Minetest 0.4.14 : In-game issues

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Minetest 0.4.14 : In-game issues

by nsiddh3 » Wed Sep 13, 2017 18:07


I have been developing a forked version of minetest-stable-0.4 build for my project here. I have followed the wiki and successfully built the game using the minetest-stable-0.4 source files, however, there are some noticeable deficiencies in my build. The most conspicuous problem is that the player position movements in the server for a client player have much higher lag and jitter as compared to the downloaded portable version of the game (Minetest 0.4.14). I have attached video links to my build (lag-minetest) in comparison with the portable, 64-bit download of Minetest 0.4.14 (good-minetest) here for your reference, along with the CMake output log.

I wanted to request a little help on the solving this problem and it would be really helpful if someone can tell me what I might be missing here.

Also, the portable game does not include the src files so I couldn't make a code comparison to find out what the exact src files for the portable version was built with.

Kindly let me know if there are any additional details that I can provide to pertaining to the build/issue.

Any help or pointers pertaining to the issue would be immensely helpful.

Thank you.

[Good Minetest-0.4.14] https://www.dropbox.com/s/9d0ii3m8ywxmsq6/good-minetest.mp4?dl=0

[My Minetest with stable 0.4 source] https://www.dropbox.com/s/1aln53b3uurt38i/lag-minetest.mp4?dl=0

[CMakeOutput] https://www.dropbox.com/s/10hkr5i3h5mkhwf/CmakeOutput.txt?dl=0

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Re: Minetest 0.4.14 : In-game issues

by Krock » Thu Sep 14, 2017 16:13

Your code base is already 1.5 years old. A lot has changed since then.
Rebase your fork to Minetest 0.4.16 stable or the lastest 0.5.0-dev version.
If that's not possible, check whether the problem occurs in the official builds as well.
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