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Re: [32x] Summerfields

PostPosted: Wed Nov 19, 2014 14:59
by Napiophelios
Wow I love the 3d armor textures and the trees are beautiful :)
I think the grass needs a little more green though.

thanks lipki

Re: [32x] Summerfields

PostPosted: Thu Nov 20, 2014 05:08
by lightonflux
Napiophelios wrote:I think the grass needs a little more green


What do you mean?

More saturated or brighter?

Re: [32x] Summerfields

PostPosted: Thu Nov 20, 2014 08:05
by lipki
Yes I can not find the right shade.
Actualy she is too desaturated.

Re: [32x] Summerfields

PostPosted: Thu Nov 20, 2014 14:50
by philipbenr
As for the poll: Not all the time, but yes I do.

Re: [32x] Summerfields

PostPosted: Fri Nov 21, 2014 01:03
by lightonflux
I did something with the grass, just to show the different directions (saturation, brightness, contrast or green tone).

The upper left is the original:

Image

Re: [32x] Summerfields

PostPosted: Fri Nov 21, 2014 01:25
by philipbenr
Bottom Right, definitely. It really looks the best.

Re: [32x] Summerfields

PostPosted: Sat Nov 22, 2014 03:16
by lightonflux
I updated from git and have to say that i really dislike the [new grass](https://github.com/SummerFields/Minetes ... _grass.png).

Everything looks so sallow and dreary.

Old grass on the left and new on the right:

Image

Re: [32x] Summerfields

PostPosted: Sat Nov 22, 2014 03:18
by Linuxdirk

OT: I wish this board would allow Markdown :)

Re: [32x] Summerfields

PostPosted: Sat Nov 22, 2014 12:43
by lipki
ok, I put the old grass. : D

edit :
done
http://summerfields.github.io/official/ ... l#Minetest

Re: [32x] Summerfields

PostPosted: Wed Feb 18, 2015 15:58
by lipki
update 0.4.11
https://summerfields.github.io/official ... l#Minetest

new mod support :
Connected chest
Diamonds
Quartz
xray

Re: [32x] Summerfields

PostPosted: Mon Feb 23, 2015 08:41
by lipki
I make a new download page.
https://summerfields.github.io/official ... m_Minetest

The principle:
You can choose the mods you want and the site makes a pack just for you.

Test and tell me, please.

Re: [32x] Summerfields

PostPosted: Mon Feb 23, 2015 15:25
by lightonflux
Sometimes it unticks the checkbox below when i click in the lower half of the checkbox above. → http://videobin.org/+8l3/bg1.ogg

BTW: The difference is not that great 2.1MB for MT and 2.5MB for MT + all the mods.

Re: [32x] Summerfields

PostPosted: Sat Feb 28, 2015 13:54
by Tom
Thank you for the adaptation of this beautiful textures pack!

Re: [32x] Summerfields

PostPosted: Sat Feb 28, 2015 17:38
by Minetestforfun
Thank you for the update !

Re: [32x] Summerfields

PostPosted: Sat Mar 21, 2015 03:46
by Napiophelios
Wow you guys managed to make cactus armor look kinda cool.
Its good to see sheilds added too, nice job.

It would be really cool to have a Minetest version of your MC leather armor tho,
the wolf head helmet and fur boots are neat.

Re: [32x] Summerfields

PostPosted: Mon Mar 23, 2015 12:47
by mahmutelmas06
Good textures.

I think grass is too shiny / light. It makes eyes tired

Re: [32x] Summerfields

PostPosted: Wed Mar 25, 2015 21:50
by lipki
Napiophelios : Give me a mod name, and I would see.

mahmutelmas06 : thanks

Re: [32x] Summerfields

PostPosted: Mon Mar 28, 2016 15:37
by DS-minetest
its a really nice tp
i know it because of a server which uses it
its not updated for long time it seems, can i help?

Re: [32x] Summerfields

PostPosted: Tue Mar 29, 2016 01:18
by philipbenr
Well, his last post was one year ago, so I am assuming he is not active anymore.

Re: [32x] Summerfields

PostPosted: Thu May 26, 2016 02:45
by lipki
Et hop !
Update 0.4.14
Summerfields Minetest 0.4.14

Re: [32x] Summerfields

PostPosted: Thu May 26, 2016 10:21
by DS-minetest
nice
i will tell it IhrFussel, who is using it on his server

Re: [32x] Summerfields

PostPosted: Fri May 27, 2016 02:07
by philipbenr
@lipki:

Do you like the grass node from the side? I personally prefer grass nearly halfway down the node or more, so that really bugs me when playing with this TP. Also, the linear grass is really bothersome after a while.

Re: [32x] Summerfields

PostPosted: Fri May 27, 2016 19:20
by lightonflux
Thanks a lot for updating!

Here a little feedback on nodes textures:

Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible.

I really like the new fence textures!

Cobble… not sure. I didn't like the old texture anymore. It was just to much. The new texture has surprising big stones in it. And the only real downside that's not really taste: You see the left edges much more clearly.

Aspen wood is fine, while aspen tree looks like the texture is askew.

I like the acacia wood from the side, but the red/orage doesn't fit so well with grey/white.

And i really don't like the hotbar. :( Everything is so neat and tidy, and then you have a freaky hotbar. :)

Re: [32x] Summerfields

PostPosted: Sat May 28, 2016 22:03
by lipki
I also prefer when it covers a major portion of the node.
But the Summerfields is make like that.
I took liberties to Minetest, so I'll maybe change it.

I am unable to do this cobble stone, yet I try.

For wood, I did that fast :)

And for the hotbar, it is still a transfer of Summerfields, it is also part of the identity of the pack, it is important.
If I could change other interfaces, I would have.

Thanks a lot for .. your comments !
Makes me want to continue.

Re: [32x] Summerfields

PostPosted: Tue May 31, 2016 14:05
by lightonflux
Just a quick question:

Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)

Was it removed in upstream SF?