[Linux] Minetest Appimages

An0n3m0us
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Re: [Linux] Minetest Appimages

by An0n3m0us » Post

Updated development AppImages to minetest-5.4.0-d28f1b0

Download: https://github.com/An0n3m0us/Minetest-A ... .0-d28f1b0
+ 19 commits

An0n3m0us
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Re: [Linux] Minetest Appimages

by An0n3m0us » Post


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Re: [Linux] Minetest Appimages

by An0n3m0us » Post


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Re: [Linux] Minetest Appimages

by An0n3m0us » Post


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Tcll
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Re: [Linux] Minetest Appimages

by Tcll » Post

yo An0n3m0us, I just wanted to let you know that since GitHub is not freedom focused like GitLab is...

I've backed up your stable appimage builds here

now I doubt Microsoft would take down things like your repo any time soon, but it's still good to take precautions ;)
(the main Minetest repo is more likely to be taken down for ~copying Minecraft, but still likely won't happen soon)
I saw the dangers back when this happened and immediately pulled my projects:
Image
Microsoft hates freedom (change my mind) and will EEE every chance they get, as well as backdoor everything they "own".

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Re: [Linux] Minetest Appimages

by An0n3m0us » Post

Wow I didn't think about that, but you're right; they could take my repository down because it literally is a copy. Thanks for the heads up and the backups!

My AppImages are going to be redundant as Lejo1 managed to automate it:
(https://github.com/minetest/minetest/pull/10561)

But I will still try to update my AppImages (when I have the time) until the automated process is complete.

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Re: [Linux] Minetest Appimages

by Tcll » Post

An0n3m0us wrote:
Sat Oct 31, 2020 19:30
Thanks for the heads up and the backups!
you're welcome :)
but that doesn't just go to you, it goes to the entire community ;)

Microsoft can't take down IPFS (the gateway maybe, but not the protocol)
and they certainly can't take down my node you're accessing from because I own it ;)

and lastly, to anyone wanting to claim "but Minetest isn't a clone of Minecraft"
no the engine is built in C++ with the core game being in LUA instead of Java and allows mods by default with a 30000x30000x30000 world and such
but the core mechanics it offers in comparison to Minecraft are there and can be configured to play roughly EXACTLY like Minecraft
once it gets a mob engine and better graphical effects, I'm sure Microsoft will start spitting fire

it's a shame Celeron55 didn't use or move to GitLab like I did u.u

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goats
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Re: [Linux] Minetest Appimages

by goats » Post

This is awesome. I have been hoping for some older MT appimages and here they are. Flatpack for this use is a resource-consuming mess that doesn't shut down its demons on exiting an application. And on the hardware i have, i haven't felt like compiling run-in-place MT myself. I really like having multiple versions, and playing older now-defunct games/mods or just the older versions of them.

Thanks for this. Just hoping some of the older images have portable mode.

P.S. Nice use of IPFS.

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Re: [Linux] Minetest Appimages

by An0n3m0us » Post

You're welcome! The AppImages should be compatible with a number of Linux distributions (listed in the README file on the GH repository) and all of them are portable too.

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goats
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Re: [Linux] Minetest Appimages

by goats » Post

Awesome, thanks. I know Appimage portability (for user files) was more difficult in the past or nonexistent from reading the docs at some point. 5.3.0 Appimage works great on my box, will be checking the others soon to replace my existing Flatpacks and installed copy.

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goats
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Re: [Linux] Minetest Appimages

by goats » Post

Hi. First time i have ever really played around with a development version, the last one above: minetest-5.4.0-33b2c5f

Just to let any potential users know, there is a crash-inducing problem if you try to use a bed (MTG beds mod).
The issue is lua wants tables and someone forgot braces.
/minetest_game/mods/beds/functions.lua:115,:78: bad argument #1 to 'set_physics_override' (table expected, got number)
so these two lines need braces inside the parentheses in the args.

In order to fix that you have to extract the appimage, edit the file, then roll it into a new appimage. if you're into that sort of thing. :D

- other notes: Game is weirdly finicky about "You need to stop moving before you can go to bed". As in, the player hasn't been moving at all but game thinks it is.
Also, now you have to t for chat before you can / for a command.

Not sure whether this is worth reporting, as it is in development.

edit:
welp, lol. found this actual fix: https://github.com/minetest/minetest_ga ... 4da263b83b beds. That was a while back.
Last edited by goats on Wed Dec 09, 2020 20:28, edited 1 time in total.

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Re: [Linux] Minetest Appimages

by An0n3m0us » Post

Yeah, I'm no longer updating my AppImages because there is a running build for them now. Unfortunately, it does not seem they are processing development builds (unless I am looking in the wrong place).

If this is true, I might continue updating my AppImage repository.

EDIT: I am planning to now continue Minetest dev AppImages as they do not seem to be downloadable anywhere.
Last edited by An0n3m0us on Tue Dec 22, 2020 21:34, edited 1 time in total.

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Re: [Linux] Minetest Appimages

by An0n3m0us » Post


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Re: [Linux] Minetest Appimages

by An0n3m0us » Post


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Re: [Linux] Minetest Appimages

by An0n3m0us » Post

Updated development AppImages to minetest-5.4.0-5e6df0e

Download: https://github.com/An0n3m0us/Minetest-A ... .0-5e6df0e

It seems there is an automated AppImage build for Minetest, but it does not work on Fedora (I only tested it on Ubuntu and Fedora so far).
So for now I will be continuing these builds every once in a while.

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goats
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Re: [Linux] Minetest Appimages

by goats » Post

That's great, thanks for building.

P.S. Where are these other automated builds? I've never seen them.

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Re: [Linux] Minetest Appimages

by An0n3m0us » Post

You're welcome!

Heh, I could not find them either until someone directed me to it. The AppImages are built here:

https://gitlab.com/minetest/minetest/-/pipelines

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goats
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Re: [Linux] Minetest Appimages

by goats » Post

Wow, no, i never would have found them. :D :D

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