[Android] Builds for ARM, x86 and MIPS
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Re: [Android] Builds for ARM, x86 and MIPS
Ok, guys.
This is my build android port (0.4.11):
http://195.154.230.137/1/
ARMv7 build - best performanse!
(Official build for ARMv6 - bad for new CPU).
Now i build small fix for CHANGE port.
:)
Done. Patch ver info:
Replace minimal game to minetest_game
PC main menu
Fix dpi on mainmenu
Other.
Please, test my build :)
Thank you!
This is my build android port (0.4.11):
http://195.154.230.137/1/
ARMv7 build - best performanse!
(Official build for ARMv6 - bad for new CPU).
Now i build small fix for CHANGE port.
:)
Done. Patch ver info:
Replace minimal game to minetest_game
PC main menu
Fix dpi on mainmenu
Other.
Please, test my build :)
Thank you!
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Re: [Android] Builds for ARM, x86 and MIPS
Great work Martin_Devil, thank you
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
Re: [Android] Builds for ARM, x86 and MIPS
Your patched version worka pretty well, thank you, it is great to see the full pc ui on the phone (although no mapgen mods work, experimental mapgen gives a gray screen and ethereal generates the world but the game crashes about 2 mins in the game and I don't think it's cause of lack of ram cause I have a note 4 so 3gb ram, it might also be cause I have the armv8 exynos cpu version of it if it does not happen to you) but I can't find a way to place only one block in the crafting interface without using a gamepad/mouse or using a root app to emulate the mouse pointer and right click button behaviours so I can't craft a pickaxe/sword/armor/whatever else.Martin_Devil wrote:Ok, guys.
This is my build android port (0.4.11):
http://195.154.230.137/1/
ARMv7 build - best performanse!
(Official build for ARMv6 - bad for new CPU).
Now i build small fix for CHANGE port.
:)
Done. Patch ver info:
Replace minimal game to minetest_game
PC main menu
Fix dpi on mainmenu
Other.
Please, test my build :)
Thank you!
EDIT: Nvm, I installed your version over the officiall 0.4.10 (signature verification is disabled on all my android devices) and after I wiped clean the Minetest folder, uninstalled and reinstalled minetest the double tap gesture started working, great job.
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Re: [Android] Builds for ARM, x86 and MIPS
I'm afraid complex mapgen mods might not be ideal for smartphones. They even do cause lag on very potent desktop CPUs. It might be better to either join a server or let a desktop generate most of the world before copying it to the phone.Ranomez wrote: although no mapgen mods work, experimental mapgen gives a gray screen and ethereal generates the world but the game crashes about 2 mins in the game
A list of my mods can be found here.
- Napiophelios
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Re: [Android] Builds for ARM, x86 and MIPS
I am not very technical or very learned in programming and was wondering what you guys do different when creating your android apps?
I am using an old Smasung media player with an OS that cant be updated,
yet every single game I have ever tried from the google play store works great on my device
..except minetest.
I have tried nearly every single build since I joined the forums and its always the same result..just a sky blue screen that never changes. I want to use the official version just cuz I think its more respectful to all the folks who have spent there precious time developing the game.
Why do all the unofficial versions work on my device and yours does not?
Even Wandstep is broken for me...just a plain white screen...nothing changes.
I am using an old Smasung media player with an OS that cant be updated,
yet every single game I have ever tried from the google play store works great on my device
..except minetest.
I have tried nearly every single build since I joined the forums and its always the same result..just a sky blue screen that never changes. I want to use the official version just cuz I think its more respectful to all the folks who have spent there precious time developing the game.
Why do all the unofficial versions work on my device and yours does not?
Even Wandstep is broken for me...just a plain white screen...nothing changes.
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Re: [Android] Builds for ARM, x86 and MIPS
Have you read this? viewtopic.php?p=157100#p157100Napiophelios wrote: ...
I have tried nearly every single build since I joined the forums and its always the same result..just a sky blue screen that never changes.
