[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

sfan5
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Minetest 0.4.9-b8343cd

by sfan5 » Post

New Build
Spoiler
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Fix wrong status text rectangle. Fix for #1412 ed2c8ba 2014-06-27T20:16:37+02:00 http://git.io/IKZuMA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early f383766 2014-06-27T20:42:20+02:00 http://git.io/j6iyJg
<MinetestBot> GIT: kahrl commited to minetest/minetest: Make GUITable mouse wheel scrolling faster 6ee0db6 2014-06-27T23:55:01+02:00 http://git.io/t4JXYQ
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Add prefixes to enum values and fix style issues c91f8b1 2014-06-28T02:02:38-04:00 http://git.io/hzm0jQ
<MinetestBot> GIT: proller commited to minetest/minetest: Masterserver: Fix undefined players 897c218 2014-06-28T22:10:55+04:00 http://git.io/Kyth9A
<MinetestBot> GIT: SmallJoker commited to minetest/minetest: Make player files saving again 3c5df42 2014-06-29T00:45:04+02:00 http://git.io/DNUuhQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO 1367895 2014-06-29T11:57:01+02:00 http://git.io/i2WQfg
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add formspec api versioning ebf7ea5 2014-06-29T12:13:55+02:00 http://git.io/7eAMJA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix msvc2012 build ee7af21 2014-06-29T16:57:50+02:00 http://git.io/0xyxng
<MinetestBot> GIT: mdoege commited to minetest/minetest: OS X compatibility fixes c410e91 2014-06-29T17:27:33+02:00 http://git.io/3mCNQw
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Glasslike_framed drawtype rework. ea6c383 2014-06-29T17:50:37+02:00 http://git.io/0Fg2ag
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Don't spam server console on player/playersao error but just drop the affected client ff36071 2014-06-29T17:55:21+02:00 http://git.io/iejc6Q
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add support for Android 2.3+ 1cc40c0 2014-06-29T18:17:56+02:00 http://git.io/ENpRQQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Copy zlib and freetype dll to windows package too c39992e 2014-06-29T19:36:51+02:00 http://git.io/3gjDvQ
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Add redis options to documentation 7f99904 2014-06-29T21:34:49+02:00 http://git.io/3hajDg
<MinetestBot> GIT: proller commited to minetest/minetest: Masterserver: Fix compiling servers.jst 1c01ed5 2014-06-30T20:47:50+04:00 http://git.io/eKdjlQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix regression in light calculation bfaba2c 2014-06-30T22:56:08+02:00 http://git.io/Mnd-GQ
<MinetestBot> GIT: arsdragonfly commited to BlockMen/minetest_next: Don't create bones if the player's inventory is empty f4594af 2014-07-01T13:48:03+02:00 http://git.io/GKUs_g
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to BlockMen/minetest_next: Fix semitransparent pixel in bread's texture. 8a0d51b 2014-07-01T13:41:44+02:00 http://git.io/xkfSkw
<MinetestBot> GIT: BlockMen commited to BlockMen/minetest_next: Fix papyurs texture 1d8247e 2014-07-01T13:35:32+02:00 http://git.io/OyXfig
<MinetestBot> GIT: BlockMen commited to BlockMen/minetest_next: Update only moving boats 06ef070 2014-07-01T21:04:59+02:00 http://git.io/xKTMvA
<MinetestBot> GIT: Novatux commited to minetest/minetest: Fix inversion of full_punch_interval 3d6d66b 2014-07-02T16:48:11+02:00 http://git.io/YjrFTQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix memory leaks in GenericCAO, ShaderSource and Player classes b8343cd 2014-07-02T23:33:18+02:00 http://git.io/bhApMw
Download: minetest-0.4.9-b8343cd
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Post

