[Windows] MSVC Installer builds

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addi
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Posts: 666
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

Re: [Windows] MSVC Installer builds

by addi » Post

new build: https://www.magentacloud.de/lnk/ChsVh9KH
Spoiler

Code: Select all

Add keycode.cpp unittests
sfan5 committed 5 days ago
@sfan5

Rewrite keycode.cpp (Keycode handling & names)
sfan5 committed 5 days ago
Commits on Sep 23, 2016

    @paramat

    Conf.example: Re-add deleted noise parameter documentation 

paramat committed 4 days ago
Commits on Sep 21, 2016

    @sfan5

    Update library versions in buildbot 

sfan5 committed 7 days ago
@sfan5

Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5 committed 7 days ago
@sfan5

Do not serialize empty NodeMetadata
sfan5 committed 8 days ago
@paramat @est31

Builtin: Change error to warning for light_source > 14
paramat committed with est31 6 days ago
@everamzah @est31

Increase default font size by 1
everamzah committed with est31 12 days ago
Commits on Sep 19, 2016

    @est31

    Fix a typo and use proper deprecation notification system 

est31 committed 8 days ago
Commits on Sep 17, 2016

    @paramat

    Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 

paramat committed 11 days ago
Commits on Sep 15, 2016

    @paramat

    Lua_api.txt: Add note of maximum value for node 'light_source' 

paramat committed 15 days ago
@Thomas--S @paramat

Add an [invert:<mode> texture modifier
Thomas--S committed with paramat on 12 Aug
@ShadowNinja @paramat

Collision: Improve performance by combining 6 vectors into 1 using a …
ShadowNinja committed with paramat on 9 Jan
Commits on Sep 14, 2016

    @paramat

    Decorations: Generalise 'spawn by' to be used by all decoration types 

paramat committed 15 days ago
@sfan5 @paramat

Allow escaping of texture names when passed as an argument to a modifier
sfan5 committed with paramat 24 days ago
@EricMountain @kwolekr

Fix "unknown CMake command "check_library_exists" (#4517)
EricMountain committed with kwolekr 13 days ago
Commits on Sep 13, 2016

    @sofar

    Plantlike meshoptions: fix degrotate. (#4512) 

sofar committed on GitHub 14 days ago
Commits on Sep 12, 2016

    @raymoo @kwolekr

    fix missing parameters in some mentions of entity callbacks
    raymoo committed with kwolekr 19 days ago

Commits on Sep 9, 2016

    @everamzah @Zeno-

    Return nil on empty get_area() (#4508)
    everamzah committed with Zeno- 18 days ago

@SmallJoker @kwolekr

Anticheat: Use the physics_override modifiers aswell
SmallJoker committed with kwolekr 18 days ago
Commits on Sep 8, 2016

    @SmallJoker @kwolekr

    Make getStackMax return the correct maximal stack size
    SmallJoker committed with kwolekr 21 days ago

@paly2 @kwolekr

Add minetest.unregister_item and minetest.register_alias_force
paly2 committed with kwolekr on 10 Jul
Last edited by addi on Mon Oct 03, 2016 07:45, edited 1 time in total.

drpeppercan
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Posts: 42
Joined: Mon Oct 19, 2015 22:46
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Re: [Windows] MSVC Installer builds

by drpeppercan » Post

Hi addi, thanks for sharing your builds :)

I installed your "Minetest for Windows".
When I ran it, everything in the world looked red.
Would there be a simple way to fix that?

Thanks addi,

DPC

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MineYoshi
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Posts: 5373
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Re: [Windows] MSVC Installer builds

by MineYoshi » Post

drpeppercan wrote:Hi addi, thanks for sharing your builds :)

I installed your "Minetest for Windows".
When I ran it, everything in the world looked red.
Would there be a simple way to fix that?