...
Or have you tried to change the GUI scale in minetest.conf to as lowest as possible?
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
Re: [Android] Builds for ARM, x86 and MIPS
JJust wondering, will this work well with the moto e , anybody know? Im thinking about getting the new tracfone model. thnx n adv.
I test mines.
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Re: [Android] Builds for ARM, x86 and MIPS
I currently use the Moto E.SAMIAMNOT wrote:JJust wondering, will this work well with the moto e , anybody know? Im thinking about getting the new tracfone model. thnx n adv.
MineTest doesn't have the best framerate, but it's decently playable and I can run a few light-weight mods on it as well.
EDIT: Although I forgot to mention that the UI Scale needs to be set to 0.625 in order to see chests properly
Re: [Android] Builds for ARM, x86 and MIPS
Hello there. Here is my report on Android version of Minetest.
Device info:
Minetest version: ARM 0.4.10
Here we go.
There are scaling problems with "Config MODs" and "Sound Volume" menus. Shaders are not working properly, any shader gives same red tint effect. Game does not saves settings when not closed properly from inside the application. Camera rotation is somewhat "jagged" and not smooth. Inventory cube textures are OK, no problems found. There is a typo in Settings, missing space on "Touch threshold" line. Background image flickers during item visuals preloading. Overall performance is good, even world generation is smooth, no lags or framerate drops, with all fancy stuff enabled (except shaders). Lag between pressing on block and start of block breaking process is too long, IMO. Auto-jumping feature and touch-oriented UI would be great additions.
Thank you for working on this game, I like it very much. This port is fully featured, unlike Minecraft PE, it's great! I also wondering is Android port made using SDK (Java VM application) or NDK (Native C application)?
Device info:
Code: Select all
Model: Highscreen Alpha R
Screen, ppi: 5" IPS, 440
Resolution: 1920 x 1080
OS: Android 4.2.1
CPU: MTK MT6589T 1.5 GHz, 4 cores
GPU: Power VR SGX544 MP 286(?) MHz, 1 core
RAM: 1 GB
Here we go.
There are scaling problems with "Config MODs" and "Sound Volume" menus. Shaders are not working properly, any shader gives same red tint effect. Game does not saves settings when not closed properly from inside the application. Camera rotation is somewhat "jagged" and not smooth. Inventory cube textures are OK, no problems found. There is a typo in Settings, missing space on "Touch threshold" line. Background image flickers during item visuals preloading. Overall performance is good, even world generation is smooth, no lags or framerate drops, with all fancy stuff enabled (except shaders). Lag between pressing on block and start of block breaking process is too long, IMO. Auto-jumping feature and touch-oriented UI would be great additions.
Thank you for working on this game, I like it very much. This port is fully featured, unlike Minecraft PE, it's great! I also wondering is Android port made using SDK (Java VM application) or NDK (Native C application)?
- Attachments
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- Shader effect
- Screenshot_2015-02-21-20-55-05.png (870.51 KiB) Viewed 3583 times
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- Scaling problem #2
- Screenshot_2015-02-21-20-07-00.png (364.46 KiB) Viewed 3583 times
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- Scaling poblem #1
- Screenshot_2015-02-21-20-03-37.png (53.87 KiB) Viewed 3583 times
Last edited by mintpick on Fri Mar 13, 2015 11:06, edited 1 time in total.
