://realbadangel.pl/minetest/Bumped/Bumped_256x.zip


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Posted: Sun Nov 17, 2013 17:29
by Chinchow
Thank you for posting this it is amazing.

Posted: Sun Nov 17, 2013 19:11
by CraigyDavi
Wow that looks great!

Posted: Sun Nov 17, 2013 19:30
by PilzAdam
This looks indeed better than the Haven texture pack, which doesnt fit the style of the game at all.

Posted: Mon Nov 18, 2013 12:00
by Iqualfragile
i think it would be better if the normalmaps would have the same resolution as the actual textures and if bumpmaps would be used where sufficient (using normalmaps does not really make sense for just elevating some surface)

Posted: Mon Nov 18, 2013 13:15
by RealBadAngel
Iqualfragile wrote:i think it would be better if the normalmaps would have the same resolution as the actual textures and if bumpmaps would be used where sufficient (using normalmaps does not really make sense for just elevating some surface)
Ofc the textures are same sized as their normalmaps.
It doesnt work any other way.
I just said i had to upscale textures to make it look nice.
All the lighting, shadows and geometry transformations require high res textures to get smooth transitions and good look.
For anything lower than 128x using bumpmapping or oclussion doesnt make any sense. Higher the texture resolution effect is better.
Thats why i decided to make HavenNG and Bumped in 256x.

And yes, using bumpmaps to elevate surfaces makes sense. Its all about it, makin flat things look 3d.

Posted: Sat Nov 23, 2013 14:36
by Inocudom
This looks like something that could become a community project, as all modders would have to do is upscale their textures to 256px and create normal maps for them. There are many different mods with many different textures, so if those mods are to have such versions of their textures, the creators of those mods will need to get involved.

Posted: Sat Nov 23, 2013 16:09
by MirceaKitsune
Great work as always! I hope you can get the bump maps to work at original resolution too (16x), so maybe this can become default.

Posted: Sat Nov 23, 2013 16:13
by RealBadAngel
It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.

Posted: Sat Nov 23, 2013 18:03
by Inocudom
RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
Is there a way that this can be tested?

Posted: Sat Nov 23, 2013 18:11
by MirceaKitsune
RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
Yeah, normally they don't need to be the same resolution (diffuse texture and normal texture). Still, even just scaled normal maps would likely not be accepted by default. Is there no way to get the 16x norm-maps looking good too?

Posted: Sat Nov 23, 2013 20:09
by RealBadAngel
Inocudom wrote:
RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
Is there a way that this can be tested?
Just delete from texture pack's folder anything that doesnt end with _normal.png

Posted: Sat Nov 23, 2013 22:02
by Inocudom
RealBadAngel wrote:
Inocudom wrote:
RealBadAngel wrote:It appears that i were wrong, and normalmaps doesnt have to be same size as the texture.
It is possible to use 16x textures and 256x (or any other resolution) normal maps.
They are kinda scaled in shader's samplers.
So, this texture pack can contain only normal maps and will use unmodified 16x default textures.
Is there a way that this can be tested?
Just delete from texture pack's folder anything that doesnt end with _normal.png
It works, RealBadAngel. This method is very efficient.

How are the normal maps generated for the textures?

Posted: Sun Nov 24, 2013 04:42
by RealBadAngel
Inocudom wrote:
RealBadAngel wrote:
Inocudom wrote:
Is there a way that this can be tested?
Just delete from texture pack's folder anything that doesnt end with _normal.png
It works, RealBadAngel. This method is very efficient.

How are the normal maps generated for the textures?
Use gimp and normal map plugin (windows/linux) or Crazybump for windows.

Posted: Sun Nov 24, 2013 23:20
by Inocudom
I got the normal map plugin for Gimp, but I can't seem to get normal maps to turn out like yours do.

In this texture pack, ladders and papyrus appear to be invisible and the shading of the ice is a little too dark (should probably be like what diamond blocks have.)

Posted: Sun Jan 19, 2014 14:47
by qwrwed
The download link is broken, does anyone have a copy of this texture pack?

Posted: Sun Jan 19, 2014 15:10
by VanessaE
It's obsolete now. To be replaced with an in-engine feature that generates bumpmaps on-the-fly, if that feature ever makes it in that is.

Re: [256x]Bumped

Posted: Mon Jul 11, 2016 00:39
by hampa16
The link is broken:

This site can’t be reached

realbadangel.pl’s server DNS address could not be found.
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