[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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rnd
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by rnd » Mon Oct 30, 2017 21:03

I just tried latest win32 build minetest-0.5.0-65c5539-win32 (from https://gitlab.com/minetest/minetest/-/ ... s/download) and it works. So something must be wrong with build process i think. Would be nice to know what, for "educational" purposes.
 

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sfan5
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Minetest 0.5.0-fc9747e

by sfan5 » Wed Nov 08, 2017 15:49

+ 22 commits

Download: minetest-0.5.0-fc9747e
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Inocudom » Wed Nov 08, 2017 17:37

Calinou seems to be very busy these days, so could you supply a script that compiles Minetest 0.5 Dev on Linux Mint 17.3/Ubuntu 14.04? It would probably help out a good number of people (like me.)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by azekill_DIABLO » Thu Nov 09, 2017 17:42

Inocudom wrote:Calinou seems to be very busy these days, so could you supply a script that compiles Minetest 0.5 Dev on Linux Mint 17.3/Ubuntu 14.04? It would probably help out a good number of people (like me.)

ACtually compiling recent version of minetest are pretty easy... the readme should show you everything you need to know! normally, it's matter of a few command lines...
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Inocudom » Thu Nov 09, 2017 19:10

azekill_DIABLO wrote:
Inocudom wrote:Calinou seems to be very busy these days, so could you supply a script that compiles Minetest 0.5 Dev on Linux Mint 17.3/Ubuntu 14.04? It would probably help out a good number of people (like me.)

ACtually compiling recent version of minetest are pretty easy... the readme should show you everything you need to know! normally, it's matter of a few command lines...

It is now:
Inocudom wrote:
Code: Select all
[ 57%] Building CXX object src/CMakeFiles/minetest.dir/util/srp.cpp.o
In file included from /usr/include/x86_64-linux-gnu/gmp.h:51:0,
                 from /home/derek/minetest/src/util/srp.cpp:46:
/usr/include/c++/4.9/cstddef:51:11: error: ‘::max_align_t’ has not been declared
   using ::max_align_t;
           ^
make[2]: *** [src/CMakeFiles/minetest.dir/util/srp.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [src/CMakeFiles/minetest.dir/all] Error 2
make: *** [all] Error 2
[  0%] Built target jsoncpp
-- *** Detected Git version 0.5.0-dev-c60abb2 ***
[  0%] Built target GenerateVersion
[  1%] Building CXX object src/CMakeFiles/minetest.dir/util/srp.cpp.o
In file included from /usr/include/x86_64-linux-gnu/gmp.h:51:0,
                 from /home/derek/minetest/src/util/srp.cpp:46:
/usr/include/c++/4.9/cstddef:51:11: error: ‘::max_align_t’ has not been declared
   using ::max_align_t;
           ^
make[2]: *** [src/CMakeFiles/minetest.dir/util/srp.cpp.o] Error 1
make[1]: *** [src/CMakeFiles/minetest.dir/all] Error 2
make: *** [all] Error 2
The program 'minetest' is currently not installed. You can install it by typing:
sudo apt-get install minetest


You can run Minetest again by typing "minetest" in a terminal or selecting it in an applications menu.
You can install mods in ~/.minetest/mods, too.

The scripts create this error (the ones in the first post of this topic.) I used to be able to compile Minetest on Linux Mint using these scripts. What happened?

Thanks to the kind folks in irc, I came to the conclusion that I needed to update my cmake, clang, and gcc installations. However, getting Linux Mint 17.3 to actually use the newly installed gcc version proved to be a pain. Luckily, I came across the following instructions on the internet after using DuckDuckGo:
https://askubuntu.com/questions/26498/choose-gcc-and-g-version
Thanks to those instructions, Calinou's compiling scripts no longer give any fatal errors and are now able to compile Minetest 0.5 Dev.
 

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Minetest 0.5.0-20a85d7

by sfan5 » Fri Nov 10, 2017 22:06

Upgraded to gcc 7.2, new build just to test this (and whether it fixes the 32-bit problem).
+ 1 commit

Download: minetest-0.5.0-20a85d7

Edit: 32-bit problem still not fixed.. :(
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Minetest 0.5.0-ab947bd

by sfan5 » Fri Dec 01, 2017 20:19

+ 26 commit

Download: minetest-0.5.0-ab947bd
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Sat Dec 02, 2017 21:09

minetest-0.5.0-ab947bd-win64 oddly did not cooperate to start and now it does.

Probably nothing or my virus checker but here it is just for good luck.

Image

Tested in in single player, and on Servers and I think it is pretty sweet.
Attachments
Fail.jpg
(15.58 KiB) Not downloaded yet
 

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Minetest 0.5.0-f470cb7

by sfan5 » Mon Dec 04, 2017 20:33

+ 5 commits

Download: minetest-0.5.0-f470cb7
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest 0.5.0-f470cb7

by Napiophelios » Mon Dec 04, 2017 22:36

sfan5 wrote:
+ 5 commits

Download: minetest-0.5.0-f470cb7


eh..I don't see minetest-0.5.0-f470cb7 listed.
 

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Re: Minetest 0.5.0-f470cb7

by Otter » Tue Dec 05, 2017 14:36

Napiophelios wrote:
sfan5 wrote:
+ 5 commits

Download: minetest-0.5.0-f470cb7


eh..I don't see minetest-0.5.0-f470cb7 listed.


sfan5's previous build, despite my initial issue, is so stable and sweet, that I will be reluctant to go to the next build.
This is the one I love:

sfan5 wrote:
+ 26 commit

Download: minetest-0.5.0-ab947bd


Honestly, with this build, I can load all sorts of crazy extra mods and fly around on a laptop that normally throws memory errors in Minetest despite having insane amounts of ram and hard drive space.

On top of that we have black tulips and green chrysanthemums.
 

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Re: Minetest 0.5.0-f470cb7

by sfan5 » Tue Dec 05, 2017 20:43

Napiophelios wrote:
sfan5 wrote:
+ 5 commits

Download: minetest-0.5.0-f470cb7


eh..I don't see minetest-0.5.0-f470cb7 listed.

Yep that was an oversight on my side, sorry. It's fixed now.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Wed Dec 06, 2017 15:56

Late last night I found a bug when using 0.5.0-f470cbf. When I use a server there is an unknown object at my feet. If I hit the unknown object, I take damage. I experienced this on two servers, timetravel and another that I forgot the name of. This bug did not exist on previous builds.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Jordach » Wed Dec 13, 2017 23:05

Otter wrote:Late last night I found a bug when using 0.5.0-f470cbf. When I use a server there is an unknown object at my feet. If I hit the unknown object, I take damage. I experienced this on two servers, timetravel and another that I forgot the name of. This bug did not exist on previous builds.

The server needs to run minetest-0.5.0-f470cb7 or higher.
PM me if you want access to my Solar Plains Discord and or Dev server.
 

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