So..
Minetest NeXt will no longer be in the builds because it got merged into minetest_game.
A 0.4.10 build will come soon (either today or tomorrow).
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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Minetest 0.4.10 (stable)

by sfan5 » Post

Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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Minetest 0.4.10-eec456b

by sfan5 » Post

New Build
Spoiler
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Don't unload blocks if save failed 8b3ed78 2014-07-07T01:20:25-04:00 http://git.io/IOeD0g
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Don't copy back already generated blocks on map generation a2e1b0f 2014-07-07T01:51:04-04:00 http://git.io/s95zeQ
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Faces shading fixes c9ba92c 2014-07-07T18:06:20+02:00 http://git.io/kKuu1w
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Switch back repository to dev-mode after 0.4.10 release. 5ca336e 2014-07-07T19:08:41+02:00 http://git.io/rZfgeQ
<MinetestBot> GIT: BlockMen commited to minetest/minetest: Update default control documentation e69d660 2014-07-07T19:12:38+02:00 http://git.io/u8uHBQ
<MinetestBot> GIT: BlockMen commited to minetest/minetest_game: Fix jump-stacking 814c176 2014-07-08T16:50:06+02:00 http://git.io/WftQXg
<MinetestBot> GIT: BlockMen commited to minetest/minetest_game: Fix crafting recipe for iron bars 955f3cf 2014-07-08T19:10:55+02:00 http://git.io/HrrcVQ
<MinetestBot> GIT: Novatux commited to minetest/minetest_game: Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes. c993e14 2014-07-09T09:47:51+02:00 http://git.io/2bVkkg
<MinetestBot> GIT: proller commited to minetest/minetest: Remove math mapgen 7df83c2 2014-07-12T18:15:55+04:00 http://git.io/31ZsOw
<MinetestBot> GIT: proller commited to minetest/minetest: Remove indev mapgen 2d90aca 2014-07-12T18:21:54+04:00 http://git.io/1XeRfA
<MinetestBot> GIT: proller commited to minetest/minetest: Remove proller from credits 3feece1 2014-07-12T18:28:17+04:00 http://git.io/8mEuVA
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Move MapBlock (de)serializing code out of Database class eec456b 2014-07-12T17:38:17+02:00 http://git.io/BbJOGA
Download: minetest-0.4.10-eec456b
Voxelgarden is now included.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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Minetest 0.4.10-f0db6c4

by sfan5 » Post

New Build
Spoiler
<MinetestBot> GIT: Novatux commited to minetest/minetest: Fix crash reported here: viewtopic.php?f=6&t=9726 24a631e 2014-07-13T11:05:07+02:00 http://git.io/zWl72A
<MinetestBot> GIT: BlockMen commited to minetest/minetest_game: Add protection to TNT (by @tenplus1) 3180bdf 2014-07-13T19:24:57+02:00 http://git.io/PZQNBg
<MinetestBot> GIT: Novatux commited to minetest/minetest_game: Better ingot textures c521cb0 2014-07-13T19:37:01+02:00 http://git.io/-yGU3g
<MinetestBot> GIT: cupofinsane commited to minetest/minetest_game: Alias string to cotton 5175897 2014-07-13T20:04:14+02:00 http://git.io/qo3RgA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix android build after removal of indev and math mapgen 903d343 2014-07-16T13:40:30+02:00 http://git.io/Eus8fw
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add srollbar formspec element 65b8b52 2014-07-16T15:02:56+02:00 http://git.io/UZEelw
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix flipped textures for drawtype "glasslike" 9a016a6 2014-07-16T16:37:41+02:00 http://git.io/Zp075w
<MinetestBot> GIT: zefram@fysh.org commited to minetest/minetest: Fix indexing error in timer processing aebbcbf 2014-07-16T17:24:39+02:00 http://git.io/Qyaoog
<MinetestBot> GIT: zefram@fysh.org commited to minetest/minetest: Permit non-integer sizes for item_image[] 07f444e 2014-07-16T17:37:12+02:00 http://git.io/eNM95A
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix error handling on inconsistent client ready message d38f6eb 2014-07-16T20:01:00+02:00 http://git.io/2R4k1g
<MinetestBot> GIT: zefram@fysh.org commited to minetest/minetest: Make tooltip_show_delay=0 work 7d72ac6 2014-07-16T18:06:31+02:00 http://git.io/W0DByA
Download: minetest-0.4.10-f0db6c4
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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Minetest 0.4.10-1734540

by sfan5 » Post

New Build
Spoiler
...
<MinetestBot> GIT: Yepoleb commited to minetest/minetest_game: Fix TNT init for undefined enable_tnt setting 6967232 2014-07-25T23:29:44-04:00 http://git.io/0o7wFg
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 1734540 2014-07-29T20:03:18+02:00 http://git.io/4KLgkQ
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Rework texture generating code, add texture grouping via ( ... ) 5884236 2014-07-29T20:02:56+02:00 http://git.io/ald1Uw
Download: minetest-0.4.10-1734540

