[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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sfan5
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by sfan5 » Tue Sep 10, 2013 12:13

New Build with LevelDB support
[spoiler=9 Commits]
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Use system-wide LevelDB instead of bundled one 3725179736 2013-09-09T13:50:51-07:00 http://git.io/vTvejA
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Prevent ModMgr from deleting backend setting in world.mt 1f3402e7a1 2013-09-09T13:50:51-07:00 http://git.io/wxVEFA
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Make --migrate update world.mt too 49a75b1894 2013-09-09T13:50:51-07:00 http://git.io/izY2Zw
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Add note about --migrate only working with minetestserver or --server 321ac66558 2013-09-09T13:50:51-07:00 http://git.io/uwszAA
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Fix 'Unknown map backend' error when using Configure menu right after creating world d423a8fc20 2013-09-09T13:50:51-07:00 http://git.io/pLcvvA
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Use STL containers instead of irr::core::list f1e4a671dc 2013-09-09T13:50:51-07:00 http://git.io/Oa3n4g
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Add message that LevelDB is not supported on Windows 1cc1c56234 2013-09-09T13:50:51-07:00 http://git.io/qbM7jg
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Make it compile 7e44c2ace1 2013-09-09T13:50:50-07:00 http://git.io/Ds94Bg
<MinetestBot> GIT: xyzz commited to minetest/minetest: Add dummy and LevelDB database backends 58841ef12f 2013-09-09T13:50:50-07:00 http://git.io/_2vXZQ
[/spoiler]
DL: minetest-0.4.7-3725179-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by LionsDen » Thu Sep 12, 2013 22:48

With your latest build from 2013-09-10, I tried to load a world after changing some mods and got the following error in debug.txt. It didn't load the world, just dumped me back into the main menu.


Code: Select all
-------------
  Separator 
-------------

Mod: maptools " false" but not found
Mod: moreblocks " false" but not found
Mod: moreores " false" but not found
Mod: cchests " false" but not found
Mod: chests_0gb_us " false" but not found
Mod: ind_furn " false" but not found
Mod: mage " false" but not found
Mod: moretrees " false" but not found
Mod: negabomb " false" but not found
Mod: nodescan " false" but not found
Mod: orescanner " false" but not found
Mod: flowers_plus " false" but not found
Mod: junglegrass " false" but not found
Mod: plants_lib " false" but not found
Mod: poisonivy " false" but not found
Mod: tbm " false" but not found
Mod: workers " false" but not found
Mod: worldedit " true" but not found
Mod: worldedit_commands " true" but not found
17:58:07: ERROR[main]: MAINMENU ERROR: LuaError: error running function engine.button_handler: C:\Games\minetest-sfan5\builtin\modmgr.lua:734: attempt to concatenate field 'backend' (a nil value)
17:58:07: ERROR[main]: stack traceback:
 

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by PilzAdam » Thu Sep 12, 2013 23:17

LionsDen wrote:With your latest build from 2013-09-10, I tried to load a world after changing some mods and got the following error in debug.txt. It didn't load the world, just dumped me back into the main menu.


Code: Select all
-------------
  Separator 
-------------

Mod: maptools " false" but not found
Mod: moreblocks " false" but not found
Mod: moreores " false" but not found
Mod: cchests " false" but not found
Mod: chests_0gb_us " false" but not found
Mod: ind_furn " false" but not found
Mod: mage " false" but not found
Mod: moretrees " false" but not found
Mod: negabomb " false" but not found
Mod: nodescan " false" but not found
Mod: orescanner " false" but not found
Mod: flowers_plus " false" but not found
Mod: junglegrass " false" but not found
Mod: plants_lib " false" but not found
Mod: poisonivy " false" but not found
Mod: tbm " false" but not found
Mod: workers " false" but not found
Mod: worldedit " true" but not found
Mod: worldedit_commands " true" but not found
17:58:07: ERROR[main]: MAINMENU ERROR: LuaError: error running function engine.button_handler: C:\Games\minetest-sfan5\builtin\modmgr.lua:734: attempt to concatenate field 'backend' (a nil value)
17:58:07: ERROR[main]: stack traceback:

Thats already fixed in 214da7bef9ed6e3ceff4d2bbff1afd0675497f79, sfan5 needs to make a new build.
 

