Splizard
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by Splizard » Wed Jan 25, 2012 08:52
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Gridtoon is a cell shaded texture pack which gives a grid-like appearance to the game.
License: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Mod support: (requests welcome)
mesecons
teleporter
snow
locked signs
junglegrass
throwing
xdoors2
Changelog:
Version 1.0
Version 1.1
Updated water, rails, torches, chests, glass, ladders and junglegrass
Version 1.2
Updated iron and coal
Added mesecons, nature and secret_passage mod textures
Added readme
Version 1.3
Updated to latest minetest (deserts, doors, etc.)
Added animated torches, particles, teleporter, snow mod textures.
Updated all wood textures
Removed lava texture
Various other changes
Version 1.4
Updated bookshelf texture and added menu textures.
Added locked sign, cotton, flowers, unified dyes, moreores and junglegrass mod textures.
Version 1.5
Updated to latest minetest (wool, dyes, etc.)
Added farming and xdoors2 mod textures.
Version 1.6
Updated to latest minetest (flowers, ores, etc.)
Added throwing mod textures.
Version 1.7
Updated to latest minetest (farming, snow, etc).
Removed some old mods.
Download links:
http://splizard.com/minetest/texture-pa ... on-1.7.zip (Version 1.7)
http://splizard.com/minetest/texture-pa ... on-1.6.zip (Version 1.6)
http://splizard.com/minetest/texture-pa ... on-1.5.zip (Version 1.5)
http://splizard.com/minetest/texture-pa ... on-1.4.zip (Version 1.4)
http://splizard.com/minetest/texture-pa ... on-1.3.zip (Version 1.3)
http://splizard.com/minetest/texture-pa ... on-1.2.zip (Version 1.2)
http://splizard.com/minetest/texture-pa ... on-1.1.zip (Version 1.1)
http://splizard.com/minetest/texture-pa ... on-1.0.zip (Version 1.0)
Attachments
gridtoon.png (646.84 KiB) Viewed 973 times
Last edited by
Splizard on Mon Apr 23, 2018 12:04, edited 4 times in total.
redcrab
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by redcrab » Wed Jan 25, 2012 10:07
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+1
Nice !
I like the cell shading fx, except for water. It looks strange
Calinou
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by Calinou » Wed Jan 25, 2012 12:20
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I like it!
The water's outline should probably be "lighter"... I don't really like it, but don't remove it, just make it less visible.
sfan5
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by sfan5 » Wed Jan 25, 2012 17:10
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+2
neko259
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by neko259 » Wed Jan 25, 2012 17:21
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++
It will be nice if you implement all the textures, including mods.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
Splizard
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by Splizard » Thu Jan 26, 2012 01:54
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Now updated to version 1.1
Main changes:
I have redone the junglegrass texture.
The torches are also redone.
The border of the water is less visible and there are no waves now.
Minor changes:
*Chests slightly different.
*Glass different.
*Ladder slightly different.
IPushButton2653
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by IPushButton2653 » Thu Jan 26, 2012 02:16
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I love it. Wouldn't necessarily use it, but I absolutely love it!
Staffs
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by Staffs » Thu Jan 26, 2012 15:22
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This is awesome. only the coal and iron could be a little smaller so it doesn't go over the grid..
I love mods
bob
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by bob » Thu Feb 16, 2012 01:05
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i like its what i use now!!!
SelfishCar
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by SelfishCar » Mon Feb 20, 2012 16:51
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The Apple almost looks 3D! Great job!
Splizard
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by Splizard » Wed Mar 21, 2012 03:54
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Version 1.2 is out, adds better coal/iron ores plus a few mod textures:
mesecons, nature and secret_passage
More mod textures coming soon!
jordan4ibanez
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by jordan4ibanez » Thu Mar 29, 2012 23:55
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+1 my favourite!
hello, am program. do language in rust. make computer do. okay i go now.
Splizard
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by Splizard » Thu Jul 12, 2012 00:49
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Version 1.3 out. Adds more mods and supports latest Minetest with deserts, doors etc.
Jordach
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by Jordach » Sun Jul 22, 2012 08:07
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my cotton mod called.
Splizard
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by Splizard » Sun Jul 22, 2012 09:39
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Jordach wrote: my cotton mod called.
Challenge accepted 8)
Edit: looked through the mod and I found the gentextures.sh script, not so hard as I first thought XD
Last edited by
Splizard on Sun Jul 22, 2012 10:12, edited 1 time in total.
Jordach
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by Jordach » Sun Jul 22, 2012 12:59
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Splizard wrote: Jordach wrote: my cotton mod called.
Challenge accepted 8)
Edit: looked through the mod and I found the gentextures.sh script, not so hard as I first thought XD
BUT: THE BASE RED MUST BE ALMOST MAX RED IN GIMP.
VanessaE
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by VanessaE » Sun Jul 22, 2012 14:23
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It only has to be maxed out if you want your mod's palette to exactly match the reference palette. Some stuff works a little better with just a little less than max saturation.
u34
by u34 » Sun Jul 22, 2012 14:50
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awesome texture pack...
SegFault22
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by SegFault22 » Mon Jul 23, 2012 01:21
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+1
"All we need it the right major crisis and the nations will accept the new world order."
Splizard
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by Splizard » Tue Jul 24, 2012 01:07
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Version 1.4 out.
Textures for main menu and more mods supported:
locked signs, cotton, flowers, unified dyes, moreores and junglegrass.
Josh
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by Josh » Tue Jul 24, 2012 03:12
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Nice Splizard great job! i use this with 0.4.1!
Temperest
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by Temperest » Tue Jul 24, 2012 03:44
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Great work! My texture pack of choice when playing a work-in-progress MineTest game I'm working on.
Gives the game a whole new "feel".
Blackthorne
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by Blackthorne » Fri Aug 17, 2012 09:52
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You should update this for 0.4.2 rc1~
Splizard
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by Splizard » Mon Aug 20, 2012 07:45
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Blackthorne wrote: You should update this for 0.4.2 rc1~
Done! Gridtoon 1.5 introduces wool, dyes, farming and xdoors2 textures.
creeper96
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by creeper96 » Sat Sep 22, 2012 06:13
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Awesome dude most people should add extra textures for mods like you
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