BTW: The sound problem with the 32-bit build should be fixed now.
Last edited by sfan5 on Thu Jul 31, 2014 10:45, edited 1 time in total.
Reason: Add note about 32-bit build sound problem being fixed
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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Minetest 0.4.10-e9e9e42

by sfan5 » Post

New Build
Spoiler
Don't ask me about commits, I was on vacation
Download: minetest-0.4.10-e9e9e42
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

u34

Re: Minetest 0.4.10-e9e9e42

by u34 » Post

sfan5 wrote:New Build
Spoiler
Don't ask me about commits, I was on vacation
Download: minetest-0.4.10-e9e9e42

https://github.com/minetest/minetest/commits/master

sfan5
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Minetest 0.4.10-e5b4748

by sfan5 » Post

New Build
Spoiler
<MinetestBot> GIT: st.rentsch@hotmail.com commited to minetest/minetest: Fix the *CDP display 6c5f79f 2014-08-15T21:46:04+02:00 http://git.io/4pg-vg
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Makefile support for build without leveldb f6e01ad 2014-08-16T12:28:07+02:00 http://git.io/sVjw-w
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add sqlite3 backend hack for android fa427d6 2014-08-16T12:28:07+02:00 http://git.io/-iCs5Q
<MinetestBot> GIT: Selat commited to minetest/minetest: Remove temporary file at safeWriteToFile() 5f1f115 2014-08-16T12:46:48+02:00 http://git.io/SgrQeA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix inventory items blinking on item preloading ccf3985 2014-08-16T13:00:37+02:00 http://git.io/IFVZaQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Revert "Fix inventory items blinking on item preloading" 0a57b5b 2014-08-16T14:18:33+02:00 http://git.io/fQ-fXw
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. bf91d62 2014-08-16T14:48:52+02:00 http://git.io/uwmbNQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Make scrollbar scale according to DPI and scaling factor 4caa00c 2014-08-16T15:30:56+02:00 http://git.io/lLxZzg
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Mod profiling support c24e075 2014-08-19T22:22:57+02:00 http://git.io/OsWFag
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix caption of config mods button (simple menu) a4c987b 2014-08-19T22:34:25+02:00 http://git.io/A4QEUA
<MinetestBot> GIT: BlockMen commited to minetest/minetest_game: Localize player_attached 11c04e9 2014-08-21T16:49:30+02:00 http://git.io/Ny1k3A
<MinetestBot> GIT: BlockMen commited to minetest/minetest_game: Fix some farming stuff ef1f66a 2014-08-21T16:48:48+02:00 http://git.io/FAqUSg
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Don't call a player event without having player to do a event for 2a5c88b 2014-08-21T17:29:26+02:00 http://git.io/EhwFNg
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes. d9df592 2014-08-21T23:28:01+02:00 http://git.io/RssUmA
<MinetestBot> GIT: CasimirKaPazi commited to minetest/minetest: Remove buildable_to nodes without dropping item when replaced by a falling node 08f7ac5 2014-08-22T11:14:15+02:00 http://git.io/Hnrd9A
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix wrong Icon name in minetest.desktop 7993696 2014-08-22T14:09:39+02:00 http://git.io/NgYnqg
<MinetestBot> GIT: rubenwardy commited to minetest/minetest: Correct spelling mistakes in documentation 944ffe9 2014-08-22T20:55:01+02:00 http://git.io/McfF7Q
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix "ghost" blocks if block update is "on wire" while player digs nodes 8e9d896 2014-08-22T20:56:16+02:00 http://git.io/wOPBcA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Improve timeout calculation 247a1eb 2014-08-22T20:56:16+02:00 http://git.io/k1rG6w
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add player name length checks d7d8aa1 2014-08-22T21:18:43+02:00 http://git.io/M0v4QA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix to to too two times dec8c43 2014-08-22T21:51:20+02:00 http://git.io/2cOr6A
<MinetestBot> GIT: Selat commited to minetest/minetest: ban.cpp refactoring c58b9d8 2014-08-22T22:03:08+02:00 http://git.io/nbt1zg
