[Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

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napodan
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[Old] [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

by napodan » Fri Nov 07, 2014 21:29

It's the first time, I build something for windows and this is my first build of minetest. It is more a test than a build
This build was made on a fedora 20.
It is built with the latest source from minetest (commit 96fcca4ea0 - 03 nov 2014).

Don't hesitate to give me your advice. I need to learn more about minetest.

Built with :
cURL (7.37.0-1.fc20)
Freetype (2.5.0.1-2.fc20)
Irrlicht (1.8.1) with directx support
GetText (0.18.3.1-1.fc20) + win-iconv (0.0.4-3.fc20)
libVorbis (1.3.3-3.fc20) + libOgg (1.3.0-5.fc20)
LuaJIT (2.0.3)
OpenAL-soft (1.16.0)
levelDB (1.18)
zlib (1.2.8-2.fc20)

minetest-0.4.10-5ecfdff-win64.zip

source code : https://github.com/napodan/minetest_manifest
Last edited by napodan on Sat Nov 08, 2014 16:05, edited 1 time in total.
 

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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX

by Krock » Fri Nov 07, 2014 21:37

So it's basically a cross-build?
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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX

by Inocudom » Fri Nov 07, 2014 22:13

napodan wrote:Yes.

Would you be interested in attempting to do the same for the fork of Minetest known as Freeminer?
https://github.com/freeminer/freeminer
Minetest has Fess, BlockMen, sfan5, and Krock making Windows builds of it, but Freeminer only has CraigyDavi and Jojoa1997 (and they currently only do 32-bit builds.) Your help would be greatly appreciated there, as the developers of that fork need people to test how it works on Windows before they will consider making a new stable build of it.
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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX

by napodan » Fri Nov 07, 2014 22:23

I don't know freeminer. But why not. I will look at your repository.
 

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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX

by Inocudom » Fri Nov 07, 2014 23:08

napodan wrote:I don't know freeminer. But why not. I will look at your repository.

It doesn't belong to me, it belongs to proller and xyz. They are the developers of it.
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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX

by philipbenr » Sat Nov 08, 2014 06:29

That would be great if you were to do so. I have been looking for a reliable source because I am too lazy to do it myself.

+ "@Inocudom (offtopic)"
 

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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

by napodan » Sat Nov 08, 2014 22:47

It seems to work in fedora 21 Beta-4 too.

Updates :
commit 96fcca4 - 03 nov 2014 => cc8d7b8 - 08 nov 2014

cURL (7.37.0-1.fc20) => 7.37.0-2.fc21
Freetype (2.5.0.1-2.fc20) => 2.5.3-2.fc21
GetText (0.18.3.1-1.fc20) + win-iconv (0.0.4-3.fc20) => 0.18.3.2-2.fc21 and 0.0.6-2.fc21
libVorbis (1.3.3-3.fc20) + libOgg (1.3.0-5.fc20) => 1.3.4-2.fc21 and 1.3.0-6.fc21
zlib (1.2.8-2.fc20) => 1.2.8-7.fc21

minetest-0.4.10-3b651c6-win64.zip
 

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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

by napodan » Mon Nov 10, 2014 15:21

New commits :
    987e565 Create faster key cache for main game loop (client)
    10a47b7 Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
    18c583e Add tooltips to main menu subgames button bar
    9b551d5 Implement WieldMeshSceneNode which improves wield mesh rendering

minetest-0.4.10-a1e9732-win64.zip
 

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Re: [Windows] Napodan's builds (64-bit): LevelDB, DirectX9

by napodan » Wed Nov 12, 2014 18:35

New build:

minetest-0.4.10-45ebaa3-win64.zip

Commits since last build:
45ebaa3 Fix profiler values not being updated (F6) and not being logged
0adadba Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
 


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