Re: [Android] Builds for ARM, x86 and MIPS
Hi ! i'm trying to build https://github.com/minetest/minetest for eclipse android. I'm on windows 8. I'm following the steps but I'm getting missing: SQLITE3_INCLUDE_DIR.. :( I want to run the game from eclipse :(
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Re: [Android] Builds for ARM, x86 and MIPS
Ha-ha! You have use make on Debian/Ubuntu to compile native part (libs folder)Heixss wrote:Hi ! i'm trying to build https://github.com/minetest/minetest for eclipse android. I'm on windows 8. I'm following the steps but I'm getting missing: SQLITE3_INCLUDE_DIR.. :( I want to run the game from eclipse :(
Re: [Android] Builds for ARM, x86 and MIPS
Problem solved, I just used "make"Martin_Devil wrote:Ha-ha! You have use make on Debian/Ubuntu to compile native part (libs folder)Heixss wrote:Hi ! i'm trying to build https://github.com/minetest/minetest for eclipse android. I'm on windows 8. I'm following the steps but I'm getting missing: SQLITE3_INCLUDE_DIR.. :( I want to run the game from eclipse :(
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[Android] Latest git (5-9-15)
Hello all! :) Here is the latest Android build: https://drive.google.com/file/d/0B4ncVD ... sp=sharing
Enjoy! :)
Edit: Also, in case anyone's wondering, this and future Android builds of mine are not from my normal Minetest folder, but are built from a separate Minetest folder dedicated only to building for Android.
Enjoy! :)
Edit: Also, in case anyone's wondering, this and future Android builds of mine are not from my normal Minetest folder, but are built from a separate Minetest folder dedicated only to building for Android.
Last edited by Wayward_One on Tue May 12, 2015 14:09, edited 1 time in total.
Re: [Android] Builds for ARM, x86 and MIPS
These updates ARE sent to the Play Store, right? So can get updates from there?
I test mines.
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Re: [Android] Builds for ARM, x86 and MIPS
Nope. I believe only nrz can update the Minetest apk on the Play store, and I haven't seen him around lately. Also, it shows that the last time that apk was updated was March 16th.
Re: [Android] Builds for ARM, x86 and MIPS
Looks like there is a newer, updated ARM build.
http://forum.minetest.net/viewtopic.php?f=18&t=11483
Right now I dont see any benefit of this version over that one or vice versa. Except for the update to 4.12 or course. Thoughts? Whats the difference between the two?
http://forum.minetest.net/viewtopic.php?f=18&t=11483
Right now I dont see any benefit of this version over that one or vice versa. Except for the update to 4.12 or course. Thoughts? Whats the difference between the two?
Last edited by SAMIAMNOT on Thu Jun 04, 2015 18:45, edited 1 time in total.
I test mines.
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Re: [Android] Builds for ARM, x86 and MIPS
It seems that link doesn't work
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Re: [Android] Builds for ARM, x86 and MIPS
Ah, ok. They (the two in the new post) are the same, 0.4.12.12, so there should be no difference between the two.
Edit: My apologies, for some reason I thought you meant differences between the Google Play and the F-Droid versions.
Edit: My apologies, for some reason I thought you meant differences between the Google Play and the F-Droid versions.
Last edited by Wayward_One on Fri Jun 05, 2015 00:47, edited 2 times in total.
Re: [Android] Builds for ARM, x86 and MIPS
Well than why did they make the extra forum topic then?
I test mines.
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Re: [Android] Builds for ARM, x86 and MIPS
I believe the new topic was made specifically to announce the addition of the official Minetest app to those stores.
Re: [Android] Builds for ARM, x86 and MIPS
I am trying to build Minetest for Android x86. But I see that prebuilt dependent binaries downloaded from https://codeload.github.com/minetest/mi ... zip/master has only arm64-v8a and armeabi-v7a binaries. x86 version of the binaries is not available. Can you please help providing those binaries. Also share the latest steps for building the Minetest app for Android x86.
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Re: [Android] Builds for ARM, x86 and MIPS
We do not support building Minetest for Android x86 at all. Pull requests would be welcome for thisahs wrote: ↑Tue Sep 28, 2021 12:48I am trying to build Minetest for Android x86. But I see that prebuilt dependent binaries downloaded from https://codeload.github.com/minetest/mi ... zip/master has only arm64-v8a and armeabi-v7a binaries. x86 version of the binaries is not available. Can you please help providing those binaries. Also share the latest steps for building the Minetest app for Android x86.
That repo contains the scripts to build all the binaries inside it, as a number of Makefiles
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