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by sfan5 » Fri Sep 13, 2013 05:13

New Build
[spoiler=15 Commits]
<MinetestBot> GIT: kahrl commited to minetest/minetest: Add license headers and remove useless includes 95e4a93b1b 2013-09-10T07:09:30-07:00 http://git.io/_KQyIg
<MinetestBot> GIT: kahrl commited to minetest/minetest: Add --migrate to manpages and update manpage dates 217b66e5d2 2013-09-10T07:44:11-07:00 http://git.io/bJl35w
<MinetestBot> GIT: kahrl commited to minetest/minetest: Fix broken build due to missing mapsector.h include 6fb4a78d71 2013-09-10T08:49:53-07:00 http://git.io/mYGqmQ
<MinetestBot> GIT: kahrl commited to minetest/minetest: Fix loading leveldb worlds 168fa2ffe0 2013-09-10T09:16:36-07:00 http://git.io/IwWEhA
<MinetestBot> GIT: kahrl commited to minetest/minetest: Handle --migrate even when compiled without leveldb support 10a38a3005 2013-09-10T09:29:51-07:00 http://git.io/IwDe7Q
<MinetestBot> GIT: kahrl commited to minetest/minetest: Remove assert warning in leveldb wonderland c6e3797c1a 2013-09-10T09:28:26-07:00 http://git.io/boXSrw
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Add Settings interface for Lua d820a6bfd8 2013-09-10T09:31:38-07:00 http://git.io/GABcLQ
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Use engine.is_yes() in mainmenu e0f9f15d1d 2013-09-10T12:38:50-07:00 http://git.io/VIhd8A
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Use the Settings Lua interface to read world.mt 214da7bef9 2013-09-10T12:38:49-07:00 http://git.io/og03-w
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Allow non-string arguments for minetest.is_yes() dd5c451e03 2013-09-10T12:38:44-07:00 http://git.io/JtqRyg
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug: texture pack not overriding default menu textures 681e136d5f 2013-09-10T13:51:27-07:00 http://git.io/SMTMDQ
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Add offset to automatic_face_movement_dir 4feea0ac68 2013-09-10T14:31:44-07:00 http://git.io/SLT79w
<MinetestBot> GIT: BlockMen commited to minetest/minetest: Fix hotbar padding at bottom da9fe64851 2013-09-10T14:39:38-07:00 http://git.io/2yZCOQ
<MinetestBot> GIT: kahrl commited to minetest/minetest: Change mainmenu texture handling + small misc changes 3c4734d69a 2013-09-10T15:08:56-07:00 http://git.io/KMMybA
[/spoiler]
DL: minetest-0.4.7-3c4734d-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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by sfan5 » Tue Sep 17, 2013 06:16

New Build
[spoiler=6 Commits]
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Always use builtin JThread library d308352dbd 2013-09-15T20:00:01-07:00 http://git.io/biGnqA
<MinetestBot> GIT: proller@github.com commited to minetest/minetest: Add configurable PRAGMA synchronous = 4c704fe306 2013-09-16T15:11:30-07:00 http://git.io/Emo6Vg
<MinetestBot> GIT: proller@github.com commited to minetest/minetest: Fog depend on humidity 62bc5331aa 2013-09-16T15:43:24-07:00 http://git.io/en0Vkg
<MinetestBot> GIT: proller@github.com commited to minetest/minetest: Use cached "weather" setting cfe6eaa66b 2013-09-16T15:57:36-07:00 http://git.io/WztzTg
<MinetestBot> GIT: ShadowNinja commited to minetest/minetest: Fix comments about length of server step c9eb17aba3 2013-09-16T16:47:45-07:00 http://git.io/h1XFpw
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Weather: Clean up getHeat/getHumidity somewhat 9bccd75e34 2013-09-16T20:33:53-07:00 http://git.io/ORZYaQ
[/spoiler]
DL: minetest-0.4.7-c039822-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by sfan5 » Sun Sep 22, 2013 07:42

New Build
[spoiler=3 Commits]
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Fix some warnings and other minor details c0398224ef 2013-09-16T20:52:42-07:00 http://git.io/Dsne1Q
<MinetestBot> GIT: proller@github.com commited to minetest/minetest: Fix null dereference in weather update functions f7ee5da4c1 2013-09-17T14:37:47-07:00 http://git.io/sat2Jw
<MinetestBot> GIT: BlockMen commited to minetest/minetest: Add option to scale image to percentage values 27947d85f7 2013-09-20T11:03:58-07:00 http://git.io/XbJr5A
[/spoiler]
DL: minetest-0.4.7-27947d8-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by hoodedice » Sat Oct 05, 2013 16:53

sfan5 wrote:New Build
DL: minetest-0.4.7-2170c99-win32.7z


What's the changes?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by sfan5 » Sat Oct 05, 2013 17:08

hoodedice wrote:
sfan5 wrote:New Build
DL: minetest-0.4.7-2170c99-win32.7z


What's the changes?

I did not keep track of them
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by saikoe » Thu Oct 17, 2013 20:58

sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/
List of different Builds:
  • Latest Git and Stable with Gettext, FreeType, CURL, LuaJIT AND LevelDB 7z
  • Blockplanet C++ 7z (Discontinued)
  • Minetest with Jeija's ModManager 7z (Discontinued)
BTW: If you want me to build your Minetest Fork/Branch ask me on IRC or PM me
Info: Some Builds have a special prefix appended to the Git-Tag. These Builds are patched, the prefix will tell you what was changed.

Sfan5

Umm sfan when is the new updates coming out?
 