<MinetestBot> GIT: st.rentsch@hotmail.com commited to minetest/minetest: Reduce time of red screen when damaged e4d570e 2014-08-22T22:19:07+02:00 http://git.io/juTlEw
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Add ^[mask texture modifier b19dd92 2014-08-22T22:42:04+02:00 http://git.io/8BEENA
<MinetestBot> GIT: st.rentsch@hotmail.com commited to minetest/minetest: Use pause_fps_max also on multiplayer 55c646c 2014-08-22T22:52:20+02:00 http://git.io/9MKntA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix chat messages capturing mouse interactions for menu/formspecs 7940a42 2014-08-23T00:23:14+02:00 http://git.io/JL_3Ow
<MinetestBot> GIT: kahrl commited to minetest/minetest: Minimal game: add /dummyball <count> command 26f4a5c 2014-08-23T00:52:57+02:00 http://git.io/PLwpkw
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add video driver selection to settings menu (based uppon idea from webdesigner97) 996ea60 2014-08-23T01:55:54+02:00 http://git.io/gt1fbw
<MinetestBot> GIT: Zeno- commited to minetest/minetest: Fix seg fault if popping from empty stack (L-system trees) f33d316 2014-08-23T06:40:27+02:00 http://git.io/dCZSNg
<MinetestBot> GIT: kahrl commited to minetest/minetest: Fix LuaJIT exception wrapper 3e267a6 2014-08-23T20:41:03+02:00 http://git.io/C23rvw
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add lua exception handling test code e09293b 2014-08-23T20:53:34+02:00 http://git.io/RUCW_g
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix retval of entity.get_staticdata beeing lost while profiling is enabled 3ce6888 2014-08-24T01:56:27+02:00 http://git.io/w7EVEQ
<MinetestBot> GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Allow use all 6 faces for special tiles. e66bb9b 2014-08-25T12:47:06+02:00 http://git.io/bpyo8g
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing doc for minetest.get_us_time() d7364d6 2014-08-25T21:16:32+02:00 http://git.io/AvOkeA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Remove invalid doc about minetest.get_time_us() 8ab2971 2014-08-25T21:52:52+02:00 http://git.io/E8MBCQ
<MinetestBot> GIT: Calinou commited to minetest/minetest_game: Make sand and some leaves sounds quieter 49a8ddc 2014-08-22T11:52:51+02:00 http://git.io/6C9SbQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 fb2183b 2014-08-29T00:54:46+02:00 http://git.io/t3lXCw
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes e5b4748 2014-08-29T01:35:35+02:00 http://git.io/va_WYg
Download: minetest-0.4.10-e5b4748
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

DFrid29
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Fork Compiling

by DFrid29 » Post

Can you please build my Minetest fork called BlockCraft. The source is at https://github.com/WantedGames/BlockCraft. Thanks!

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Minetestforfun
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Re: Fork Compiling

by Minetestforfun » Post

@DFrid29
In your fork :
No thanks to Minetest...
No hint that this is a fork of Minetest...
It's the least we can do, it's really sad to have no gratitude... :( (the license allows, but this isn't a reason ...)
(and I'm not talking about having no participation on the forum or to propose a system based on monetary gain)
I'm really sad to discover forks with a similar mentality ...
----
tu as l'air d'être français alors, dans ton fork :
Aucun remerciement à Minetest...
Aucune mention sur ton site/jeu que c'est un fork de Minetest... (même si la licence le permet, ce n'est pas une raison, je ne me suis jamais permis d'omettre les remerciements même si je n'y étais pas contraint)
C'est le moins que nous puissions faire pour encourager le projet, c'est vraiment triste de n'avoir aucune gratitude... (envers le travail de la communauté Minetest)
(Et je ne parle pas de ton inactivité au sein de la communauté, ou encore de ton fork qui a pour but de te rémunérer, c'est une autre discussion, je pense.)
Je suis vraiment triste de découvrir un tel fork avec une mentalité pareil...

