[Old] [Windows] PilzAdam’s builds with gettext and Freetype

Post Reply
User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: b6dcade-common_mods

User avatar
cHyper
Member
Posts: 904
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper cHyper_de
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

PilzAdam wrote:New build: b6dcade-common_mods
https://github.com/minetest/minetest/commits/master

what are common mods??

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

cHyper wrote:
PilzAdam wrote:New build: b6dcade-common_mods
https://github.com/minetest/minetest/commits/master

what are common mods??
Mod that are in games/common/ that can be included in other games.

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

Would it be possible if we could make other packs like common so if you have a specific game you could add your own pack and use multiple packs
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

jojoa1997 wrote:Would it be possible if we could make other packs like common so if you have a specific game you could add your own pack and use multiple packs
What would be the benefit?

User avatar
0gb.us
Member
Posts: 841
Joined: Sun Sep 16, 2012 01:55
Location: 0gb.us:30000
Contact:

by 0gb.us » Post

PilzAdam wrote:
jojoa1997 wrote:Would it be possible if we could make other packs like common so if you have a specific game you could add your own pack and use multiple packs
What would be the benefit?
A better idea would be to have all "mods" exist in a single directory, and have the games keep a list of the ones included. That way, no redundancy.

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Minetest used to have to option to use DirectX built-in, but now only xyz's builds have that (and he hasn't made a new build for more than a week.)
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
Traxie21
Member
Posts: 753
Joined: Mon Dec 31, 2012 10:48
Location: McKinney, Texas U.S.A.
Contact:

by Traxie21 » Post

The latest git versions tend to have assertation errors every now and then when exiting a game.

User avatar
Captain_AuXiL
Member
Posts: 26
Joined: Fri Feb 01, 2013 09:44

by Captain_AuXiL » Post

Does the common_mods version have everything that was in your previous builds?

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Captain_AuXiL wrote:Does the common_mods version have everything that was in your previous builds?
Sure. I always build the latest dev version of Minetest.

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

can you make a new build
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: 2318d19-survival&build
I accidentally included the bones mod into the new survival game although its only a pull request currently.

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: 57cbb8b-oregen
With c++ ore generation, 6d facedir, Lua spawnable particles and working backface culling of water.

User avatar
0gb.us
Member
Posts: 841
Joined: Sun Sep 16, 2012 01:55
Location: 0gb.us:30000
Contact:

by 0gb.us » Post

PilzAdam wrote:57cbb8b-oregen
I read that as "oregon" by mistake. I was trying to figure out what your new build had to do with my home state for a few seconds.

User avatar
cHyper
Member
Posts: 904
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper cHyper_de
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

PilzAdam wrote:New build: 57cbb8b-oregen
With c++ ore generation, 6d facedir, Lua spawnable particles and working backface culling of water.
why ore generation by c++ and not LUA?
what is LUA spawnable particles?
backface culling of water. Whats this?

thankx a lot...

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

cHyper wrote:why ore generation by c++ and not LUA?
Its 350 times faster (in average).
cHyper wrote:what is LUA spawnable particles?
Basically the ability to spawn the same particles that also appear when you dig a block. Nice for torches etc.
cHyper wrote:backface culling of water. Whats this?
Previously when you were in water you couldnt see the backface of flowing water. Well, that is fixed now.

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

PilzAdam wrote:
cHyper wrote:why ore generation by c++ and not LUA?
Its 350 times faster (in average).
cHyper wrote:what is LUA spawnable particles?
Basically the ability to spawn the same particles that also appear when you dig a block. Nice for torches etc.
cHyper wrote:backface culling of water. Whats this?
Previously when you were in water you couldnt see the backface of flowing water. Well, that is fixed now.
what is the backface
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

jojoa1997 wrote:
PilzAdam wrote:
cHyper wrote:why ore generation by c++ and not LUA?
Its 350 times faster (in average).
cHyper wrote:what is LUA spawnable particles?
Basically the ability to spawn the same particles that also appear when you dig a block. Nice for torches etc.
cHyper wrote:backface culling of water. Whats this?
Previously when you were in water you couldnt see the backface of flowing water. Well, that is fixed now.
what is the backface
The side of the the liquid that faces inside of it.

User avatar
cHyper
Member
Posts: 904
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper cHyper_de
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

https://github.com/minetest/minetest/commits/master

cHyper wrote:6d facedi
Whats this for a feature?

User avatar
Temperest
Member
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Post

Facedir can now face in all 6 directions and supports rotation along any of these axes. This is useful for mod makers, who no longer have to define differently oriented nodes for things facedir doesn't support.
Last edited by Temperest on Tue Mar 26, 2013 19:33, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: 880d9e5-diamonds
With diamonds, gold, and full mese gear.

User avatar
Likwid H-Craft
Member
Posts: 1113
Joined: Sun Jan 06, 2013 14:20
Location: Lost in Crypt

by Likwid H-Craft » Post

Why every build you guys make have random stuff?
Oh and What kind of mese gear?

And how many builds will you make?
Last edited by Likwid H-Craft on Wed Mar 27, 2013 20:17, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Likwid H-Craft wrote:Why every build you guys make have random stuff?
I always build the latest version of minetest and name some of the changes so people have a idea of what have changed.
Likwid H-Craft wrote:Oh and What kind of mese gear?
Shovel, axe and sword.
Likwid H-Craft wrote:And how many builds will you make?
10.

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

PilzAdam wrote:
Likwid H-Craft wrote:Why every build you guys make have random stuff?
I always build the latest version of minetest and name some of the changes so people have a idea of what have changed.
Likwid H-Craft wrote:Oh and What kind of mese gear?
Shovel, axe and sword.
Likwid H-Craft wrote:And how many builds will you make?
10.
what so you stop after ten more. That is no fair.
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

PilzAdam wrote:New build: 880d9e5-diamonds
With diamonds, gold, and full mese gear.
I feel that it would be more interesting if diamond was made into a companion substance for mese. Diamond could retain its coloration scheme but its ores could look distinct just like those of mese do and the same could be done with its blocks. A new name I have thought up for the in-game diamond is either CYAN or DMND. A possible feature for future versions would be combining mese with the newly-added diamond to make an even stronger substance.
Last edited by Inocudom on Thu Mar 28, 2013 21:44, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests