[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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azekill_DIABLO
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dopium » Sun Oct 30, 2016 10:08

Some feedback, not sure if anyone else is having lag issues with the latest build. I seem to be having alot of lag between client to server vice versa. Placing items into chests, crafting and attacking mobs has long response times. Im using all the same mods as previous builds but this build is very laggy.

It seems to be with everything, loading map chunks is fine for a minute or two then it will lag out having to catch up, same as mining. Not sure whats going on, whether there is something doing intensive checks or whatever.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by hajo » Tue Nov 01, 2016 14:51

Dopium wrote:I seem to be having alot of lag between client to server vice versa. ..
Not sure whats going on, whether there is something doing intensive checks or whatever.

Maybe there should be some more messages for the debug-logfile,
whenever potentially time-consuming actions are started, e.g. map-generation.
 

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Minetest 0.4.14-e403115

by sfan5 » Sat Nov 12, 2016 23:44

+ 58 commits

Download: minetest-0.4.14-e403115
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Fri Nov 25, 2016 18:29

hello - i've just now tried out this latest update. i found the game crashes whenever i call the function...

minetest.get_dir_list()

An example of my code is simple:
local path = "c:/games/minetest"
local folder_names = minetest.get_dir_list(path, true)
print("Successful!")

the above execution never reaches the print() statement. It seems minetest.get_dir_list() is blowing up before it ever attempts to return a value. i though maybe issue with my parameters to the function? But I've tried other variations for 'path' and also tried 'false' and just blank/nil for the function's 2nd parameter. Same problem.

When I test the same code on the prior build from two updates ago.. i have no problems. Any thoughts?
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Fri Nov 25, 2016 18:57

I did a bit more research. I re-download and tested the latest build minetest-0.4.14-e403115-win64.7z and the three other prior builds from the main download page at https://minetest.kitsunemimi.pw/builds ... i did not add or change the builds except for creating a mod called 'test' with a single chat command within init.lua...

Code: Select all
minetest.register_chatcommand("test", {
   params = "<name>",
   description = "health up",
   privs = {},   
   func = function(name)
      path = "c:/games/minetest"
      print("**** path: "..path)
      local returnVal = minetest.get_dir_list(path, true)
      print("**** Success!")
   end,
})


No problem at all when executing from the past builds i tested ...

minetest-0.4.14-09cefc3-win64.7z
minetest-0.4.14-3a95054-win64.7z
minetest-0.4.14-403dada-win64.7z

BUT!! I get this error when calling executing the command from latest build minetest-0.4.14-e403115-win64.7z ...
"ERROR[Main]: ServerError: Lua: Runtime error from mod 'test' in callback on_chat_message(): C++ exception."

I assume this download page list the builds in chronological order? So the next latest build I can use for now is minetest-0.4.14-09cefc3-win64.7z is that right? Thanks!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Sat Nov 26, 2016 13:33

I'd suggest opening an issue on Github with the details.

ErrorNull wrote:I assume this download page list the builds in chronological order?

Nope it's not ordered in any useful way (except having latest & stable at the top)
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by RHR » Sat Nov 26, 2016 15:21

@sfan5
Could you please add a new build? Your current one chrashes when you dig a door with latest minetest_game, because of "minetest.check_for_falling".
 

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Minetest 0.4.14-785a9a6

by sfan5 » Sat Nov 26, 2016 22:01

+ 37 commits

Download: minetest-0.4.14-785a9a6
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest 0.4.14-e403115

by hajo » Sun Nov 27, 2016 15:13

sfan5 wrote:58 commits
..
[git] Wuzzy2 -> minetest/minetest_game: Sethome: Don't auto-grant home priv to singleplayer
3109f38 https://git.io/vXRme (2016-11-07T14:13:45Z)
..

What's the point of not allowing /sethome (and along with that, /home) ?

The included games Carbone-NG and Voxelgarden both have some issues,
see my post in their respective threads.

Also, when I delete some unneeded languages from the locale-directory,
those languages are still listed in the settings-dialog.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Sat Dec 03, 2016 23:39

sfan5 wrote:I'd suggest opening an issue on Github with the details.

ErrorNull wrote:I assume this download page list the builds in chronological order?

Nope it's not ordered in any useful way (except having latest & stable at the top)


thanks sfan. i posted on github and found it was due to the new mod security feature... and will need to include statement:
secure.trusted_mods = mymodname,mysecondmod,anothermod

Thanks for your advice.
 

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Minetest 0.4.14-8a7dc83

by sfan5 » Mon Dec 05, 2016 18:31

+ more than 15 commits

Download: minetest-0.4.14-8a7dc83
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest 0.4.14-8a7dc83

by maikerumine » Thu Dec 22, 2016 23:36

sfan5 wrote:
+ more than 15 commits

Download: minetest-0.4.14-8a7dc83


Thank You!!!!
 

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Minetest 0.4.15 Release / 0.4.15-084cdea6

by sfan5 » Mon Dec 26, 2016 21:54

+ 70 commits

Download: here
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Wed Dec 28, 2016 07:50

very awesome! great to see how much minetest improves each year.
 

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Minetest 0.4.15-7387b190

by sfan5 » Tue Jan 03, 2017 15:07

+ 18 commits

Download: minetest-0.4.15-7387b190
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Minetest 0.4.15-7279f0b3

by sfan5 » Thu Jan 19, 2017 16:22

+ 56 commits

Download: minetest-0.4.15-7279f0b3
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by RHR » Wed Jan 25, 2017 10:43

Could you please make a build whch includes the new smooth lighting (33e0eed)?
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by hoodedice » Wed Jan 25, 2017 18:55

Wednesday, January 25, 2017
1:53 PM - hoodedice™: time for you to make a new windows build https://github.com/minetest/minetest/co ... 4ffbb1543b
1:53 PM - hoodedice™: :^)
1:53 PM - sfan5: im doing that rite now ok
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Minetest 0.4.15-08911160

by sfan5 » Wed Jan 25, 2017 19:01

It wasn't a lie.

+ 25 commits

Download: minetest-0.4.15-08911160
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Fixer » Wed Jan 25, 2017 19:08

Note: 08911160 has a bug that causes segfault on newly created maps related to desert dungeons, will be fixed soon.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by cHyper » Sun Jan 29, 2017 12:10

Fixerol wrote:Note: 08911160 has a bug that causes segfault on newly created maps related to desert dungeons, will be fixed soon.


when will it be fixed?
+1
 

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