[Windows] Daily development build [5.0.0-dev]

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nrz
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[Windows] Daily development build [5.0.0-dev]

by nrz » Post

You can download Windows builds of the latest development version from gitlab.

Choose a version - the highest one which says "passed" is the most promising.
Click the download cloud icon
If you're on 64bit, choose "Download package:win64 artifacts"
If you're on 32bit, choose "Download package:win32 artifacts"

https://gitlab.com/minetest/minetest/pipelines

Other builds

The pipeline also makes builds for Debian and Ubuntu Linux, but it's recommended that you use the daily PPA instead:

Code: Select all

sudo add-apt-repository ppa:minetestdevs/daily-builds
sudo apt-get update
https://launchpad.net/~minetestdevs/+ar ... ily-builds
Last edited by rubenwardy on Mon Nov 19, 2018 14:54, edited 5 times in total.
Reason: Focus on Windows

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Re: [Linux] Gitlab daily build for Debian/Ubuntu

by red-001 » Post

Would it be possible to also build windows versions?

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Re: [Linux] Gitlab daily build for Debian/Ubuntu

by nrz » Post

It can be possible, it just take some time

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Re: [Linux] Gitlab daily build for Debian/Ubuntu

by nrz » Post

I will improve it after release to generate proper C++11 builds for Windows & Linux on the CI

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Re: [Linux] Gitlab daily build for Debian/Ubuntu

by ExeterDad » Post

This is very nice to have available. Well done :)

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Re: [Linux] Gitlab daily build for Debian/Ubuntu

by Fixer » Post

Any plans for AppImage for linux?

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Re: [Linux] Gitlab daily build for Debian/Ubuntu

by nrz » Post

Currently the windows daily build works, just need to merge https://github.com/minetest/minetest/pull/5923 if you want it vote :) (it's exactly the method used by sfan5 for its daily builds but it's fully automated).

For appimage some help after merging this PR can permit to have a specific worker to build appimages too

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Re: [Linux/Windows] Gitlab daily build for Debian/Ubuntu

by nrz » Post


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Re: [Windows] Daily development build [5.0.0-dev]

by tashbaugh » Post

I'd like to update my Minetest server and clients to 5.0.0 in the near future. I've tested tested the latest x64 builds on some of our Windows 10 computers.and have run into a problem. Many of our computer labs don't have speakers pluggen in, and instead rely on users to bring their own headphones. (most don't bother). Windows disables the sound when no headphones or speakers are plugged in.
Image

Minetest (5.0.0) will not launch when there is no audio device present. Here is the log file excerpt:

Code: Select all

2019-01-14 11:31:45: ERROR[Main]: An unhandled exception occurred: Audio: Global Initialization: Device Open
2019-01-14 11:31:45: ERROR[Main]: In thread 1:
2019-01-14 11:31:45: ERROR[Main]: /builds/minetest/minetest/build/minetest/src/main.cpp:e2: main: A fatal error occured: Audio: Global Initialization: Device Open
Is this by design, or is it a bug? If it is a bug, how do I go about reporting it? I'd like to have this fixed so that we are ready for 5.0.0.
Attachments
Capture.PNG
no headphones or speakers
(7.6 KiB) Not downloaded yet
Lee County Schools uses Minetest to promote student reading. https://mine.lee.k12.al.us

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Re: [Windows] Daily development build [5.0.0-dev]

by jas » Post

I took the liberty of making an issue. https://github.com/minetest/minetest/issues/8107

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Re: [Windows] Daily development build [5.0.0-dev]

by tashbaugh » Post

jas wrote:I took the liberty of making an issue. https://github.com/minetest/minetest/issues/8107
Thank you very much for the assistance, Jas!
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Re: [Windows] Daily development build [5.0.0-dev]

by RajMahal » Post

Image
#t.device...computer.dell.windows.7.pentium.3.server
#t.mtengine.modbase.mtgame...
#t.program...minetest.nrz.5.0.0.ed1415f.win64
#t.mod.default
#t.directory...games.minetest.world
_ _ _exported from
#t.mtengine.modbase.mtgame...
#t.program...minetest.0.4.17.win64
_ _ _with
#t.mod.non.default
inprocess

ingredients:
#t.mtengine.modbase.mtgame...
#t.file...minetest.nrz.5.0.0.ed1415f.win64
#t.mtengine.modbase.mtgame...
#t.file...minetest.0.4.17.win64

#t.device...computer.dell.windows.7.pentium.3.server
#t.device...tablet.samsung.android.note.10.client
#t.mtengine.modbase.mtgame...
#t.program...minetest.nrz.5.0.0.ed1415f.win64.client
#t.mtengine.modbase.mtgame...
#t.file...stu.3ce27e.5.0.0.22.apk
#t.mtengine.modbase.mtgame...
#t.program...minetest.stu.3ce27e.5.0.0.22.apk.client
#t.mtengine.modbase.mtgame...
#t.program...minetest.nrz.5.0.0.ed1415f.win64,server

sources:
#t.forum.minetest
#t.forum.member...nrz
_ _ _....more to be added
+ Spoiler
Last edited by RajMahal on Fri May 01, 2020 17:44, edited 3 times in total.

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Re: [Windows] Daily development build [5.0.0-dev]

by DrFrankenstone » Post

Commit 2d5e0ce5 "Update some libraries for buildbot" has broken the windows build.

Win64 artifacts built after February 12 crash with
---------------------------
minetest.exe - Entry Point Not Found
---------------------------
The procedure entry point _ZNSt7__cxx1118basic_stringstreamIcSt11char_traitsIcESaIcEEC1Ev could not be located in the dynamic link library D:\Program Files (writeable)\minetest-5 latest\bin\libleveldb.dll.
I'm on Win 10.0.18362, but web searches suggest other projects have encountered it after updating pipelines, so I suspect it's not me.

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Re: [Windows] Daily development build [5.0.0-dev]

by texmex » Post

If I provide a Gitlab Runner for macOS, will you produce macOS builds too?
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