[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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sfan5
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Minetest 0.4.10-8da3136

by sfan5 » Post

New Build
+ Spoiler
Download: minetest-0.4.10-8da3136
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: Minetest 0.4.10-8da3136

by hoodedice » Post

sfan5 wrote:New Build
+ Spoiler
Download: minetest-0.4.10-8da3136
Image
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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Minetest 0.4.10-61ed56f

by sfan5 » Post

New Build
+ Spoiler
Download: minetest-0.4.10-61ed56f
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Xanthin » Post

I am pleased to see a new build from you. Will there be one for 32 bit systems too?

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Post

No idea where the 32-bit build went, building a new one right now.
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Xanthin » Post

Thank you very much, downloading it right now :)

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Post

32-bit build for minetest-0.4.10-61ed56f added!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by napodan » Post

Hi,

in the following thread we are talking about jungle by default in minetest 0.4.10 :
viewtopic.php?f=3&t=9710

It seems that the windows builds don't have jungle by default. We need to modify the minetest.conf file to have them. I try the stable build and the last daily build (minetest-0.4.10-61ed56f-win64.7z) but jungle is not activated by default. Is it a bug or is it normal ?

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Xanthin » Post

I also get

Code: Select all

mgv6_spflags = nojungles, biomeblend, mudflow

in the map_meta.txt (so, no jungle by deault)
and with the latest build I get this error now

Code: Select all

ERROR[main]: ServerMap::loadMapMeta(): could not openD:\...\minetest-0.4.10-61ed56f-win32\bin\..\worlds\test\map_meta.txt

for every new world with a fresh downloaded build (win xp sp3, first start, no additional mods, no config tweaks).

edit: The preliminary answer from my side about no jungle (and dungeons) by default: the minetest.conf file in the minetest_game folder is missing in the builds.
Last edited by Xanthin on Wed Oct 01, 2014 19:02, edited 1 time in total.

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Krock » Post

Xanthin wrote:

Code: Select all

ERROR[main]: ServerMap::loadMapMeta(): could not openD:\...\minetest-0.4.10-61ed56f-win32\bin\..\worlds\test\map_meta.txt
Maybe you called the file "map_meta.txt.txt" (where the 2nd .txt is hidden by system).
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Xanthin » Post

Krock wrote: Maybe you called the file "map_meta.txt.txt" (where the 2nd .txt is hidden by system).
Sorry, I am not sure what you mean with I "call". I get this error in the debug (?) window when simply starting a world. But there is no noticeable effect in the game. Just checked it again, the last build minetest-0.4.10-8da3136 didnt had this error.

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Minetest 0.4.10-28438bb

by sfan5 » Post

New Build
+ Spoiler
Download: minetest-0.4.10-28438bb
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Minetest 0.4.10-d221917

by sfan5 » Post

New Build
+ Spoiler
No fancy commit log this time because rssnotify.py fucked up.
Download: minetest-0.4.10-d221917
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Minetest 0.4.10-b994a7a

by sfan5 » Post

New Build
+ Spoiler
Download: minetest-0.4.10-b994a7a
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: Minetest 0.4.10-b994a7a

by AMMOnym » Post

sfan5 wrote:New Build
+ Spoiler
Download: minetest-0.4.10-b994a7a
Latest build ? I get 2271 errors :D (while extracting) and it says that its not for 32 build, but it was. Can you give a look on that ?

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Re: Minetest 0.4.10-b994a7a

by sfan5 » Post

AMMOnym wrote:
sfan5 wrote:New Build
+ Spoiler
Download: minetest-0.4.10-b994a7a
Latest build ? I get 2271 errors :D (while extracting) and it says that its not for 32 build, but it was. Can you give a look on that ?
The files extract fine for me, make sure the download did not abort and try downloading them again,.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by GauVeldt » Post

Have you gotten the build to work 32-bit/64-bit alternatively via mingw toolchain? Been having some mainmenu issues while trying to build from source in mingw (see: viewtopic.php?f=3&t=10487).

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Minetest 0.4.10-96fcca4

by sfan5 » Post

New Build
+ Spoiler
Download: minetest-0.4.10-96fcca4
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Minetest 0.4.10-8831703

by sfan5 » Post

New Build
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Download: minetest-0.4.10-8831703
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Minetest 0.4.10-cb2d467

by sfan5 » Post

New Build
+ Spoiler
Download: minetest-0.4.10-cb2d467
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Minetest 0.4.10-0e78aa2

by sfan5 » Post

New build with lots of tasty commits, get it while it's hot!
+ Spoiler
Download: minetest-0.4.10-0e78aa2
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mtmodder148 » Post

Doesn't run. Opens then crashes. Here's the debug:

Code: Select all

Automatically selecting world at [C:\minetest-0.4.10-0e78aa2-win32\bin\..\worlds\Creative Mode]
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
That's all it says.

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Minetest 0.4.10-dcc4897

by sfan5 » Post

New build
+ Spoiler
Download: minetest-0.4.10-dcc4897
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mtmodder148 » Post

New one doesn't work for me :( Keeps crashing right after I open it. I wonder what the problem is?

Edit: Here is the problem signature if it helps at all.

Code: Select all

  Problem Event Name:	APPCRASH
  Application Name:	minetest.exe
  Application Version:	0.4.10.0
  Application Timestamp:	00000000
  Fault Module Name:	ig4icd32.DLL
  Fault Module Version:	6.14.10.5076
  Fault Module Timestamp:	4a328f87
  Exception Code:	c0000005
  Exception Offset:	0003e4ce
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
Edit:

Okay when I used the software and burningsvideo video drivers, which I've never used before, the game ran but looked very very ugly. Every other video driver including opengl crashed on execution. I hope this helps in some way.

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Post

Did you check your video driver?
Both the win32 and the win64 build work fine for me.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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