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Re: [32x] Summerfields
Posted: Wed Nov 19, 2014 14:59
by Napiophelios
Wow I love the 3d armor textures and the trees are beautiful :)
I think the grass needs a little more green though.
thanks lipki
Re: [32x] Summerfields
Posted: Thu Nov 20, 2014 05:08
by lightonflux
Napiophelios wrote:I think the grass needs a little more green
What do you mean?
More saturated or brighter?
Re: [32x] Summerfields
Posted: Thu Nov 20, 2014 08:05
by lipki
Yes I can not find the right shade.
Actualy she is too desaturated.
Re: [32x] Summerfields
Posted: Thu Nov 20, 2014 14:50
by philipbenr
As for the poll: Not all the time, but yes I do.
Re: [32x] Summerfields
Posted: Fri Nov 21, 2014 01:03
by lightonflux
I did something with the grass, just to show the different directions (saturation, brightness, contrast or green tone).
The upper left is the original:
Re: [32x] Summerfields
Posted: Fri Nov 21, 2014 01:25
by philipbenr
Bottom Right, definitely. It really looks the best.
Re: [32x] Summerfields
Posted: Sat Nov 22, 2014 03:16
by lightonflux
I updated from git and have to say that i really dislike the [new grass](
https://github.com/SummerFields/Minetes ... _grass.png).
Everything looks so sallow and dreary.
Old grass on the left and new on the right:
Re: [32x] Summerfields
Posted: Sat Nov 22, 2014 03:18
by Linuxdirk
OT: I wish this board would allow Markdown :)
Re: [32x] Summerfields
Posted: Sat Nov 22, 2014 12:43
by lipki
Re: [32x] Summerfields
Posted: Wed Feb 18, 2015 15:58
by lipki
update 0.4.11
https://summerfields.github.io/official ... l#Minetest
new mod support :
Connected chest
Diamonds
Quartz
xray
Re: [32x] Summerfields
Posted: Mon Feb 23, 2015 08:41
by lipki
I make a new download page.
https://summerfields.github.io/official ... m_Minetest
The principle:
You can choose the mods you want and the site makes a pack just for you.
Test and tell me, please.
Re: [32x] Summerfields
Posted: Mon Feb 23, 2015 15:25
by lightonflux
Sometimes it unticks the checkbox below when i click in the lower half of the checkbox above. →
http://videobin.org/+8l3/bg1.ogg
BTW: The difference is not that great 2.1MB for MT and 2.5MB for MT + all the mods.
Re: [32x] Summerfields
Posted: Sat Feb 28, 2015 13:54
by Tom
Thank you for the adaptation of this beautiful textures pack!
Re: [32x] Summerfields
Posted: Sat Feb 28, 2015 17:38
by Minetestforfun
Thank you for the update !
Re: [32x] Summerfields
Posted: Sat Mar 21, 2015 03:46
by Napiophelios
Wow you guys managed to make cactus armor look kinda cool.
Its good to see sheilds added too, nice job.
It would be really cool to have a Minetest version of your MC leather armor tho,
the wolf head helmet and fur boots are neat.
Re: [32x] Summerfields
Posted: Mon Mar 23, 2015 12:47
by mahmutelmas06
Good textures.
I think grass is too shiny / light. It makes eyes tired
Re: [32x] Summerfields
Posted: Wed Mar 25, 2015 21:50
by lipki
Napiophelios : Give me a mod name, and I would see.
mahmutelmas06 : thanks
Re: [32x] Summerfields
Posted: Mon Mar 28, 2016 15:37
by Desour
its a really nice tp
i know it because of a server which uses it
its not updated for long time it seems, can i help?
Re: [32x] Summerfields
Posted: Tue Mar 29, 2016 01:18
by philipbenr
Well, his last post was one year ago, so I am assuming he is not active anymore.
Re: [32x] Summerfields
Posted: Thu May 26, 2016 02:45
by lipki
Re: [32x] Summerfields
Posted: Thu May 26, 2016 10:21
by Desour
nice
i will tell it IhrFussel, who is using it on his server
Re: [32x] Summerfields
Posted: Fri May 27, 2016 02:07
by philipbenr
@lipki:
Do you like the grass node from the side? I personally prefer grass nearly halfway down the node or more, so that really bugs me when playing with this TP. Also, the linear grass is really bothersome after a while.
Re: [32x] Summerfields
Posted: Fri May 27, 2016 19:20
by lightonflux
Thanks a lot for updating!
Here a little feedback on nodes textures:
Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible.
I really like the new fence textures!
Cobble… not sure. I didn't like the old texture anymore. It was just to much. The new texture has surprising big stones in it. And the only real downside that's not really taste: You see the left edges much more clearly.
Aspen wood is fine, while aspen tree looks like the texture is askew.
I like the acacia wood from the side, but the red/orage doesn't fit so well with grey/white.
And i really don't like the hotbar. :( Everything is so neat and tidy, and then you have a freaky hotbar. :)
Re: [32x] Summerfields
Posted: Sat May 28, 2016 22:03
by lipki
I also prefer when it covers a major portion of the node.
But the Summerfields is make like that.
I took liberties to Minetest, so I'll maybe change it.
I am unable to do this cobble stone, yet I try.
For wood, I did that fast :)
And for the hotbar, it is still a transfer of Summerfields, it is also part of the identity of the pack, it is important.
If I could change other interfaces, I would have.
Thanks a lot for .. your comments !
Makes me want to continue.
Re: [32x] Summerfields
Posted: Tue May 31, 2016 14:05
by lightonflux
Just a quick question:
Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)
Was it removed in upstream SF?