[Windows] Dark's Minetest MSVC Builds (Finally updated!)
-
- New member
- Posts: 8
- Joined: Sat Dec 05, 2015 21:49
[Windows] Dark's Minetest MSVC Builds (Finally updated!)
My tested Minetest MSVC Builds for Windows 32-bit and 64-bit.
Download them at the MediaFire directory: https://www.mediafire.com/folder/xb3o9am6cwtay/Minetest
Source is here: https://github.com/minetest/minetest/
x86 is 32-bit (Win32), and x64 is 64-bit (Win64).
Included Subgames: minetest_game (duh), Freecraft.
Update: Updated codebase to Minetest 0.4.15.
Download them at the MediaFire directory: https://www.mediafire.com/folder/xb3o9am6cwtay/Minetest
Source is here: https://github.com/minetest/minetest/
x86 is 32-bit (Win32), and x64 is 64-bit (Win64).
Included Subgames: minetest_game (duh), Freecraft.
Update: Updated codebase to Minetest 0.4.15.
Last edited by Darkness701 on Sat Feb 04, 2017 01:09, edited 3 times in total.
- Napiophelios
- Member
- Posts: 1035
- Joined: Mon Jul 07, 2014 01:14
- GitHub: Napiophelios
- IRC: Nappi
- In-game: Nappi
Re: [Windows] Dark's Minetest MSVC Builds
Works fine for me so far no detectable problems,
but you have some things in the download file that can be discarded.
Like your old debug text file in the bin folder / also your config file:
both contain info from your system
the cache folder could be emptied to save space
and if you ditched all those fonts you could really shave down the weight of the download.
but you have some things in the download file that can be discarded.
Like your old debug text file in the bin folder / also your config file:
both contain info from your system
the cache folder could be emptied to save space
and if you ditched all those fonts you could really shave down the weight of the download.
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
Re: [Windows] Dark's Minetest MSVC Builds
I'm quite sure you have to provide the source code (either bundled with the builds or as a separate download), it's a legal obligation of LGPLv2.1, the license Minetest uses for the source code. This is true even if you haven't modified anything.Darkness701 wrote:(There is no source yet.)
-
- New member
- Posts: 8
- Joined: Sat Dec 05, 2015 21:49
Re: [Windows] Dark's Minetest MSVC Builds
Updated to include source code. SUBGAMES NOT INCLUDED!Calinou wrote:I'm quite sure you have to provide the source code (either bundled with the builds or as a separate download), it's a legal obligation of LGPLv2.1, the license Minetest uses for the source code. This is true even if you haven't modified anything.Darkness701 wrote:(There is no source yet.)
-
- New member
- Posts: 8
- Joined: Sat Dec 05, 2015 21:49
Re: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
Updated codebase to 0.4.15.
-
- New member
- Posts: 8
- Joined: Sat Dec 05, 2015 21:49
Re: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
Updates:
Added new mods to Freecraft to make it more like Minecraft.
Updated minetest_game
Added new mods to Freecraft to make it more like Minecraft.
Updated minetest_game
- Andrey01
- Member
- Posts: 2577
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
What is it for forum "Builds"?Are there somebody add buildings or what?
- Krock
- Developer
- Posts: 4650
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
No, what you can find here is the Minetest source code compiled to an executable that you can use to play Minetest. Each platform (Linux, OS X, Windows and Android) needs a different kind of executable in order to run Minetest there.Andrey01 wrote:What is it for forum "Builds"?Are there somebody add buildings or what?
What you are looking for is the Maps Subforum, where you can show us your maps and houses/buildings.
That's nice, but you are not allowed to publish binaries without showing us the code from which you compiled this binary. You might directly refer to minetest/minetest/ or, if you've made changes in the official code, fork it on GitHub and commit your changes there and include the link to your fork in your main post.Darkness701 wrote:Updates:
Added new mods to Freecraft to make it more like Minecraft.
Updated minetest_game
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
-
- New member
- Posts: 8
- Joined: Sat Dec 05, 2015 21:49
Who is online
Users browsing this forum: No registered users and 3 guests