[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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LuxAtheris
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by LuxAtheris » Tue Dec 31, 2013 23:26

This always happen when I try to download it:

Entschuldigung. Sie benutzen eine verdächtige IP.
Bitte klicken Sie hier, um die Seite zu betreten.

Sorry. You are using a suspicious IP.
Please click here to access the page.
Believe you can and you’re halfway there.
 

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Inocudom
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by Inocudom » Wed Jan 01, 2014 00:51

LuxAtheris wrote:This always happen when I try to download it:

Entschuldigung. Sie benutzen eine verdächtige IP.
Bitte klicken Sie hier, um die Seite zu betreten.

Sorry. You are using a suspicious IP.
Please click here to access the page.


If you have a 64-bit computer, give Fess's latest build a try.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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LuxAtheris
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by LuxAtheris » Wed Jan 01, 2014 01:00

Inocudom wrote:
LuxAtheris wrote:This always happen when I try to download it:

Entschuldigung. Sie benutzen eine verdächtige IP.
Bitte klicken Sie hier, um die Seite zu betreten.

Sorry. You are using a suspicious IP.
Please click here to access the page.


If you have a 64-bit computer, give Fess's latest build a try.

I have a 32-bit computer
Believe you can and you’re halfway there.
 

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LionsDen
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by LionsDen » Wed Jan 01, 2014 06:46

I have just downloaded his version and uploaded it to mediafire, you can get it at the following link at least you hopefully can.

http://www.mediafire.com/download/3ak6q35d7j3k13o/minetest-0.4.8-2902a29-win32.7z
 

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LuxAtheris
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by LuxAtheris » Thu Jan 02, 2014 04:21

So what will i do after i download it?
Believe you can and you’re halfway there.
 

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by LionsDen » Thu Jan 02, 2014 04:52

You will need to unzip it to a directory and go into that directory and then the bin directory and run minetest.exe to run the game. There are plenty of posts about adding mods and even FAQs and guides. If you want texture packs, there is an old way of them and a new way and you should be able to find out how to do each. You just need to remember that many texture packs were made using the old way so they aren't set up to make it easy for the new way but will usually work with a little modification. And then there are the games that can be added as well with a number of guides and posts on how to use them. Have fun.
 

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aldobr
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sfan5
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by sfan5 » Thu Jan 02, 2014 13:54

aldobr wrote:does this luajit version have ffi enables ?

I don't know, you could just try it out.
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by sfan5 » Mon Jan 06, 2014 11:46

New Build that fixes the long-standing bug with model lightning.
DL: minetest-0.4.9-d76957e-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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by Inocudom » Wed Jan 15, 2014 17:44

sfan5 wrote:New Build
DL: minetest-0.4.9-a5287b6-win32.7z


I think I understand why new builds are pretty rare these days. With this build, all of the textures and all of the meshes are invisible.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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BlockMen
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by BlockMen » Wed Jan 15, 2014 17:54

Inocudom wrote:
sfan5 wrote:New Build
DL: minetest-0.4.9-a5287b6-win32.7z


I think I understand why new builds are pretty rare these days. With this build, all of the textures and all of the meshes are invisible.



There is already a fix for it https://github.com/minetest/minetest/pull/1102, which isnt upstream yet. Meanwhile you can use my lastest build that already includes it.
 

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by Inocudom » Wed Jan 15, 2014 17:56

BlockMen wrote:
Inocudom wrote:
sfan5 wrote:New Build
DL: minetest-0.4.9-a5287b6-win32.7z


I think I understand why new builds are pretty rare these days. With this build, all of the textures and all of the meshes are invisible.



There is already a fix for it https://github.com/minetest/minetest/pull/1102, which isnt upstream yet. Meanwhile you can use my lastest build that already includes it.

I just noticed that with your build, BlockMen.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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sfan5
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by sfan5 » Wed Jan 15, 2014 19:14

New Build (which works)
DL: minetest-0.4.9-4896d4b-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by hoodedice » Wed Jan 15, 2014 21:05

Testing this tonight...

Thanks for the up, sfan5!
Last edited by hoodedice on Wed Jan 15, 2014 21:05, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by sfan5 » Sat Jan 18, 2014 10:28

