Add keycode.cpp unittests
sfan5 committed 5 days ago
@sfan5
Rewrite keycode.cpp (Keycode handling & names)
sfan5 committed 5 days ago
Commits on Sep 23, 2016
@paramat
Conf.example: Re-add deleted noise parameter documentation
paramat committed 4 days ago
Commits on Sep 21, 2016
@sfan5
Update library versions in buildbot
sfan5 committed 7 days ago
@sfan5
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5 committed 7 days ago
@sfan5
Do not serialize empty NodeMetadata
sfan5 committed 8 days ago
@paramat @est31
Builtin: Change error to warning for light_source > 14
paramat committed with est31 6 days ago
@everamzah @est31
Increase default font size by 1
everamzah committed with est31 12 days ago
Commits on Sep 19, 2016
@est31
Fix a typo and use proper deprecation notification system
est31 committed 8 days ago
Commits on Sep 17, 2016
@paramat
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat committed 11 days ago
Commits on Sep 15, 2016
@paramat
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat committed 15 days ago
@Thomas--S @paramat
Add an [invert:<mode> texture modifier
Thomas--S committed with paramat on 12 Aug
@ShadowNinja @paramat
Collision: Improve performance by combining 6 vectors into 1 using a …
ShadowNinja committed with paramat on 9 Jan
Commits on Sep 14, 2016
@paramat
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat committed 15 days ago
@sfan5 @paramat
Allow escaping of texture names when passed as an argument to a modifier
sfan5 committed with paramat 24 days ago
@EricMountain @kwolekr
Fix "unknown CMake command "check_library_exists" (#4517)
EricMountain committed with kwolekr 13 days ago
Commits on Sep 13, 2016
@sofar
Plantlike meshoptions: fix degrotate. (#4512)
sofar committed on GitHub 14 days ago
Commits on Sep 12, 2016
@raymoo @kwolekr
fix missing parameters in some mentions of entity callbacks
raymoo committed with kwolekr 19 days ago
Commits on Sep 9, 2016
@everamzah @Zeno-
Return nil on empty get_area() (#4508)
everamzah committed with Zeno- 18 days ago
@SmallJoker @kwolekr
Anticheat: Use the physics_override modifiers aswell
SmallJoker committed with kwolekr 18 days ago
Commits on Sep 8, 2016
@SmallJoker @kwolekr
Make getStackMax return the correct maximal stack size
SmallJoker committed with kwolekr 21 days ago
@paly2 @kwolekr
Add minetest.unregister_item and minetest.register_alias_force
paly2 committed with kwolekr on 10 Jul
Last edited by addi on Mon Oct 03, 2016 07:45, edited 1 time in total.
drpeppercan wrote:Hi addi, thanks for sharing your builds :)
I installed your "Minetest for Windows".
When I ran it, everything in the world looked red.
Would there be a simple way to fix that?
Thanks addi,
DPC
Disable shaders... That happens to me too... it's because the OpenGl driver is a bit outdated (or at least that's what i readed, correct me if i'm wrong)...
Yes, MineYoshi is right, you have to disable shadders. D3d9 is much faster then OGl but Minetest shaders are not compatible with it.
You can change that using the Settings Tab in the Main Menu or by adding enable_shaders = false in the minetest.conf.
Thanks for trying out my builds
addi
Add keycode.cpp unittests
sfan5 committed 5 days ago
@sfan5
Rewrite keycode.cpp (Keycode handling & names)
sfan5 committed 5 days ago
Commits on Sep 23, 2016
@paramat
Conf.example: Re-add deleted noise parameter documentation
paramat committed 4 days ago
Commits on Sep 21, 2016
@sfan5
Update library versions in buildbot
sfan5 committed 7 days ago
@sfan5
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5 committed 7 days ago
@sfan5
Do not serialize empty NodeMetadata
sfan5 committed 8 days ago
@paramat @est31
Builtin: Change error to warning for light_source > 14
paramat committed with est31 6 days ago
@everamzah @est31
Increase default font size by 1
everamzah committed with est31 12 days ago
Commits on Sep 19, 2016
@est31
Fix a typo and use proper deprecation notification system
est31 committed 8 days ago
Commits on Sep 17, 2016
@paramat
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat committed 11 days ago
Commits on Sep 15, 2016
@paramat
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat committed 15 days ago
@Thomas--S @paramat
Add an [invert:<mode> texture modifier
Thomas--S committed with paramat on 12 Aug
@ShadowNinja @paramat
Collision: Improve performance by combining 6 vectors into 1 using a …
ShadowNinja committed with paramat on 9 Jan
Commits on Sep 14, 2016
@paramat
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat committed 15 days ago
@sfan5 @paramat
Allow escaping of texture names when passed as an argument to a modifier
sfan5 committed with paramat 24 days ago
@EricMountain @kwolekr
Fix "unknown CMake command "check_library_exists" (#4517)
EricMountain committed with kwolekr 13 days ago
Commits on Sep 13, 2016
@sofar
Plantlike meshoptions: fix degrotate. (#4512)
sofar committed on GitHub 14 days ago
Commits on Sep 12, 2016
@raymoo @kwolekr
fix missing parameters in some mentions of entity callbacks
raymoo committed with kwolekr 19 days ago
Commits on Sep 9, 2016
@everamzah @Zeno-
Return nil on empty get_area() (#4508)
everamzah committed with Zeno- 18 days ago
@SmallJoker @kwolekr
Anticheat: Use the physics_override modifiers aswell
SmallJoker committed with kwolekr 18 days ago
Commits on Sep 8, 2016
@SmallJoker @kwolekr
Make getStackMax return the correct maximal stack size
SmallJoker committed with kwolekr 21 days ago
@paly2 @kwolekr
Add minetest.unregister_item and minetest.register_alias_force
paly2 committed with kwolekr on 10 Jul
What is happening? I don't have any problem with waitin' until this issue be solved, but i am wondering why i'm having this problem...