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by sfan5 » Fri Oct 18, 2013 05:37

New Build
Again, did not keep track of the Changes..
DL: minetest-0.4.7-a924409-win32.7z
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by Inocudom » Wed Oct 30, 2013 17:05

RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
https://forum.minetest.net/viewtopic.php?pid=116246#p116246
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

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by sfan5 » Wed Oct 30, 2013 18:52

Inocudom wrote:RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
https://forum.minetest.net/viewtopic.php?pid=116246#p116246

Here you go:
http://sfan5.duckdns.org/minetest-0.4.7-382357d-rba-shader-win32.7z
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by Inocudom » Fri Nov 01, 2013 01:11

sfan5 wrote:
Inocudom wrote:RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
https://forum.minetest.net/viewtopic.php?pid=116246#p116246

Here you go:
http://sfan5.duckdns.org/minetest-0.4.7-382357d-rba-shader-win32.7z


RealBadAngel recently added the necessary shaders to this fork. Are you able to make a new build of it for testing purposes?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

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by sfan5 » Fri Nov 01, 2013 09:39

Inocudom wrote:
sfan5 wrote:
Inocudom wrote:RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
https://forum.minetest.net/viewtopic.php?pid=116246#p116246

Here you go:
http://sfan5.duckdns.org/minetest-0.4.7-382357d-rba-shader-win32.7z


RealBadAngel recently added the necessary shaders to this fork. Are you able to make a new build of it for testing purposes?

http://sfan5.duckdns.org/minetest-0.4.7-382357d-rba-shaders-win32.7z
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by Inocudom » Fri Nov 01, 2013 12:58

sfan5 wrote:
Inocudom wrote:


RealBadAngel recently added the necessary shaders to this fork. Are you able to make a new build of it for testing purposes?

http://sfan5.duckdns.org/minetest-0.4.7-382357d-rba-shaders-win32.7z


Thank you, sfan5. I am now able to test RealBadAngel's shaders.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

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by Inocudom » Sat Nov 02, 2013 17:31

You might want to consider making a new build of proller's branch of Minetest. A fix that deals with server lag was added recently.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

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by sfan5 » Sun Nov 03, 2013 14:50

New Build with many changes
DL: minetest-0.4.7-0b78889-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by Inocudom » Sun Nov 03, 2013 15:14

sfan5 wrote:New Build with many changes
DL: minetest-0.4.7-0b78889-win32.7z


Thank you for this new build, sfan5.

Many important updates were made to proller's next branch recently. Could you make a build of it? The link to the branch's topic is below:
https://forum.minetest.net/viewtopic.php?pid=107588#p107588
Last edited by Inocudom on Thu Nov 07, 2013 17:42, edited 1 time in total.
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by sfan5 » Tue Nov 12, 2013 14:43

New Build with many changes again
DL: minetest-0.4.7-5094a39-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by sfan5 » Sun Nov 17, 2013 12:59

New Build, get it while it's hot!
DL: minetest-0.4.7-367b538-win32.7z
Last edited by sfan5 on Sun Nov 17, 2013 13:08, edited 1 time in total.
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by hoodedice » Mon Nov 18, 2013 05:00

Newer build has a fix for entity duplication. Can you build it, please?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by sfan5 » Mon Nov 18, 2013 15:05

New Build
[spoiler=9 commits]<MinetestBot> GIT: kwolekr commited to minetest/minetest: Revert "Don't use msvc libs for mingw build" a439aea9ba 2013-11-17T07:33:58-08:00 http://git.io/CSl5jQ
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Handle blank blocks in database aa172bdda4 2013-11-17T07:57:45-08:00 http://git.io/jqE44w
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Do the same for LevelDB interface d419e4cbb6 2013-11-17T08:26:34-08:00 http://git.io/clXmyQ
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before b2d9205796 2013-11-17T09:46:54-08:00 http://git.io/ETjzWA
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing RequestQueue doc eadc943159 2013-11-17T09:46:43-08:00 http://git.io/8UDZvw
<MinetestBot> GIT: Sapier at GMX dot net commited to minetest/minetest: Fix multicaller support in RequestQueue dc407e219f 2013-11-17T09:45:58-08:00 http://git.io/4UM3Kw
<MinetestBot> GIT: celeron55 commited to minetest/minetest: Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. 21789ccc5f 2013-11-17T11:46:01-08:00 http://git.io/PduQrg
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Increase liquid_loop_max to 10000 again a55c073ce9 2013-11-17T12:05:14-08:00 http://git.io/dvDvVg
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 86ef7147b6 2013-11-17T12:15:59-08:00 http://git.io/SwHq5g[/spoiler]
DL: minetest-0.4.7-86ef714-win32.7z

hoodedice wrote:Newer build has a fix for entity duplication. Can you build it, please?

See above
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by hoodedice » Fri Nov 22, 2013 03:15

Newer build has fix for land level rising along with water level when water_level is edited under minetest.conf. Can you build it, please?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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