DFrid29
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Posts: 9
Joined: Tue Jul 29, 2014 19:39

Re: Fork Compiling

by DFrid29 » Post

Minetestforfun wrote:@DFrid29
In your fork :
No thanks to Minetest...
No hint that this is a fork of Minetest...
It's the least we can do, it's really sad to have no gratitude... :( (the license allows, but this isn't a reason ...)
(and I'm not talking about having no participation on the forum or to propose a system based on monetary gain)
I'm really sad to discover forks with a similar mentality ...
----
tu as l'air d'être français alors, dans ton fork :
Aucun remerciement à Minetest...
Aucune mention sur ton site/jeu que c'est un fork de Minetest... (même si la licence le permet, ce n'est pas une raison, je ne me suis jamais permis d'omettre les remerciements même si je n'y étais pas contraint)
C'est le moins que nous puissions faire pour encourager le projet, c'est vraiment triste de n'avoir aucune gratitude... (envers le travail de la communauté Minetest)
(Et je ne parle pas de ton inactivité au sein de la communauté, ou encore de ton fork qui a pour but de te rémunérer, c'est une autre discussion, je pense.)
Je suis vraiment triste de découvrir un tel fork avec une mentalité pareil...
1. Have you ever looked at Freeminer?
2. The gratitude is included in the Minetest Game.

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Minetestforfun » Post

Yes, i know what is Freeminer, and they don't hesitate to thank minetest (look at the homepage)

For me, the most important thing is to show our gratitude to the community.

I have a website in wordpress, I kept the "powered by wordpress" it's the least of things !

For any opensource software self-hosted services I use (Leed, Pydio, Proxmox, Collabtive, Yourls, 2048, etc ...) => I find a place to thank they work.

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by DFrid29 » Post

Minetestforfun wrote:Yes, i know what is Freeminer, and they don't hesitate to thank minetest (look at the homepage)

For me, the most important thing is to show our gratitude to the community.

I have a website in wordpress, I kept the "powered by wordpress" it's the least of things !

For any opensource software self-hosted services I use (Leed, Pydio, Proxmox, Collabtive, Yourls, 2048, etc ...) => I find a place to thank they work.
Like I said, I include gratitude in the Minetest Game which is not included in the BlockCraft respitory. Also, my game does have a website and gratitude is included there. You can find it at http://sidengo.com/wanted#blockcraft

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Minetestforfun » Post

Can you link the page on the domain name "blockcraft.xx" ?

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by DFrid29 » Post

Minetestforfun wrote:Can you link the page on the domain name "blockcraft.xx" ?
Its not letting me. I use a website creator called Sidengo and it doesn't let me register a domain even though I have a pro plan. Here is the screenshot of the page.Image

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Minetestforfun » Post

I had seen this page.

Ok, so... no page on the website of Blockcraft (homepage for example)...
And "http://sidengo.com/wanted#blockcraft" is just an hidden page ?

I can also put a "page to thank the community" in a sub domain or sub-sub domain without referencing, and say I did my part, I thank the community.
But it will be wrong. Because 1 visitor on 100 000 visitors will click and read this page ...

I like the mentality of "Freeminer" because on their homepage it says clearly that is a fork of "Minetest", and they don't hide this point :)

Sorry if I seem "boring", but I am attached to this kind of thing...

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Post

When I went from minetest-0.4.10-1734540 to minetest-0.4.10-e9e9e42 an error occurred when in creative mode only. I didn't have any mods enabled and was using minetest_game. The error happens when I open the player inventory. It happens with every build.