Thanks addi,

DPC
Disable shaders... That happens to me too... it's because the OpenGl driver is a bit outdated (or at least that's what i readed, correct me if i'm wrong)...
Have a nice day! :D

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addi
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Posts: 666
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

Re: [Windows] MSVC Installer builds

by addi » Post

Yes, MineYoshi is right, you have to disable shadders. D3d9 is much faster then OGl but Minetest shaders are not compatible with it.
You can change that using the Settings Tab in the Main Menu or by adding enable_shaders = false in the minetest.conf.
Thanks for trying out my builds
addi

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MineYoshi
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Posts: 5373
Joined: Wed Jul 08, 2015 13:20
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Re: [Windows] MSVC Installer builds

by MineYoshi » Post

I was about to download but i have this issue:
Spoiler
Image
I used the link from here:
addi wrote:new build: https://www.magentacloud.de/api/file?at ... hTQjZDYVc=
Spoiler

Code: Select all

Add keycode.cpp unittests
sfan5 committed 5 days ago
@sfan5

Rewrite keycode.cpp (Keycode handling & names)
sfan5 committed 5 days ago
Commits on Sep 23, 2016

    @paramat

    Conf.example: Re-add deleted noise parameter documentation 

paramat committed 4 days ago
Commits on Sep 21, 2016

    @sfan5

    Update library versions in buildbot 

sfan5 committed 7 days ago
@sfan5

Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5 committed 7 days ago
@sfan5

Do not serialize empty NodeMetadata
sfan5 committed 8 days ago
@paramat @est31

Builtin: Change error to warning for light_source > 14
paramat committed with est31 6 days ago
@everamzah @est31

Increase default font size by 1
everamzah committed with est31 12 days ago
Commits on Sep 19, 2016

    @est31

    Fix a typo and use proper deprecation notification system 

est31 committed 8 days ago
Commits on Sep 17, 2016

    @paramat

    Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 

paramat committed 11 days ago
Commits on Sep 15, 2016

    @paramat

    Lua_api.txt: Add note of maximum value for node 'light_source' 

paramat committed 15 days ago
@Thomas--S @paramat

Add an [invert:<mode> texture modifier
Thomas--S committed with paramat on 12 Aug
@ShadowNinja @paramat

Collision: Improve performance by combining 6 vectors into 1 using a …
ShadowNinja committed with paramat on 9 Jan
Commits on Sep 14, 2016

    @paramat

    Decorations: Generalise 'spawn by' to be used by all decoration types 

paramat committed 15 days ago
@sfan5 @paramat

Allow escaping of texture names when passed as an argument to a modifier
sfan5 committed with paramat 24 days ago
@EricMountain @kwolekr

Fix "unknown CMake command "check_library_exists" (#4517)
EricMountain committed with kwolekr 13 days ago
Commits on Sep 13, 2016

    @sofar

    Plantlike meshoptions: fix degrotate. (#4512) 

sofar committed on GitHub 14 days ago
Commits on Sep 12, 2016

    @raymoo @kwolekr

    fix missing parameters in some mentions of entity callbacks
    raymoo committed with kwolekr 19 days ago

Commits on Sep 9, 2016

    @everamzah @Zeno-

    Return nil on empty get_area() (#4508)
    everamzah committed with Zeno- 18 days ago

@SmallJoker @kwolekr

Anticheat: Use the physics_override modifiers aswell
SmallJoker committed with kwolekr 18 days ago
Commits on Sep 8, 2016

    @SmallJoker @kwolekr

    Make getStackMax return the correct maximal stack size
    SmallJoker committed with kwolekr 21 days ago

@paly2 @kwolekr

Add minetest.unregister_item and minetest.register_alias_force
paly2 committed with kwolekr on 10 Jul
What is happening? I don't have any problem with waitin' until this issue be solved, but i am wondering why i'm having this problem...
Have a nice day! :D

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addi
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Posts: 666
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

Re: [Windows] MSVC Installer builds

by addi » Post

Oh sorry I had put the wrong link. I corrected it.

But here is a new "October" build:
https://www.magentacloud.de/lnk/UNsVhK6w
Spoiler
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
paramat committed 11 hours ago
@raymoo @paramat

Forceloading: Transient forceloads
raymoo committed with paramat on 3 Sep
@rubenwardy @paramat

Formspec: Add container[] and container_end[] elements
rubenwardy committed with paramat on 7 Jul
Commits on Oct 2, 2016

@sfan5

Allow nothing to be selected from formspec parameters
sfan5 committed 18 hours ago

Commits on Oct 1, 2016

@Rui-Minetest @nerzhul

Fix typo in core.after (#4560)
Rui-Minetest committed with nerzhul 2 days ago

Commits on Sep 30, 2016

@Wuzzy2 @paramat

Update default controls in README.txt
Wuzzy2 committed with paramat 5 days ago

@paramat

Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise func…
paramat committed 6 days ago
@est31

Fix android build
est31 committed 3 days ago
Commits on Sep 29, 2016

@sfan5

Only include keycode unittests in client build (fixes #4559)
sfan5 committed 4 days ago

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