[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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rnd
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by rnd » Mon Oct 30, 2017 21:03

I just tried latest win32 build minetest-0.5.0-65c5539-win32 (from https://gitlab.com/minetest/minetest/-/ ... s/download) and it works. So something must be wrong with build process i think. Would be nice to know what, for "educational" purposes.
 

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Minetest 0.5.0-fc9747e

by sfan5 » Wed Nov 08, 2017 15:49

+ 22 commits

Download: minetest-0.5.0-fc9747e
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Inocudom » Wed Nov 08, 2017 17:37

Calinou seems to be very busy these days, so could you supply a script that compiles Minetest 0.5 Dev on Linux Mint 17.3/Ubuntu 14.04? It would probably help out a good number of people (like me.)
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by azekill_DIABLO » Thu Nov 09, 2017 17:42

Inocudom wrote:Calinou seems to be very busy these days, so could you supply a script that compiles Minetest 0.5 Dev on Linux Mint 17.3/Ubuntu 14.04? It would probably help out a good number of people (like me.)

ACtually compiling recent version of minetest are pretty easy... the readme should show you everything you need to know! normally, it's matter of a few command lines...
【OMICRON】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Inocudom » Thu Nov 09, 2017 19:10

azekill_DIABLO wrote:
Inocudom wrote:Calinou seems to be very busy these days, so could you supply a script that compiles Minetest 0.5 Dev on Linux Mint 17.3/Ubuntu 14.04? It would probably help out a good number of people (like me.)

ACtually compiling recent version of minetest are pretty easy... the readme should show you everything you need to know! normally, it's matter of a few command lines...

It is now:
Inocudom wrote:
Code: Select all
[ 57%] Building CXX object src/CMakeFiles/minetest.dir/util/srp.cpp.o
In file included from /usr/include/x86_64-linux-gnu/gmp.h:51:0,
                 from /home/derek/minetest/src/util/srp.cpp:46:
/usr/include/c++/4.9/cstddef:51:11: error: ‘::max_align_t’ has not been declared
   using ::max_align_t;
           ^
make[2]: *** [src/CMakeFiles/minetest.dir/util/srp.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [src/CMakeFiles/minetest.dir/all] Error 2
make: *** [all] Error 2
[  0%] Built target jsoncpp
-- *** Detected Git version 0.5.0-dev-c60abb2 ***
[  0%] Built target GenerateVersion
[  1%] Building CXX object src/CMakeFiles/minetest.dir/util/srp.cpp.o
In file included from /usr/include/x86_64-linux-gnu/gmp.h:51:0,
                 from /home/derek/minetest/src/util/srp.cpp:46:
/usr/include/c++/4.9/cstddef:51:11: error: ‘::max_align_t’ has not been declared
   using ::max_align_t;
           ^
make[2]: *** [src/CMakeFiles/minetest.dir/util/srp.cpp.o] Error 1
make[1]: *** [src/CMakeFiles/minetest.dir/all] Error 2
make: *** [all] Error 2
The program 'minetest' is currently not installed. You can install it by typing:
sudo apt-get install minetest


You can run Minetest again by typing "minetest" in a terminal or selecting it in an applications menu.
You can install mods in ~/.minetest/mods, too.

The scripts create this error (the ones in the first post of this topic.) I used to be able to compile Minetest on Linux Mint using these scripts. What happened?

Thanks to the kind folks in irc, I came to the conclusion that I needed to update my cmake, clang, and gcc installations. However, getting Linux Mint 17.3 to actually use the newly installed gcc version proved to be a pain. Luckily, I came across the following instructions on the internet after using DuckDuckGo:
https://askubuntu.com/questions/26498/choose-gcc-and-g-version
Thanks to those instructions, Calinou's compiling scripts no longer give any fatal errors and are now able to compile Minetest 0.5 Dev.
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Minetest 0.5.0-20a85d7

by sfan5 » Fri Nov 10, 2017 22:06

Upgraded to gcc 7.2, new build just to test this (and whether it fixes the 32-bit problem).
+ 1 commit

Download: minetest-0.5.0-20a85d7

Edit: 32-bit problem still not fixed.. :(
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Minetest 0.5.0-ab947bd

by sfan5 » Fri Dec 01, 2017 20:19

+ 26 commit

Download: minetest-0.5.0-ab947bd
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Sat Dec 02, 2017 21:09

minetest-0.5.0-ab947bd-win64 oddly did not cooperate to start and now it does.

Probably nothing or my virus checker but here it is just for good luck.

Image

Tested in in single player, and on Servers and I think it is pretty sweet.
Attachments
Fail.jpg
(15.58 KiB) Not downloaded yet
 

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Minetest 0.5.0-f470cb7

by sfan5 » Mon Dec 04, 2017 20:33

+ 5 commits

Download: minetest-0.5.0-f470cb7
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest 0.5.0-f470cb7

by Napiophelios » Mon Dec 04, 2017 22:36

sfan5 wrote:
+ 5 commits

Download: minetest-0.5.0-f470cb7


eh..I don't see minetest-0.5.0-f470cb7 listed.
 