New Build
[spoiler=6 commits]<MinetestBot> GIT: BlockMen commited to minetest/minetest: Prevent placing node when player would be inside new node 1b4908bf56 2014-01-15T12:26:54-08:00 http://git.io/3-UkRQ
<MinetestBot> GIT: BlockMen commited to minetest/minetest: Prevent player jumping into nodes from below 64c0e40605 2014-01-16T06:46:55-08:00 http://git.io/-fhwzA
<MinetestBot> GIT: ShadowNinja commited to minetest/minetest_game: Reverse and combine if statements in the screwdriver 04e560328f 2014-01-16T15:40:04-08:00 http://git.io/8EblJQ
<MinetestBot> GIT: ShadowNinja commited to minetest/minetest_game: Fix crash when using the screwdriver on an unknown node c971ec7dc7 2014-01-16T15:32:13-08:00 http://git.io/9cgsPQ
<MinetestBot> GIT: ShadowNinja commited to minetest/minetest: Deindent HTTPFetchRequest::HTTPFetchRequest() b11b48ec07 2014-01-16T17:14:55-08:00 http://git.io/NBzcrA
<MinetestBot> GIT: vargad commited to minetest/minetest: Fixed mainmenu lua errors because of changes in get_textlist_index 66b24cc9ff 2014-01-18T01:41:43-08:00 http://git.io/r2SUKA[/spoiler]
DL: minetest-0.4.9-66b24cc-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by sfan5 » Thu Jan 23, 2014 21:40

New Build
[spoiler=7 commits]<MinetestBot> GIT: kwolekr commited to minetest/minetest: Schematic: Read slice probability table from schematic descriptors 21c96249fa 2014-01-18T23:44:45-08:00 http://git.io/NR0xSw
<MinetestBot> GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Add get_param2_data and set_param2_data bafc4ac6a1 2014-01-18T23:55:59-08:00 http://git.io/1rq__g
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Update lua_api.txt documentation 1146db9956 2014-01-19T00:00:47-08:00 http://git.io/yhpbVg
<MinetestBot> GIT: PilzAdam commited to minetest/minetest: Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node 4585e855a7 2014-01-19T14:16:22-08:00 http://git.io/1wucYA
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Fix curl dll not getting installed when sound is disabled 3875a77bf8 2014-01-21T04:35:26-08:00 http://git.io/DqVX8g
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Connection: Stop processing malformed packet when encountered 057858ddda 2014-01-21T06:33:54-08:00 https://github.com/minetest/minetest/commit/057858ddda76d1f674667e024f388c56ae2e11a2
<MinetestBot> GIT: sfan5 commited to minetest/minetest: Include system info in the HTTP user agent on Windows cd7e8372f3 2014-01-23T13:27:13-08:00 http://git.io/DcRp6A[/spoiler]
DL: minetest-0.4.9-cd7e837-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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by sfan5 » Sun Jan 26, 2014 08:46

New Build
[spoiler=3 commits]<MinetestBot> GIT: ShadowNinja commited to minetest/minetest: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 76d4396fa1 2014-01-23T16:21:56-08:00 http://git.io/lq2xTw
<MinetestBot> GIT: ShadowNinja commited to minetest/minetest: Fix error on mod download failure 6e352e3cbf 2014-01-24T12:22:22-08:00 http://git.io/fJlm0w
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Fix use of previously deallocated EmergeManager 9b978db0c2 2014-01-25T22:12:18-08:00 http://git.io/q9Lwbw[/spoiler]
DL: minetest-0.4.9-9b978db-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by RHR » Tue Jan 28, 2014 15:12

I tried to fly, but the command "/grant singleplayer fly" dosn't work. Is there a other way how I can enable flying?
 

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by webdesigner97 » Tue Jan 28, 2014 15:21

RHR wrote:I tried to fly, but the command "/grant singleplayer fly" dosn't work. Is there a other way how I can enable flying?

This should work. Don't forget to enable/disable fly by pressing K.
 

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by RHR » Tue Jan 28, 2014 15:44

Don't forget to enable/disable fly by pressing K.


Yes that worked! thx
 

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by LuxAtheris » Thu Jan 30, 2014 10:39

sfan5 wrote:New Build
[spoiler=3 commits]<MinetestBot> GIT: ShadowNinja commited to minetest/minetest: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 76d4396fa1 2014-01-23T16:21:56-08:00 http://git.io/lq2xTw
<MinetestBot> GIT: ShadowNinja commited to minetest/minetest: Fix error on mod download failure 6e352e3cbf 2014-01-24T12:22:22-08:00 http://git.io/fJlm0w
<MinetestBot> GIT: kwolekr commited to minetest/minetest: Fix use of previously deallocated EmergeManager 9b978db0c2 2014-01-25T22:12:18-08:00 http://git.io/q9Lwbw[/spoiler]
DL: minetest-0.4.9-9b978db-win32.7z

I cant seem to download :/
Believe you can and you’re halfway there.
 

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sfan5
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by sfan5 » Fri Jan 31, 2014 13:08

New Build with Waypoints
DL: minetest-0.4.9-21f1bec-win32.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by cHyper » Fri Jan 31, 2014 13:15

sfan5 wrote:New Build with Waypoints
DL: minetest-0.4.9-21f1bec-win32.7z

how does waypoints work?
 

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sfan5
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by sfan5 » Fri Jan 31, 2014 13:51

cHyper wrote:
sfan5 wrote:New Build with Waypoints
DL: minetest-0.4.9-21f1bec-win32.7z

how does waypoints work?

There is just waypoint functioniality, you need a mod to actually utilize them.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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