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[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

PostPosted: Wed Apr 04, 2012 18:41
by sfan5
Minetest builds for Windows (32-bit & 64-bit)

My build script for building and uploading finally works, so i decided to provide daily/weekly builds.
You can download the builds here.

List of different builds:
  • Latest git version with Gettext, Freetype2, LuaJIT GC64, LevelDB and Direct3D 64-bit
    Included subgames: minetest_game (obviously), Voxelgarden
  • Latest git version with Gettext, Freetype2, LuaJIT and LevelDB and Direct3D 32-bit
    Included subgames: minetest_game, Voxelgarden
  • Minetest backports branch (0.4.17-dev) + minetest_game 64-bit
  • Minetest backports branch (0.4.17-dev) + minetest_game 32-bit
    The backports branch is based on 0.4.16 and includes the latest fixes from 0.5, read more.


If you have trouble opening the .7z files download 7Zip from here and install it.

PostPosted: Wed Apr 04, 2012 18:44
by Jordach
Thanks, with that Buildbot.sh this are a lot easier.

PostPosted: Wed Apr 04, 2012 18:44
by sfan5
Jordach wrote:Thanks, with that Buildbot.sh this are a lot easier.

I totally agree

PostPosted: Wed Apr 04, 2012 18:48
by Jordach
Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.

PostPosted: Wed Apr 04, 2012 18:49
by sfan5
Jordach wrote:Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.

I could make Mac Builds, but i don't want to start VirtualBox every day

PostPosted: Wed Apr 04, 2012 18:56
by Death Dealer
sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/

Sfan5

THANK YOU!!!!!!!!!!

PostPosted: Wed Apr 04, 2012 18:58
by sfan5
Death Dealer wrote:
sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/

Sfan5

THANK YOU!!!!!!!!!!

NO PROBLEM!!!!!!!!!!!!

PostPosted: Wed Apr 04, 2012 20:09
by sdzen
WHY ARE WE USING CAPSLOCKS!!!!!!!!!!!!!!!

PostPosted: Wed Apr 04, 2012 20:10
by Death Dealer
i got excited.... and your question has no question mark..

PostPosted: Wed Apr 04, 2012 20:13
by sdzen
oh thanks for pointing that miniscule error out I am forever in you dept or maybe in dept last year after all new years on sunday............

PostPosted: Wed Apr 04, 2012 20:17
by sfan5

PostPosted: Wed Apr 04, 2012 20:22
by Jordach
Those spinning blocks are awesome!

PostPosted: Wed Apr 04, 2012 20:38
by Death Dealer
Jordach wrote:Those spinning blocks are awesome!

ya i wish they dropped to the ground when you broke them(like minecraft)

PostPosted: Wed Apr 04, 2012 21:37
by JoseMing
i can't understand this :s, someone explain me please...

PostPosted: Thu Apr 05, 2012 00:46
by IPushButton2653
At least I won't have to change the init.lua for some mods.

PostPosted: Thu Apr 05, 2012 19:23
by sfan5

PostPosted: Fri Apr 06, 2012 08:37
by sfan5
New Build!

PostPosted: Fri Apr 06, 2012 10:19
by sfan5
New Build again!

PostPosted: Fri Apr 06, 2012 12:40
by sfan5

PostPosted: Sat Apr 07, 2012 10:30
by sfan5
New Build!

PostPosted: Sat Apr 07, 2012 15:35
by Jordach
Deserts just got added, can we now have a new build please?

PostPosted: Sat Apr 07, 2012 17:19
by sfan5
New Build!

PostPosted: Sun Apr 08, 2012 19:00
by Jordach

PostPosted: Sun Apr 08, 2012 19:25
by Death Dealer
you should make the name area bigger, i cant see the full version number.

PostPosted: Mon Apr 09, 2012 09:50
by sfan5
Death Dealer wrote:you should make the name area bigger, i cant see the full version number.

Ok, i'll maybe do that