[macOS/OS X] Neoascetic's nightly builds and others

acheron
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Sun Jan 15, 2017 17:00

Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?
 

Morn76
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by Morn76 » Sun Jan 15, 2017 18:47

acheron wrote:Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?

Looking at neoascetic's .travis.yml file, I'd say yes, the builds are for 10.12:
https://github.com/krondor-game/minetest/blob/builds-osx/.travis.yml#L2
I guess you will have to use homebrew to get MT on 10.11.
 

acheron
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Wed Jan 18, 2017 18:23

Where does homebrew get it's stable builds? Can't I just download it from there?
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by Morn76 » Wed Jan 18, 2017 19:12

acheron wrote:Where does homebrew get it's stable builds?

Homebrew currently has "bottles" (i.e. binary packages) for Sierra, El Capitan, and Yosemite, somewhere on its servers I assume: https://github.com/Homebrew/homebrew-games/blob/master/minetest.rb#L15 I think they compile it themselves using the recipe.

You can also use Homebrew to compile the latest git version (with "--HEAD" I believe).
 

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superfly
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by superfly » Sat Feb 04, 2017 02:18

I just wanted to chime in on the mouse movement problem. I'm using Mac OS X 10.9 (Mavericks) and I've had the mouse problem for the last few versions of Minetest. Currently using 0.4.14.

I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.
 

acheron
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Tue Feb 07, 2017 16:06

Hi,

what is your mouse movement problem? On the first page of this thread, it says

Looking around with the trackpad/mouse can become sluggish when the frame rate hits 60 fps. Increasing your fps_max in minetest.conf (e.g., "fps_max = 200") helps if this issue bothers you. Patches or pull requests to solve this bug are welcome. :-)


This worked for me, I set it to fps_max 80. (macmini early 2009, OS X 10.11.6, minetest 0.4.14).
 

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texmex
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Tue Feb 07, 2017 18:45

superfly wrote:I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.

Got the same thing. I can get around by editing the conf file but my less experienced players don't know how. Same goes for fps_max bug.
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texmex
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Fri May 26, 2017 19:16

Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D
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neoascetic
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by neoascetic » Mon Jun 19, 2017 09:08

texmex wrote:Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D

Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.
 

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texmex
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Mon Jun 19, 2017 11:20

neoascetic wrote:Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.

This would happen sooner or later anyway. However, I appreciate only bumping up one version in requirements. Keep up the good work!
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