[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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crazyR
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by crazyR » Sun Jul 05, 2015 23:13

[deleted post]
Last edited by crazyR on Mon Jul 20, 2015 08:01, edited 1 time in total.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dopium » Sun Jul 12, 2015 13:09

EDIT: Nevermind turns out it's an issue i am having with reversed audio
 

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Minetest 0.4.12-7bbb9b0

by sfan5 » Sun Jul 19, 2015 12:29

+ 61 commits

Download: minetest-0.4.12-7bbb9b0
Starting with this builds, the builds now include Carbone NG instead of Carbone.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Using LuaJIT and LevelDB with sfan5's build.

by Sane » Sat Jul 25, 2015 15:42

Thank you sfan5, for your efforts.

As I understand it, the builds are enabled to support LuaJIT and LevelDB.
The thing is that I am not quite shure what to do, configure or install to actually use those features. Or are those features integrated within the minetest.exe?
Trying to stay me.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Sat Jul 25, 2015 20:42

Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Sane » Sun Jul 26, 2015 07:23

sfan5 wrote:Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.


Just perfect!
Thanks a lot again.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by blert2112 » Sat Aug 01, 2015 17:57

I humbly request a new 64bit build please.
The latest Cottages mod does not work completely without player:get_player_velocity(). Yup, I could use Krock's latest build but only 32bit is offered. I'm going to have to learn how to do a windows build myself one of these days. Is there a tutorial around anywhere?
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dragonop » Sun Aug 02, 2015 05:32

blert2112 wrote:I humbly request a new 64bit build please.
The latest Cottages mod does not work completely without player:get_player_velocity(). Yup, I could use Krock's latest build but only 32bit is offered. I'm going to have to learn how to do a windows build myself one of these days. Is there a tutorial around anywhere?

You could use regular Minetest.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by blert2112 » Sun Aug 02, 2015 13:22

Dragonop wrote:You could use regular Minetest.

player:get_player_velocity() is a new feature and not available in the official download. I downloaded it and checked but it is not there. Me thinks I will try to compile the source myself today.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dragonop » Sun Aug 02, 2015 23:10

blert2112 wrote:
Dragonop wrote:You could use regular Minetest.

player:get_player_velocity() is a new feature and not available in the official download. I downloaded it and checked but it is not there. Me thinks I will try to compile the source myself today.

https://github.com/minetest/minetest
 

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Minetest 0.4.12-7a6e4dc

by sfan5 » Mon Aug 03, 2015 15:18

+ 53 commits

Download: minetest-0.4.12-7a6e4dc
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by blert2112 » Mon Aug 03, 2015 17:29

I cannot thank you enough! I spent the better part of yesterday trying to set up MinGW64 (and MSVC) and compile the source only to be handed many fatal errors during compilation. I'm still going to work on it though.

edit: WoooHooo! I did it. Have a couple of missing dlls to work out but my setup works.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Sane » Wed Aug 05, 2015 16:45

blert2112 wrote:I cannot thank you enough! I spent the better part of yesterday trying to set up MinGW64 (and MSVC) and compile the source only to be handed many fatal errors during compilation. I'm still going to work on it though.

edit: WoooHooo! I did it. Have a couple of missing dlls to work out but my setup works.


Care to write a HoTo?
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Bitwise operators in lua.

by Sane » Mon Aug 10, 2015 11:49

Hi there,

sorry for the cross posting. But this might be related to LuaJIT.
viewtopic.php?f=6&t=13002&p=186664#p186664
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Minetest 0.4.12-17b7b7c

by sfan5 » Sat Aug 29, 2015 21:14

+ 84 commits

Download: minetest-0.4.12-17b7b7c
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest 0.4.12-17b7b7c

by cHyper » Sat Aug 29, 2015 23:35

sfan5 wrote:
+ 84 commits

Download: minetest-0.4.12-17b7b7c



when comes a 0.4.13 dev build?
 

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0.4.13 please.

by Sane » Sun Aug 30, 2015 05:26

Yes sfan5 that would be realy great, if you could also build a 0.4.13 version.
Thanks in advance.
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Minetest 0.4.13-645e208

by sfan5 » Sun Sep 06, 2015 19:08

+ 24+ commits

Download: minetest-0.4.13-645e208
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mahmutelmas06 » Tue Sep 08, 2015 14:09

Game menu is not in my language ( there is language file in locale folder ) with the latest build.
My Mods:

Beverage
 

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Minetest 0.4.13-64a5eec

by sfan5 » Thu Sep 10, 2015 17:37

+ 9 commits

Download: minetest-0.4.13-64a5eec
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Minetest 0.4.13-c406438

by sfan5 » Tue Oct 27, 2015 22:06

+ 168 commits

Download: minetest-0.4.13-c406438
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Tibix » Mon Nov 30, 2015 11:35

Hello Dear Minetest Community.
I'm trying to make minetest work on my computer but it doesn't works.
Official builds are working, but not really because i just get the hand and in rest no terrain, everything is black.
In others i can't create worlds
But in this sfan5 latest build when loading world Minetest Stops working...
Like this:http://prntscr.com/98n1gh
Debug Report:http://pastebin.com/E0k9SDiG
In Stable sfan5 build i get this error:http://prntscr.com/98n0k8
I really want to play this game.Please help me:)
~Regards, Tibix
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Krock » Mon Nov 30, 2015 18:21

Have you tried to start Minetest from an other path, like C:\Games\Minetest\ (not Program Files)?
It could be a problem with the non ascii-characters in your account name.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Darkness701 » Sat Dec 05, 2015 22:18

Awesome builds! But what happened to the regular Minetest logo?
 

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