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Re: Minetest 0.5.0-f470cb7

by Otter » Tue Dec 05, 2017 14:36

Napiophelios wrote:
sfan5 wrote:
+ 5 commits

Download: minetest-0.5.0-f470cb7


eh..I don't see minetest-0.5.0-f470cb7 listed.


sfan5's previous build, despite my initial issue, is so stable and sweet, that I will be reluctant to go to the next build.
This is the one I love:

sfan5 wrote:
+ 26 commit

Download: minetest-0.5.0-ab947bd


Honestly, with this build, I can load all sorts of crazy extra mods and fly around on a laptop that normally throws memory errors in Minetest despite having insane amounts of ram and hard drive space.

On top of that we have black tulips and green chrysanthemums.
 

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Re: Minetest 0.5.0-f470cb7

by sfan5 » Tue Dec 05, 2017 20:43

Napiophelios wrote:
sfan5 wrote:
+ 5 commits

Download: minetest-0.5.0-f470cb7


eh..I don't see minetest-0.5.0-f470cb7 listed.

Yep that was an oversight on my side, sorry. It's fixed now.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Wed Dec 06, 2017 15:56

Late last night I found a bug when using 0.5.0-f470cbf. When I use a server there is an unknown object at my feet. If I hit the unknown object, I take damage. I experienced this on two servers, timetravel and another that I forgot the name of. This bug did not exist on previous builds.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Jordach » Wed Dec 13, 2017 23:05

Otter wrote:Late last night I found a bug when using 0.5.0-f470cbf. When I use a server there is an unknown object at my feet. If I hit the unknown object, I take damage. I experienced this on two servers, timetravel and another that I forgot the name of. This bug did not exist on previous builds.

The server needs to run minetest-0.5.0-f470cb7 or higher.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Sat Jan 06, 2018 20:17

Happy New Year, sfan5!

This version has been really nice and held up for a month!

And now for the complaints. :(

I am getting an unsupported node box version on several servers. I think it is probably time for a new update. Sad really this one has been nice and stable.
 

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Minetest 0.5.0-9146c6a

by sfan5 » Sat Jan 06, 2018 21:51

Here you go!

+ 72 commits

Download: minetest-0.5.0-9146c6a
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Sun Jan 07, 2018 07:55

It is on the server you just have to drill down. Take the link remove the specific file go to the directory and then download it. So far it is working brilliantly.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Enrikoo » Sun Jan 07, 2018 09:33

Otter wrote:It is on the server you just have to drill down. Take the link remove the specific file go to the directory and then download it. So far it is working brilliantly.

On which Server? Find the path to get the new version.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Otter » Sun Jan 07, 2018 14:51

You too can have more power on the internets!
First I go to sfan5's build page,
https://minetest.kitsunemimi.pw/builds/
Then I select the most recent build, by right clicking and selecting 'copy link location'
now I can paste the result into notepad or into the browsers url window.
The result is,
https://minetest.kitsunemimi.pw/builds/ ... 7-win64.7z
Now I take off the file name and get the directory address, where the file is stored.
https://minetest.kitsunemimi.pw/builds/win64/
at this address I can see a list of builds. Two look promising and have the same date and time. I take the one that matches the name sfan5 gave.
A minute later, I am logging onto Minetest servers with success.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Sun Jan 07, 2018 18:12

Did I forget to update the webpage?
The build I made yesterday is showing for me.
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Minetest 0.5.0-4f688d5

by sfan5 » Fri Jan 26, 2018 17:54

The 32-bit build functions correctly again!

+ 38 commits

Download: minetest-0.5.0-4f688d5
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by v-rob » Fri Feb 02, 2018 21:32

In the 0.5.0-4f688d5-win64, HUD like hearts doesn't update until I exit and reenter the game, e.g. I take damage, but the hearts still show that I'm full health. Also, mods like hudbars don't replace the hearts. Both the bars and the normal hearts are present together.
 

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Minetest 0.5.0-cf0bceb

by sfan5 » Sat Feb 03, 2018 00:21

+ 11 commits

The backport (0.4.17) builds were updated too...
Download: minetest-0.5.0-cf0bceb
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Enrikoo » Sat Feb 03, 2018 08:05

v-rob wrote:In the 0.5.0-4f688d5-win64, HUD like hearts doesn't update until I exit and reenter the game, e.g. I take damage, but the hearts still show that I'm full health. Also, mods like hudbars don't replace the hearts. Both the bars and the normal hearts are present together.

At my too, look for a new unstable version.
 

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