[Android] stu's unofficial android builds [5.1.0-dev]

wziard
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by wziard » Mon Jan 14, 2019 06:54

I can't toggle any setting in the advanced settings in this version. Tried on a Motorola G5.

Even connected an external mouse and keyboard, but no luck. With some trying I can expand the + signs, but clicking on an individual setting doesn't do anything.
 

zing269
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by zing269 » Wed Jan 16, 2019 01:04

wziard wrote:I can't toggle any setting in the advanced settings in this version. Tried on a Motorola G5.

Even connected an external mouse and keyboard, but no luck. With some trying I can expand the + signs, but clicking on an individual setting doesn't do anything.


After you select the setting you then need to click the Edit button.
 

wziard
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by wziard » Wed Jan 16, 2019 09:26

zing269 wrote:After you select the setting you then need to click the Edit button.

Ah, that does the trick. It's very counter-intuitive though. You'd expect a tap, or maybe long-press, to make it go into edit mode.

Also it's extremely hard to hit the + signs with a finger on the touch screen (on an average size phone). I have to click *left* of the plus sign or exactly on it, to make it open. It would be more logical if clicking on the text would expand it as well.

So some usability tweaking seems in order :-) though it's probably more of an irrlicht problem than a minetest problem.

Still it works very nicely on my moto G5.

the 3D graphics modes don't all work though. I wanted to try side-by-side mode in my el-cheapo cardboard-vr but no dice.
-Anaglyph 3d works as expected.
-Interlaced 3d leaves the top half of the screen greyish and draws a squashed image in the bottom half.
-Top-bottom mode creates a black screen, except for the topmost line of pixels, which is white.
-Side-by-side mode creates a black screen, except for the leftmost line of pixels, which looks like it *does* get rendered to. If I sweep on the screen it looks like a single column of pixels is rendered correctly 0in the leftmost position.
 

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stu
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by stu » Wed Jan 16, 2019 20:03

Build updated to: 3fce27e

wziard wrote:the 3D graphics modes don't all work though. I wanted to try side-by-side mode in my el-cheapo cardboard-vr but no dice


There is an open issue for this and it is something I intend to look into when I get time. Cardboard-vr is something I would like to get working now that I have a suitable phone, though it is unlikely to be done before MT 5.0.0 (unless someone else fixes it)

Thank you everyone for your feedback, please remember to report any non-installation related problems on the Minetest github issue tracker as they are unlikely to get much attention from the developers here.
 

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RajMahal
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by RajMahal » Thu Jan 17, 2019 03:35

___ Checking_apk 5.0.dev_ _connect_ to _&_play_lan_Windows_ or _Linux_ _server_

*in-process*
+ Spoiler
Last edited by RajMahal on Tue May 14, 2019 13:54, edited 101 times in total.
 

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jas
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by jas » Thu Jan 17, 2019 05:29

I forwarded your [last] concern to the appropriate personnel. https://github.com/minetest/minetest/is ... -455047301
2019-10-14 09:12:51: ACTION[Server]: jas activates
 

DoyleChris
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by DoyleChris » Sat Jul 27, 2019 01:28

Could anybody help me with this please.

well i got it to run but now i get this.

> Configure project :
Checking the license for package Android SDK Build-Tools 28.0.3 in /home/christopher/android-sdk-linux/licenses
Warning: License for package Android SDK Build-Tools 28.0.3 not accepted.
Checking the license for package Android SDK Platform 28 in /home/christopher/android-sdk-linux/licenses
Warning: License for package Android SDK Platform 28 not accepted.

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring root project 'Minetest'.
> Failed to install the following Android SDK packages as some licences have not been accepted.
build-tools;28.0.3 Android SDK Build-Tools 28.0.3
platforms;android-28 Android SDK Platform 28
To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.
Alternatively, to transfer the license agreements from one workstation to another, see http://d.android.com/r/studio-ui/export-licenses.html

Using Android SDK: /home/user/android-sdk-linux

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1s
Makefile:687: recipe for target 'apk' failed
make[1]: *** [apk] Error 1
make[1]: Leaving directory '/home/user/minetest/build/android/minetest/build/android'
Makefile:149: recipe for target 'debug' failed
make: *** [debug] Error 2
 

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stu
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Re: [Android] stu's unofficial android builds [5.0.0-dev]

by stu » Sat Jul 27, 2019 19:36

Updated to: fe6c666

DoyleChris wrote:Could anybody help me with this please.


Sorry, I have no idea what might be wrong there. I would personally recommend that you install the necessary components using android studio. This is not really needed but it will set up the environment correctly for you if you're not sure where things should go. The build information in the dev wiki is still mostly accurate except you must replace ndk-r16b with ndk-r17c

Note: If you do install android studio then it will include the latest ndk by default. You need to dowload ndk-r17c, separately, from the archives and point the MT build script to that.
 

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