Here's the debug.txt entry:

Code: Select all

-------------
  Separator  
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
15:52:42: ACTION[main]:         .__               __                   __   
15:52:42: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:52:42: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:52:42: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:52:42: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:52:42: ACTION[main]:       \/        \/     \/          \/     \/        
15:52:42: ACTION[main]: World at [C:\Users\Thomas\Downloads\minetest-0.4.10-dev20140903\bin\..\worlds\test]
15:52:42: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:54237.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
15:52:45: ACTION[ServerThread]: Moving singleplayer to static spawnpoint at (0,10,0)
Irrlicht log: Could not open file of texture: 
15:52:45: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game. 
Irrlicht log: Could not open file of texture: 15:52:45: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer

Irrlicht log: Could not open file of texture: 
Irrlicht log: Could not open file of texture: 
Font size: 8 17
Irrlicht log: Could not open file of texture: character.png
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
15:52:53: ERROR[main]: Some exception: "Access violation"

In thread 780:
guiFormSpecMenu.cpp:132: GUIFormSpecMenu::~GUIFormSpecMenu: Assertion '*m_ext_ptr == this' failed.
Debug stacks:
DEBUG STACK FOR THREAD 780:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a60:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD b7c:
#0  ServerThread::Thread
#1  Server::Receive
(Leftover data: #2  Server::SendBlocks)
(Leftover data: #3  RemoteClient::GetNextBlocks)
(Leftover data: #4  Server::SendBreath)
(Leftover data: #5  ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD f48:
#0  EmergeThread::Thread
(Leftover data: #1  ServerMap::emergeBlock: p=(3,3,8), create_blank=0)
(Leftover data: #2  ServerMap::createSector: p2d=(1,8))

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Post

mtmodder148 wrote:When I went from minetest-0.4.10-1734540 to minetest-0.4.10-e9e9e42 an error occurred when in creative mode only. I didn't have any mods enabled and was using minetest_game. The error happens when I open the player inventory. It happens with every build.

Here's the debug.txt entry:

-snip-
It says minetest-0.4.10-dev20140903, are you sure you are using the right build?
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Post

Sorry if that threw you off it's blockman's recent build your build just crashes with no error. When I'm in creative mode if I open the inventory the game crashes. Both builds are doing it. I don't know why yours doesn't produce an error. I didn't change anything or add any mods.

Here it is with your build:

Code: Select all

-------------
  Separator  
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
07:31:03: ACTION[main]:         .__               __                   __   
07:31:03: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
07:31:03: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
07:31:03: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
07:31:03: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
07:31:03: ACTION[main]:       \/        \/     \/          \/     \/        
07:31:03: ACTION[main]: World at [C:\Users\Thomas\Downloads\minetest-0.4.10-e5b4748-win32\bin\..\worlds\test]
07:31:03: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:49526.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: Could not open file of texture: 
Irrlicht log: Could not open file of texture: 
Irrlicht log: Could not open file of texture: 
Irrlicht log: Could not open file of texture: 
Font size: 8 17
07:31:04: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game. 
07:31:04: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not open file of texture: character.png

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Post

mtmodder148 wrote:Sorry if that threw you off it's blockman's recent build your build just crashes with no error. When I'm in creative mode if I open the inventory the game crashes. Both builds are doing it. I don't know why yours doesn't produce an error. I didn't change anything or add any mods.
Did you try using the 64-bit build?

About the crashing vs. not crashing:
MSVC (incorrectly) raises an exception on access violation, an access violation is however a fatal error that shouldn't be thrown as a C++ exception.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Post

I've never used it in the past and I know that my computer is 32-bit. I'll try it though. Are you not getting the same error?

Note: The 64-bit didn't run at all as expected. :) Should I post the error in bugs and problems rather than here?

Both yours and blockman's builds crash, but only his shows the error in debug.txt.

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Post

I just found out that the crash happens only when the setting preload_item_visuals = false and creative_mode = true. When preload_item_visuals = true the crash doesn't happen. Here is the commit that changed this by default: https://github.com/minetest/minetest/co ... a2e2e20a81

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by hoodedice » Post

Can I please get a new build for Windows? Thanks =)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by philipbenr » Post

Yes, please.

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