[16x] MT+ | Tweaked Default Textures

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

[16x] MT+ | Tweaked Default Textures

by BlockMen » Mon Nov 25, 2013 21:13

This pack is an overhaul of the default textures (at least most of them).

Some are complete redone, some are more detailed and some have "just" better colors, lighting ...

Screenshot:
Image
[spoiler=same with default]Image[/spoiler]

Notice:
- For Minetest 0.4.7 or later
- Used in dev-version of Minetest+

License:
CC-BY 3.0 and GPLv3 (see README.txt for details)

Download:
Version 0.2
Last edited by BlockMen on Sat Dec 07, 2013 16:28, edited 1 time in total.
 

User avatar
Enke
Member
 
Posts: 469
Joined: Fri Nov 15, 2013 02:56
Location: The internet
GitHub: NANOsoldierEnke
IRC: Enke
In-game: Enke

by Enke » Mon Nov 25, 2013 21:33

Awesome! I especially like the mese crystal and diamond textures.
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26
 

User avatar
general3214
Member
 
Posts: 122
Joined: Fri Oct 04, 2013 03:15

by general3214 » Tue Nov 26, 2013 05:50

Reminds me a bit of Minecraft, but it's good.
Avatar made by Annahstas
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Tue Nov 26, 2013 07:57

That mese crystal looks like the Yellow Emerald I used in MC4MT8....

(On close examination, it almost is!)

On more looks, the steel door looks almost like tekkit's re-inforced concrete door...
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia
 

User avatar
CraigyDavi
Member
 
Posts: 582
Joined: Sat Aug 10, 2013 13:08
Location: Hampshire, UK
GitHub: davisonio
IRC: davisonio
In-game: CraigyDavi

by CraigyDavi » Sun Dec 01, 2013 17:57

Looks cool. Could you add a door too which matches the new steel door?
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
Location: Germany
In-game: lof

by lightonflux » Mon Dec 02, 2013 22:31

I have lava trees. I think that is because i don't use fancy trees. I would like to use that but performance does not allow it.

Would be great if your pack would support boxy leaves. :)

http://i.imgur.com/x1JVeEP.png
Last edited by lightonflux on Mon Dec 02, 2013 22:36, edited 1 time in total.
 

User avatar
Linxx
Member
 
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Mon Dec 02, 2013 22:53

i made some textures for tools a while back idk if they would fit the style but pm me if you want me to show them to you.
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Tue Dec 03, 2013 13:36

CraigyDavi wrote:Looks cool. Could you add a door too which matches the new steel door?

I will add a reworked wooden door, but it wont have the steel doors shape

lightonflux wrote:I have lava trees. I think that is because i don't use fancy trees. I would like to use that but performance does not allow it.

Would be great if your pack would support boxy leaves. :)

http://i.imgur.com/x1JVeEP.png


fixed in 0.1.1
 

User avatar
Ikishida
Member
 
Posts: 107
Joined: Sat Aug 17, 2013 08:02
Location: (secret)

by Ikishida » Wed Dec 04, 2013 14:13

THANKS FOR IMPROVING THE SUCKY DEFAULT TEXTURES!!! also,Minetest look sad with the default textures but when I saw this,I thought "WOW! Block Men went an extra mile!"
(singing)"Oh,I was so enchanted to see this,paaack,this night has been the best night of my life
I'm wonderstruck to see just what improved."(it IS actually nighttime here at the Phillipines =P)
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!" =D
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03
 

User avatar
VanessaE
Moderator
 
Posts: 4468
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

by VanessaE » Wed Dec 04, 2013 19:12

Maybe offer-up a better one? What he has is still better than the default one.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Dec 04, 2013 20:18

VanessaE wrote:Maybe offer-up a better one? What he has is still better than the default one.


it's his texture pack.
i've got cobblestone which i like, and i mostly say out of this.
 

User avatar
Casimir
Member
 
Posts: 1163
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Wed Dec 04, 2013 21:01

VanessaE wrote:Maybe offer-up a better one?

Image
Image
 

Sokomine
Member
 
Posts: 3886
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Thu Dec 05, 2013 01:33

Mito551 wrote:cobblestone still sucks.

It does. At least on larger areas. I think it's better to not give cobble a too nice texture in texturepacks - else people might not even realize how ugly large cobble constructions usually look like.
A list of my mods can be found here.
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Thu Dec 05, 2013 18:17

Sokomine wrote:
Mito551 wrote:cobblestone still sucks.

It does. At least on larger areas. I think it's better to not give cobble a too nice texture in texturepacks - else people might not even realize how ugly large cobble constructions usually look like.


Larger areas of cobblestone always look bad, even with a good 16px texture.




No.
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Sat Dec 07, 2013 16:31

Update! Added new textures for all default tools (and farming)

Image
[spoiler=same with default]Image[/spoiler]
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Sat Dec 07, 2013 19:23

Looks great BlockMen! I like the Axe. though I think that the shovel handle should be longer. It looks similar to the default textures I'm making for Freeminer.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Sat Dec 07, 2013 19:26

Suggestion: Make diamond ore look like a diamond embedded in stone.

Image

Something like that.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 


Return to Texture Packs



Who is online

Users browsing this forum: Google [Bot] and 1 guest